Recently I read an EA sanctioned article that outlined potential changes and improvements that they're considering implementing in the next patch. Although there were several issues addressed that I believe are important, the issue of spawn camping caught my attention. It was hinted at, that players would receive a 2-5 second moment of invulnerability upon spawning. This design technique has been used in the past by a few FPS games and personally I think it's a good idea. I'll explain.
The basic idea is that when a player spawns in they are briefly invincible, but at the same time they are not allowed to use their weapons until the invicibility wears off. IMHO, I think 5 seconds is too much time but 2-3 seconds would be just enough time for someone to dodge the barrel of a tank or sprint out of an artillary strike.
I know many people believe that there is no such thing as spawn camping or that it is fair play. You may also believe that I'm just whining about it and that I can't adapt, but I assure you that this is not the case. In fact, I'm usually the player that is taking advantage of spawn camping. Just check out the stats on my accounts; especially take notice of my tank KD ratio and my driver points that I've acquired from piloting helicopters. (Unfortunately my stats have been declining ever since I had to move back into my old office with a slower connection. Playing with a 200-1000 ping is not pleasant. Arghhh...)
The only reason I engage in spawn camping is because other players do it too and there are no game design countermeasures in place to prevent it. It's my belief that players should do anything and everything in their ability to take advantage over their opponents. After all, it is war. So the issue isn't with player attitudes or abuse, but with inadequate design implementation that allows certain aspects of the game to be exploited at the cost of making many player's game experience unenjoyable and frankly unfair.
Not that it is necessary for a game to reflect reality, but in real war a soldier doesn't enter battle by miraculously materializing into space without having any information about his/her immediate surroundings. I garuantee that if soldiers could instantly teleport or materialize to a specific location in battle that they would not choose to appear directly in front of a tank, to the side of a black hawk, or in the middle of an enemy squad. More importantly, though a game should be fun and balanced so that from the offset all players have nearly equal opportunity. I think there are several ways this issue can be approached, but currently I think the 2-3 second moment of invulnerability is a decent game design technique for addressing the problem.
Any other thoughts?
The basic idea is that when a player spawns in they are briefly invincible, but at the same time they are not allowed to use their weapons until the invicibility wears off. IMHO, I think 5 seconds is too much time but 2-3 seconds would be just enough time for someone to dodge the barrel of a tank or sprint out of an artillary strike.
I know many people believe that there is no such thing as spawn camping or that it is fair play. You may also believe that I'm just whining about it and that I can't adapt, but I assure you that this is not the case. In fact, I'm usually the player that is taking advantage of spawn camping. Just check out the stats on my accounts; especially take notice of my tank KD ratio and my driver points that I've acquired from piloting helicopters. (Unfortunately my stats have been declining ever since I had to move back into my old office with a slower connection. Playing with a 200-1000 ping is not pleasant. Arghhh...)
The only reason I engage in spawn camping is because other players do it too and there are no game design countermeasures in place to prevent it. It's my belief that players should do anything and everything in their ability to take advantage over their opponents. After all, it is war. So the issue isn't with player attitudes or abuse, but with inadequate design implementation that allows certain aspects of the game to be exploited at the cost of making many player's game experience unenjoyable and frankly unfair.
Not that it is necessary for a game to reflect reality, but in real war a soldier doesn't enter battle by miraculously materializing into space without having any information about his/her immediate surroundings. I garuantee that if soldiers could instantly teleport or materialize to a specific location in battle that they would not choose to appear directly in front of a tank, to the side of a black hawk, or in the middle of an enemy squad. More importantly, though a game should be fun and balanced so that from the offset all players have nearly equal opportunity. I think there are several ways this issue can be approached, but currently I think the 2-3 second moment of invulnerability is a decent game design technique for addressing the problem.
Any other thoughts?
Last edited by LG-MindBullets (2005-12-02 12:36:19)