Does anyone Else hate the wide open "Unreal Tournament " type maps?
The kind where one guy can take a long circuitous route along the perimeter and cap a remote rear flag and turn the bout into a game of Running bases? Those ATV serve this purpose well. The guy bogies through to your rear. You see him can only wave as he speeds past and watch a distant flag turn white.
I like the Head to head push maps. Karkland comes to mind where you battle face to face over choke points.
I made maps like this for BFV " Air Cav Highlands ", " Delta Villages " and " Hue City Tet ".
A clan server ran them and they where a blast.
I wish they had a map editor for BF2. I wonder why they don't ?
The kind where one guy can take a long circuitous route along the perimeter and cap a remote rear flag and turn the bout into a game of Running bases? Those ATV serve this purpose well. The guy bogies through to your rear. You see him can only wave as he speeds past and watch a distant flag turn white.
I like the Head to head push maps. Karkland comes to mind where you battle face to face over choke points.
I made maps like this for BFV " Air Cav Highlands ", " Delta Villages " and " Hue City Tet ".
A clan server ran them and they where a blast.
I wish they had a map editor for BF2. I wonder why they don't ?