Many people are giving others advice to "just wait" for DX10 cards with the reasoning being that DX10 cards are set to be released before the end of the year. I would agree for someone looking to setup SLI and drop large amounts of money on two cards that are going to be outdated soon. I don't think everyone should be holding their breathe neither. Understand what you will need to have a DX10 setup aside from the actual card. Also consider that by the time any kind of decent amount of games are released the prices would have dropped considerably. Don't be a victim of being stuck with a card that is driving you insane, only to wait and pay the kind of money people do for the newest technology, just to be stuck with technology you can't use for some time.
Graphics chip developer NVIDIA announced that they will be releasing a new graphics card line soon. The GeForce 8800GTX and 8800GTS, the first two to be released, should be available in the second week of November. Many of you have probably heard about DirectX 10, Microsoft's new graphics standard to be implemented in Windows Vista. DirectX 10 will only be available in Vista (XP users will not be able to install it), and, like all previous versions of DirectX, if your video card is not compatible with a game's supported version of DirectX, you will not be able to play the game.[/color] Of course, it will probably take a while before DirectX 10 games even hit the market, but when they do, you will need an upgrade to play them, no matter how good your old card is.
Both cards are based on the same GPU, codenamed G80, so they don't vary by a lot. Here are the specs:
GeForce 8800GTX
Core clock: 575MHz
Pixel pipelines: 128
Memory: 768MB DDR3
Memory interface: 384-bit
Memory bandwidth: 86GB/s
The GeForce 8800GTX will be the new flagship product of NVIDIA's graphics line. 128 pixel pipelines is unconditionally the most notable of the numbers above; the highest currently available is 48 on ATI's Radeon X1950XTX, and NVIDIA's best single-GPU card is the GeForce 7900GTX with 32. The number of pipelines basically corresponds directly to the level of performance, so having four times the pip
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