Reality? That would be nice, but I was thinking of gameplay quality, as well.RoosterCantrell wrote:
Well, you must be referring to realsim when speaking of the headshots being unrevivable in reality. But so is getting bombed by a jet, shot by a tank round, getting a direct hit from a grenade, getting half a magazine of ammo pumped inside of you, hit by artillery fire, etc. etc and being revived. Realistically, shockpaddles are good for about only a heart attack. Unless for realisms sake, you being the medic kit,use shock paddles, put in an IV, begin traige, stabalize the victim, call in for med evac, all while some support kit has a magic bag not unlike Santa Clause's present bag where he can pull around sixteen metric tons of hand grenads and toss them at you while one of his medic buddies can throw another bag at him which heals him from shrapnel and bullets entering his chest cavity. So, I gotta go with a no to your question.
EDIT: GrammEr
Hmm...Snake wrote:
Rather than a headshot being non revivable, why not reduce the revive time for when you are critically wounded for a headshot kill??
I kind of agree with the fact that it should be more effective, but also with the idea that it would create a lot of "lucky shots".
Although...people dont complain in other games. But this is BF2, everyone complains about everything that they can fucking think of.
15seconds revive time for a normal kill.....5 seconds for a headshot kill. Thats how it should be IMO.
Interesting thought. How else would this change of respawn time affect the game? Because I do wonder how many headshots are the result of automatic fire?
It is an interesting thought, though.