pippin_death
Devon Dweller
+36|7034|Devon, England
'There slow there crap and they couldn't hit a guy standing still in front of them'- No, No and No

https://img78.imageshack.us/img78/2882/screen387yx8.th.png

As shown in the above picture, there power can be utilized very effectively.

Tips :

§ The zoom feature does make the think slower but it makes it so much more accurate

§ Go support and place a Sentry gun close (so that no ghey can knife you from behind)

§ Once the mouse is clicked the weapon takes about a second to heat up so once you have your target click but keep following

§ The gun can put a hole through a man and destroy a car in one blow so USE IT FOR BOTH!

§ If a guy does get close and your sentry gun can't get him wait until hes got his knife out and then get out and blow seven shades of shit outta him

§ Because the thing has so much protection don't worry about someone shouting you from the front but jump out if the go for the side of you

§ Wait until your target has stopped (possibly to get a flag/silo)so you don't give yourself away (if you miss)


Overview:

§ Ground defense can tackle tanks, war walkers and enemy infantry

§ You have defense from arms-fire

§ Its funny to watch the guy you just shot scrambling on the ground trying to find his brains

And that concludes my guide

BTW. Its my first so be gentle
         (Alt+123456789=§)
         Sticky?

Enjoy!

Pip

Last edited by pippin_death (2006-11-03 12:59:31)

tefI0n
Temporary Messiah
+14|6844|Kalamazoo, MI
Not bad. +1.
Miller
IT'S MILLER TIME!
+271|7202|United States of America
Hmmm... for a first guide. It's fine.
KillerClown_UK
Member
+0|6834
Ground defense can tackle tanks, war walkers and enemy infantry
I'm not sure all of that is true, i have been in a tank with someone shooting at me with air defense and it has done nothing i am 99% certain it has no effect against tanks and walkers m8 but still good post
pippin_death
Devon Dweller
+36|7034|Devon, England

KillerClown_UK wrote:

Ground defense can tackle tanks, war walkers and enemy infantry
I'm not sure all of that is true, i have been in a tank with someone shooting at me with air defense and it has done nothing i am 99% certain it has no effect against tanks and walkers m8 but still good post
But this is ground defense not air
heggs
Spamalamadingdong
+581|6835|New York
i believe he was referring to the ground defense installation, no the AA.
Remember Me As A Time Of Day
Goven
/̵͇̿̿/'̿'̿ ̿
+125|6927|Purdue

heggs wrote:

i believe he was referring to the ground defense installation, no the AA.
Indeed. AA doesn't do any damage to tanks/walkers/apcs, but it can hurt cars and infantry. It's harder (imo) to use than the ground defense though.
theDude5B
Cool member
+805|7197
maybe you should have put this topic in the 2142 guide sub forum? Just a though seeing that there is a specialised sub forum for guides and this is a guide.

edit: THink this topic should have it's own place in the 2142 guide section.

Last edited by theDude5B (2006-11-03 13:35:22)

<BoTM>J_Aero
Qualified Expert
+62|6912|Melbourne - Home of Football
To the guide creator, considering in say 75% of cases you'll be attacked by a walker, tank or apc, from the front, and therefore when you return fire, you're hitting their most heavily armored section, how do you improve your kill rate, before they annihalte your ground defense position. Killing ocelot's and men is fine, but tanks are tough!
Towelly
It's A State Of Mind
+399|7037|Your attic

theDude5B wrote:

maybe you should have put this topic in the 2142 guide sub forum? Just a though seeing that there is a specialised sub forum for guides and this is a guide.
That's a locked forum, things have to be put there, sort of a specialised featured post section.

Not a bad guide, but not worthy of a sticky.
Mekstizzle
WALKER
+3,611|7068|London, England
When you zoom it also makes it more powerful, it takes longer to reload and charge up though. I learnt that from the demo.
Towelly
It's A State Of Mind
+399|7037|Your attic
Just took 5 minutes to write my own quick guide out, just slightly more detailed and with more tips against armour.

You missed out the most important part of ground defence, because now the armour on large vehicle is realistic, you should always aim for the side or rear of an enemy, even if it takes a few seconds more to wait or aim a little better it is worth doing as you will do far more damage.

Don't be afraid to let a Tank/APC/Walker go by and then take the shot at the rear, you will do far more damage (mentioned twice because it is that damn important)

With Walkers also always aim for the "crotch", if you hit the lower section of the mech the splash of the fire will do a little extra damage to the vents, if you can hit the underside of a mech even better, these vents are the key weakness of the walker.

Going support might have it's uses in defending yourself, but if you plan to take on armour you are much better equipped if you go engineer. Firstly if you have them unlocked place motion mines, place them. Deploying them behind walls and behind wreckage in your vicinity means that when enemy armour comes rolling (or walking) along it is quite likely that you won't even have to fire.

If it does come to firing your weapons this is where the engineer will shine against anything else.
There are two main scenarios
1) The enemy spots you first:

Tanks; Take the shot as quick as you can (side or rear if possible) wait for the tank to fire it's shell (obviously keep firing if he doesn't) one shot from a tank will not destroy an AV instantly but as soon as the tank has fired bail out as the AV will be on fire and soon it will explode. Then your best chance is to go at it with your rockets/pilum, if you stay away from walls and wreckage it is difficult for a tank to use the splash to kill you, and even more difficult if you get as close to it as you can. Again always run for the rear and unload. Quite often your enemy might bail out, if this happens just jump in his tank and ride off and kill him with it, if not just keep trying until one of you is dead.

APCs; Your chances of victory here are dependant entirely on if the F2 seat of the APC is live and effective, if it is aim for the sides or rear, and get ready to bail. If you're lucky the F2 gunner will miss the first time, it is unlikely that he will miss again so get out of there and run (while strafing side to side) straight at the APC, taking shots at it with rockets/pilum as often as you can (you can fire unscoped at that close range). If there is no F2 gunner just pound away at the APC, the drivers gun is unlikely to effect you if you are facing the APC, so go at it.

Walkers; Aim for the "crotch" as much as you can, if not go for the legs, as soon as you see your AV's health dropping below 30 get out and go with the rockets/pilum. Same applies if you see your own health dropping rapidly. This however is the hardest vehicle to combat, especially at close range.


None of these include if the enemy uses active defence, mainly because if they do apart from the APC your screwed.

2) The enemy does not know you are there:

Tanks; Wait for them to roll past, if you have the pilum (and you know you should) fire one shot with that first into the rear of the tank, then get on the AV and fire. This will destroy the tank almost instantly and because the pilum gives no warning note active defence is not an issue.

APCs; Again the pilum is the first port of call, fire one shot into the rear/side and then board the AV, if they raise defence just wait and then then resume fire.

Walkers; Let them go as far away as possible, walkers should always be engaged at long range anyway and while this can be difficult on city maps it is still the best course of action, as soon as the walker is a fair distance away unload the pilum or just lock on with a rocket but don't fire so the active defence wastes itself. Then hop on your AV and aim as close the crotch as possible, if using the rocket method now is the best time to jump off and actually fire as the active defence won't be raised and while firing the AV will recharge.

Just a quick guide there, but most of it rings true.
KillerClown_UK
Member
+0|6834

pippin_death wrote:

KillerClown_UK wrote:

Ground defense can tackle tanks, war walkers and enemy infantry
I'm not sure all of that is true, i have been in a tank with someone shooting at me with air defense and it has done nothing i am 99% certain it has no effect against tanks and walkers m8 but still good post
But this is ground defense not air
Yes i apologies to all you are right it was ground defense, very sorry my fault must learn to read

Last edited by KillerClown_UK (2006-11-03 17:02:25)

Hawk390
Member
+27|7090|Melbourne, Australia
what you have to watch out for is that if a person on foot runs directly at you in the ground defence, and you miss, they can actually knife you through the front on sheild of the ground defence. i know cos ive done this to people a fair few times, and they have never expected to have died. kinda glitchy thing but so good for knives........little unsuspecting poppets.
jkohlc
2142th Whore
+214|6973|Singapore
its kinda fun to shoot people with the railgun and watch them fly

btw...uber sensitive mouse + railgun + zoom mode = pure ownage

Last edited by jkohlc (2006-11-04 00:49:26)

Proxus
Member
+4|6902
my ground defense guide involves 1 jeep + 5 rdx

you do the math O_o
JohnnySupreme
Member
+23|6942
Ground defence is great against just about anything.  I use it in combination with a Pilum.  Fire one then the other.  Seeing as many vehicles are slightly damaged by the time they get to you this will get you plenty of kills.

I also recommend putting a single motion mine at each entrance to the flag/silo you are defending.  A single one will do enough damage that the Pilum and Ground Defence combination will finish off most targets.

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