Riddick51PB wrote:
VicktorVauhn wrote:
With all the lines of code nessisary to keep up with the positions of moving players, shots fired, and where they hit is an extra 10 charicters really gonna take that long to proccess?
if all 64 players do that, then it is 640 bytes, or almost 1 kilobyte of data for each kill. that's a lot of data.
2 errors in your thinking
1) Relative impact
if and only if everyone does it, AND there is no tokenising of names in cache, you estimate 1KB every kill, which if true, really doesnt amount to much. Consider 300 tickets in 15 minutes on 2 sides (a fast 64 player round). That would be only 1 kill every 1.5 seconds, so thats 0.6KB/s overhead on the current bandwidth requirement per gamer. Now im not sure the true figure but assuming a low 6.25KB/s per player (taken from EAs 5Mbit recommendation/64) then IF it all adds up to another 0.6KB/s (which I doubt) then its hardly going to rock the boat.
2) financial going concern
Servers will have all the power and hardware provided to run lag free...if it takes another 100mhz for each dedicated server instal when the whole bf2 world adds 10 chrs to their name one day, then it shall be done...quite quickly too as BF2 ranked server partnership make pots of money providing lag free servers.
So what concern do we have really? A little increased bandwidth? Welcome to the 21st century, if thats a problem for you, you might as well walk around with a board saying the world is nigh
Last edited by Mad Ad (2006-11-05 00:44:53)