1.) A jeep drop, they had it in bf2, why not 2142?
2.) You should be able to spot enemy mines and sentry guns. So people in your team that aren't in your sqaud can see what you can see.
3.) Imporve teh grenades. they are sooo slow, slower then bf2. This is the future, they should be jsut as good as bf2.
4.) Tanks what the hell??? In the past (bf2) the main gunner had both shells and a chain gun, in the future (2142) only shells. So what the guy at the top is covered now, tanks are still easy to take down, just give teh gunner fight against inf.
5.) When you start a kick or mutiny vote, you have to give a reason, also, when you die the vote should come up when you are dead so you are more likly to read the reason.
6.) An option where as you can choose not to be revived, ie a DNR
7.) You get titain drop points in a transport, why can't you get points for droping people off at base's or silos??
8.) When near a titain, you can pod very high from apcs... but when you are miles away you can't... You can either pod very high, or low, not both. Make it so you can pod high to get buildings or what ever. Add a new level of fighting.
Plus in conquest modes, airships and apcs shoudl be spawn points as well, as they are in titian....
9.) If you destroy all the titian guns you get a pin, and 2 points for destroying, change it so you get 2 points for repiaring and get a pin for repairing all of them. It makes it fair doesn't it???
10.) You get a titian defence pin for geting 7 kills while defending the titian, So why not the same when attacking the titian.
11.)Points awarded to engineer who disarms explosive ordinance inside of squad range.
12.) Being able to put a becon inside the titian and actually spawn in it, instead of landing on the top again. Its a pain in the arse
13.) There are boats
14.) Active Countermeasures kill anything they touch (just like the titan shield). This would be a good defence against those infantry trying to place RDX or shooting the vents on a Walker.
Last edited by NZDeathBoy (2007-01-02 14:14:00)