Sydney
2λчиэλ
+783|7288|Reykjavík, Iceland.
I know that those patchers don't give a rats ass about we want, but here it goes anyway.

1. Nerf titan guns
2. Nerf EMP AA.

(Those are the only nerfs ever needed, the rest is fine)

3. Fix SAAW-86 targetting.
4. Fix Pilim pre-shot recoil.
5. Beef up the gunship (it's a POS right now unless you have a friend who knows what he's doing with you)

Can't think of anything else at the moment, name your suggestions.
Samtheman53
Banned
+346|7140|UK
I agree, apart from gunship, its fine
DerGraueWolf
aka Nekrodamus
+52|7177|Germany, near Koblenz
- improve AA (more damage for the bullets and count kill(s) if the emp makes the heli crash)

Sorry pilots, allthough the new air equipment is the fairest we ever had, it's still annoying.


Edit: copied from this thread http://forums.bf2s.com/viewtopic.php?id=56780

DerGraueWolf wrote:

- more ranks and / or larger gaps (becoming a general is way to easy, just 200 hrs for an avg. player like me)

- platin badges (or gold with juwels for a better visual determination, 2000 CP)

- a Titan attack pin (just to be fair)

- a 20 kill streak pin (15 CP)

- CP for medals (either CP for everything or for nothing at all)

- a going "remember the (last) class adjustments" system

Last edited by DerGraueWolf (2007-01-02 10:57:03)

MrEzeuss
Member
+26|6835|Nethterlands (ZH)
I would like to see the return of the doorway to the upperdeck (i saw an E3 video and there used to be one under the seats for the AA Titan guns).
Although this would make boarding the Titan slightly more difficult, but come on, how weird is it that you have a warmachine where you can't acces all the places.

The Titan guns are fine. Only if you have a) a commander that knows his sh*t b) people who actually care to repair the damn things and c) gunners, then the can be lethal.
Most of the time your lacking one of these factors, so the power of the weapon is brought down by it's unsability.

And i would like a bigger ammoclip for the pilum.
Magius5.0
Member
+106|6826|UMass Amherst
Patch 1.10 did fix a lot of things that were broken, but some problems still persist, namely the lag in the Titan battles...especially when asshat commanders decide to play titan bumper-cars.  Other glitches include the walker occasionally shaking uncontrollably, which is rare but still needs to be addressed.  Titan guns really need a tweak...a competent engineer will continue to pulverize a spot and has caused me no small amount of agony many times, despite me firing all six pilum rounds or rockets at the turrets.  Fix it so engineers who are in the console when the guns blow up take feedback damage (i.e., all those colorful sparks being emitted by the console).  That makes it a lot more fair.
Gooners
Wiki Contributor
+2,700|7077

MrEzeuss wrote:

And i would like a bigger ammo clip for the pilum.
Yeah, I always run out of ammo because the pilum is non guidable so your not always guaranteed a hit. So I also think that the pilum should have at least 3-4 more AV missiles.
seymorebutts443
Ready for combat
+211|7040|Belchertown Massachusetts, USA
beef gunships, nerf the EMP AA. titan guns are fine. weapons are fine, although the voss needs a tad bit more recoil.
Volatile
Member
+252|7149|Sextupling in Empire

PBAsydney wrote:

I know that those patchers don't give a rats ass about we want, but here it goes anyway.

1. Nerf titan guns
2. Nerf EMP AA.

(Those are the only nerfs ever needed, the rest is fine)

3. Fix SAAW-86 targetting.
4. Fix Pilim pre-shot recoil.
5. Beef up the gunship (it's a POS right now unless you have a friend who knows what he's doing with you)

Can't think of anything else at the moment, name your suggestions.
1. Yeah, lets make them useless so that they are never used/sarcasm

2. Learn to fly and evade AA EMP.

3. Ok, you want to nerf AA placements but also want the most devastating AA weapon in the game to be able to take everything out? I would like for it to target all of the trasports, but lets be realistic, if it is super effective everyone will be using it and air vehicles cease to be of any use.

4. Sounds good to me

Gunship is a "POS" if you dont know how to fly it . If you want an attack air-vehicle that dominates the entire map go play BF2.

The only Problem at the moment I would like to see addressed is the gunships being unequal. Talon>Doragon cause most of the Doragons rockets pass right through the Talon if it is not stationary/slow speeds.
seymorebutts443
Ready for combat
+211|7040|Belchertown Massachusetts, USA
the missiles do shit to infantry, and they have some sizeable explosions. the gun overheats too fast for the gunner. many problems with the gunship
Volatile
Member
+252|7149|Sextupling in Empire

All I'm saying is that if it is given more power people will start their tk'ing lines and whining will ensue from people getting owned from it.

Its not hard to go 16/1 with it . Do we really need to let people go 50/1?

Edit- You can kill infantry with the rockets(spray them fast and on target), or the simpler thing to do is just squash them with it.

Last edited by Volatile_Squirrel (2007-01-02 12:42:18)

tefI0n
Temporary Messiah
+14|6842|Kalamazoo, MI

DerGraueWolf wrote:

DerGraueWolf wrote:

- a Titan attack pin (just to be fair)
You already have one. It's called the Titan Survival Pin. Now quitcherbitchin.

seymorebutts443 wrote:

the missiles do shit to infantry, and they have some sizeable explosions. the gun overheats too fast for the gunner. many problems with the gunship
That's called "balance," it prevents there being one weapon of mass pwnage. I bet you were one of the chaps that cried a river when they realized tank drivers could no longer fire the machine gun, too. Suck it up, learn2play, and cry more, n00b.
Pernicious544
Zee Tank Skank
+80|7145|MoVal So-Cal
Uh, the titan guns ARE MEANT TO BE STRONG! If a gun that size didn't pwn anything below then what is the point of them? There are only 4 of them per team and to get them into a good firing positions can take a good deal of time. They are also easily destroyed and vulnerable to air to air attacks.


the titan guns are fine the way they are.
tefI0n
Temporary Messiah
+14|6842|Kalamazoo, MI
^precisely. and, they can't hit every silo at once. if you get owned, try a different silo.
RDMC
Enemy Wheelbarrow Spotted..!!
+736|7010|Area 51
Stop the goddamn nerfing..ever saw the size of the guns? Its supposed to be strong!
dom117
Member
+17|6909
dont mean 2 b nooby but wat is

nerf?
Pernicious544
Zee Tank Skank
+80|7145|MoVal So-Cal

dom117 wrote:

dont mean 2 b nooby but wat is

nerf?
Make something weaker because people find it too good

Example: In patch 1.10 of BF2 the blackhawk guns were king of the battlefield, you could get well over 75 kills in a round by just being flown around and shooting randomly. In patch 1.20 they are nothing more then blowguns.
ozzie_johnson
Member
+98|7103|Penrith, N.S.W, Australia

dom117 wrote:

dont mean 2 b nooby but wat is

nerf?
make them weaker not as strong, e.g nerf guns shoot out soft foam.
NZDeathBoy
Member
+20|7145|Chch, New Zealand
1.) A jeep drop, they had it in bf2, why not 2142?

2.) You should be able to spot enemy mines and sentry guns. So people in your team that aren't in your sqaud can see what you can see.

3.) Imporve teh grenades. they are sooo slow, slower then bf2. This is the future, they should be jsut as good as bf2.

4.) Tanks what the hell??? In the past (bf2) the main gunner had both shells and a chain gun, in the future (2142) only shells. So what the guy at the top is covered now, tanks are still easy to take down, just give teh gunner fight against inf.

5.) When you start a kick or mutiny vote, you have to give a reason, also, when you die the vote should come up when you are dead so you are more likly to read the reason.

6.) An option where as you can choose not to be revived, ie a DNR

7.) You get titain drop points in a transport, why can't you get points for droping people off at base's or silos??

8.) When near a titain, you can pod very high from apcs... but when you are miles away you can't... You can either pod very high, or low, not both. Make it so you can pod high to get buildings or what ever. Add a new level of fighting.
Plus in conquest modes, airships and apcs shoudl be spawn points as well, as they are in titian....

9.) If you destroy all the titian guns you get a pin, and 2 points for destroying, change it so you get 2 points for repiaring and get a pin for repairing all of them. It makes it fair doesn't it???

10.) You get a titian defence pin for geting 7 kills while defending the titian, So why not the same when attacking the titian.

11.)Points awarded to engineer who disarms explosive ordinance inside of squad range.

12.) Being able to put a becon inside the titian and actually spawn in it, instead of landing on the top again. Its a pain in the arse

13.) There are boats

14.) Active Countermeasures kill anything they touch (just like the titan shield). This would be a good defence against those infantry trying to place RDX or shooting the vents on a Walker.

Last edited by NZDeathBoy (2007-01-02 14:14:00)

LongShot22
Claymore Landscaper
+1|7159
6.) An option where as you can choose not to be revived, ie a DNR

Yeah, like if you don't call for a medic, they can't revive you.
zeidmaan
Member
+234|6860|Vienna

LongShot22 wrote:

6.) An option where as you can choose not to be revived, ie a DNR

Yeah, like if you don't call for a medic, they can't revive you.
I would give a BJ to the programmer that makes that.
autopilot
banned
+115|6793

zeidmaan wrote:

LongShot22 wrote:

6.) An option where as you can choose not to be revived, ie a DNR

Yeah, like if you don't call for a medic, they can't revive you.
I would give a BJ to the programmer that makes that.
No more Challange Everything?

My patience has already ben challanged.
Chappy556
Member
+14|7145
force people to join the squads

force the craptastic/selfish players to be on the same squad so they can balance each other out and then leave the game to the people who actually like being squaddies (the game is more fun that way imo)
Zefar
Member
+116|7094|Sweden

PBAsydney wrote:

I know that those patchers don't give a rats ass about we want, but here it goes anyway.

1. Nerf titan guns
2. Nerf EMP AA.

(Those are the only nerfs ever needed, the rest is fine)

3. Fix SAAW-86 targetting.
4. Fix Pilim pre-shot recoil.
5. Beef up the gunship (it's a POS right now unless you have a friend who knows what he's doing with you)

Can't think of anything else at the moment, name your suggestions.
1: You need to hit like all the shots in order to kill something with the Titan but it do work good againts infantry.

2: The EMP AA was going to be nerfed or was nerfed, anymore will make it rather useless.

5: They should beef it up a tiny bit so that you don't need all the missle to kill on a Gunship.

Also Pilum might only have 5 shots but most of them are bound to hit unless the vehicle moves around a lot which most don't when they are capping things and that's when Pilum comes in. It doesn't give away the warning sound so you'll most likely hit unlike with the other rockets which they almost always block.
Mafia47
Member
+27|7186|Chicago
IDK if anyone posted this but why do you get 1 k points for gold, 500 for silver, 50 for bronze badges, some for pins and ribbons and you get NOTHING for medals...you would think gold,silver,bronze star would get a little amout of points...or what about the medals that are really hard to get (lots of hours for 1 thing) Oh well i guess that doens't matter cause most people have lots of points
Samtheman53
Banned
+346|7140|UK

tefI0n wrote:

DerGraueWolf wrote:

DerGraueWolf wrote:

- a Titan attack pin (just to be fair)
You already have one. It's called the Titan Survival Pin. Now quitcherbitchin.
No. Thats sucks, we need one that you need 7 titan attack score on like the defence one

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