thtthht wrote:
Tracer Rounds to every weapon except 9mm
Flashlights for night maps (can be engaged using the "F" key)
mounted lasers
Different types of ammunition ex. armour piercing for more damage
Add on bipods and scopes
New weapons: Conershot, Tavor 21 AR ( I think), XM8 carbine families, milkor M32, new Barret .416, Metal Storm, xm 307, A S50, Javelin, E- SMAW, Krakatoa, and bootbanger( to clear landmines)
New body armour: Dragonskin
"Commander Unlocks": THADD and ATACMS missles.
Sry... Well, I'll keep everythin except the weapons. I'll have to get new ones.
So, here they are
BTW, armor piercing has 7 more damage points than normal rounds
Weapons: Assult branch
mk mod101 AR 25 rounds
Pro: high damage (39), good accuracy
Con: Lower rate of fire than other assult rifles (550) and heavy recoil
Type 93 AR 30 rounds
Pro: High rate of fire (950) low recoil
Con: Crappy damage (21)
Support branch
metal storm xm504 200 rounds
Pro: extrme high rate of fire (1500), small splash damage shells
Con: not as accurate as other mg's, ammo eater, low damage 19.
K-352 140 rounds
Pro: very accurate, extreme damage(42)
Con: low rof (600) muzzle flash sometimes makes it hard to spot enemy.
Engineer branch
black spear AT
Pro: extremely powerful and very fast (570 mps)
Con: not good for close range vehicles due to poor guiding system. Slight delay in firing.
slugshell AT
Pro: extremely fast (700) perfect guidence has a shaking effect on vehicles
Con: Not much effective for heavily armoured vehicles due to a different warhead system
Recon branch
Barret m302 8 rounds
Pro: 1 hit kill to anything except the unlockable body armour (2 hits for that) good accuracy semi
auto higher rate of fire
Con: Not as accurate as the bolt action(?) very heavy recoil makes it hard to find the victim and targets. BIG muzzle flash.
PK 34 carbine 35 rounds]
Pro: very accurate, decent power (27)
Con: ROF not as high as other weapons (550)
Body armour: all classes
turtlescales 40% more protection
Pro: 40% stronger than normal heavy body armour. Ex. Baur's 34 damage reduce to around 23 a t close ranges and a mere 12 for long ranges
Con: Is the last unlockable for special abilties. Less manuverabilty due to armour.
Commander unlocks: AAIB
Pro: scary good splash damage (5m radius) precise, over 45 mini- bombs dropped from a modified uav. Higly lethal against infantry long lasting attack (35 sec)
Con: Will not damage tanks battlewalkers or apc's. Uav can be destroyed.
AVM
Pro: precision down to 3 yards. Extrmely powerful
Con: very limited missles for every strike (5 only). Will not be able to kill infantry unless a direct hit. Less acurate when vehicle is moving fast.