kptk92
u
+972|6852|tc_london
My Idea(s):

- A flare (available for all kits without unlocking). When used (only once per game), a supply crate is dropped at the player's position. That way we don't have to bug noob commander's all the time to get one!!

Might post more if I can think of anymore.
DUnlimited
got any popo lolo intersting?
+1,160|6908|cuntshitlake

kptk92 wrote:

My Idea(s):

- A flare (available for all kits without unlocking). When used (only once per game), a supply crate is dropped at the player's position. That way we don't have to bug noob commander's all the time to get one!!

Might post more if I can think of anymore.
As an unlock that could work...
main battle tank karthus medikopter 117 megamegapowershot gg
MrEzeuss
Member
+26|6835|Nethterlands (ZH)

kptk92 wrote:

My Idea(s):

- A flare (available for all kits without unlocking). When used (only once per game), a supply crate is dropped at the player's position. That way we don't have to bug noob commander's all the time to get one!!

Might post more if I can think of anymore.
Bingo! that would be an excelent idea. Not only noob commanders, but shitty supportplayers are the bane of a good player.
Maybe a reload station on your Titan or uncap base. Delta Force had that too, there where places (in enemy bunkers or baraks) where you could resupply by meanss of a weaponslocker. I don't mind going back to my Titan, uncapbase where ever, as long as i'm able to continue playing.
It really sucks if you've got no ammo on your Pilum (wich happens fast) and there's noone who resupplies you. The only option you have left (when you used up all the other ammo too) to kill yourself or to go to the Titan and wait it out on a AA gun or something.

Last edited by MrEzeuss (2007-01-07 07:40:24)

seymorebutts443
Ready for combat
+211|7039|Belchertown Massachusetts, USA
PADS, Personal Active Defense Shield. unlock available only to assault class. similar to the vehicle mounted version but stops rifle bullets only. active for only a few seconds.
sfarrar33
Halogenoalkane
+57|7063|InGerLand
an upgraded EMP nade that does damage as well as disabling vehicles, static fuzz etc
and is green
blue and yellow/orange explosions are a bit repetitive imho something that goes bang with a green flash or red or purple flash would be cool, it wouldn't necersarily have to be an unlock either.
Ubersturmbannfuhrer
I am a fucking homosexual
+211|7051|Parainen, Finland
Here are my Unlocks:


THE OICW 2002
https://media.popularmechanics.com/images/tb_40076_2.jpg


The Desert Eagle .50
https://www.israeli-weapons.com/weapons/small_arms/desert_eagle/de_m.jpg

In Karkand for some REAL Ground defence the XM307

https://upload.wikimedia.org/wikipedia/commons/thumb/7/70/XM307-03.jpg/800px-XM307-03.jpg

And for Engineers the Ultimate weapon the M32

https://static.flickr.com/35/115913059_2cbbcf29d9_o.jpg

These guns would really give the game an EXTRA KICK!!!!!

Last edited by Ubersturmbannfuhrer (2007-01-07 08:29:19)

jkohlc
2142th Whore
+214|6971|Singapore
Gliding Wings

When ever you jump down from a great height and press the parachute key (Spacebar), you deploy your gliding wings and it gives you the ability to glide silently through the air instead of the exploding pod.
----------------------------------------------------------------------------------------------------------------------------------
Rocket Boosters

Attaches rocket boosters to the gliding wings and enables the user to glide for a longer time at greater speed of even fly higher up in the air. Cannot be used together with the Rocket Pods unlock.

Required: Gliding Wings
----------------------------------------------------------------------------------------------------------------------------------
Rocket Pods

Attaches 2 rocket pods each containing 4 PK-74 AR Rockets and can be fired at ground targets. Cannot be used together with the Rocket Boosters unlock.

Minimum distance for detonation: 20 Metres

Required: Gliding Wings

Last edited by jkohlc (2007-01-07 08:21:13)

seymorebutts443
Ready for combat
+211|7039|Belchertown Massachusetts, USA

Ubersturmbannfuhrer wrote:

Here are my Unlocks:


THE OICW 2002
http://media.popularmechanics.com/images/tb_40076_2.jpg


The Desert Eagle .50
http://www.israeli-weapons.com/weapons/ … e/de_m.jpg

In Karkand for some REAL Ground defence the XM307

http://upload.wikimedia.org/wikipedia/c … 307-03.jpg

And for Engineers the Ultimate weapon the M32

http://static.flickr.com/35/115913059_2cbbcf29d9_o.jpg

These guns would really give the game an EXTRA KICK!!!!!
mon, this is the 2142 section not the bf2 section.
jkohlc
2142th Whore
+214|6971|Singapore

Ubersturmbannfuhrer wrote:

And for Engineers the Ultimate weapon the M32

http://static.flickr.com/35/115913059_2cbbcf29d9_o.jpg

These guns would really give the game an EXTRA KICK!!!!!
Sorry, my PK-74 AR Rockets will still own your grenade launchers.

Last edited by jkohlc (2007-01-07 08:44:51)

Zefar
Member
+116|7094|Sweden
http://upload.wikimedia.org/wikipedia/c … 307-03.jpg <-- That one would actually be good. XD I want one. :3
Zukabazuka
Member
+23|7130
Control able gunturret

Well this is for SL only and could be used instead of the sentry turret you get at the last stage.

This is a turret with can only fire single shot each time and does 45dmg, you can aim up and down but not to much, it can not do a 360 rotaion but can do 180. It has 150 hp and only has 10shots then need to reload, one pack contains 10shots and you have 3 of them, Can only be resupplied from supplies box or when died. It can damage APC and air, but air only take 15dmg from it. and on APC you need to shoot at weakpoints to do 15dmg otherwise its 7dmg.
Squad members can not spawn on SL if he control this turret, but doesn't take long to exit the turret and enter it but the turret take 1 second start up time. under that time it can not move or fire.

you have to be within 30m from it to control it. This turret does not goes away if you die and can not be used by your party members. You will have to go and get it to get it back. If the turret is destroyed you need to get the handheld computer. If this is destroyed then you get a new one. You can on the other hand decide to move your handheld computer to another place and place it down.

The turret will send netbattle info to soldiers in party if it comes within it sight and it will mark out soldier who are coming against your way. Does not detect soldiers behind wall if it hasn't been seen. It only get info from squadmembers.
l41e
Member
+677|7093

3rd trees for all kits, and a 3rd item slot for all kits.

Recon

1st tier: K112 zipline (active)
Works almost like the BF2:SF zipline. Put the tripod (not the 2nd-tier unlock, the included one for the line) down, then you can aim it with a 1.5x optical sight with rangefinder and the same kind of crosshair as the BF2 one. Range of 150m, minimum negative angle is -7.5 degrees.

2nd tier: AA-23 tripod (passive)
Completely eliminates scope wobble/drift and includes rangefinder. Can be picked up and re-used.

3rd tier: DysTek UAV jammer (active)
Jams the enemy UAV scan with random patterns comprised of lines.

4th tier: Morretti DMR4 (primary weapon)
Designated marksman rifle, looking somewhat like the SR4 but with the trigger/magazine moved forward, a bipod, and a different scope. Does 50 damage, ROF cap 450RPM, 2.1x scope, 1.5x the deviation of the standard sniper rifles, 5 10-round magazines. Reload animation: Similar to SR4, but slower. Deploy animation: Flicking out bipod. Can be fitted with the stabilizer.

Assault

1st tier: TDD-16 flashblast grenade (active)
Work the same way as the CS:S flashbangs.

2nd tier: NetBat Autotracker (passive)
Pressing the "T" key (default) while your primary weapon is active automatically switches your aim to the nearest target within 100m, a 7.5-degree angle in front of you, within a clear line of sight, and highlighted by a squad member (red diamond). Can be used only once every 5 seconds.

3rd tier: Personal Active Defense System (active)
Pressing the "X" key (default) creates a 2m-radius active defense shield around you, in the same way as the ones on heavy vehicles. Can only stop rounds which do damage under 30 (it cannot withstand short-range Baur, sniper rifle, explosive, shotgun, stationary AV/AA, or vehicular rounds)

4th tier: Johnson M5A2 battle rifle (primary weapon)
Heavy battle rifle. Looks somewhat like the modern SIG 542, except with a 1.2x tritium sight (SVD-type reticle), a high-mounted barrel with a second short one below it, and a side-loading 25-round magazine. 450RPM cyclic, fully-automatic, 3-round-burst and single-shot firing modes, does 35 damage, dropping to 27 at 80m, 7 25-round magazines, heats up at 2% per round and -2% per second not fired. Highest accuracy of all weapons for Assault class. Reload animation: Same as BF1942:RTR Sten gun. Deploy animation: Unfolding stock. Can be fitted with AR-shotgun/rockets. Reload animation (attachments): Same as BF2:EF AG36 grenade launcher. Deploy animation (attachments): Pressing a button on the left side of the weapon.

Engineer

1st tier: II-9 ATM (Anti-Tank Mine) (active)
Predecessor of the II-14 EMP and II-29 motion mines. Just a regular landmine.

2nd tier: 9M16-C armor-piercing ammunition (passive)
Increases damage of both submachineguns by 3.

3rd tier: Shovel (active)
Ordinary shovel. Can be used to move things, kill enemies in melee combat, bury mines, bury the PDS-1, and create traps for walkers and infantry. More handy than you would think...

4th tier: Rorsch Mk-S10 (primary weapon)
Portable version of the Rorsch stationary AV railgun. Semi-automatic, ROF cap 150RPM, does 5/8 the damage of the Mitchell/Sudnik/Pilum, 3 3-round magazines.

To be continued...
kptk92
u
+972|6852|tc_london

kptk92 wrote:

My Idea(s):

- A flare (available for all kits without unlocking). When used (only once per game), a supply crate is dropped at the player's position. That way we don't have to bug noob commander's all the time to get one!!

Might post more if I can think of anymore.
Alas, I have more (One for each Kit, in fact):

- Like Star Wars Battlefront II, have little Recon Droids that you MANUALLY control!! Great for going behind enemy lines and ... recon-ing. All enemies you pass are sent to your squad's NetBat system. Oh, and you can decide to roam around, get shot and blow up, or suicide, dealing no damage to the enemy. (Maybe a Recon only Unlock?)
- I've heard about this many times - An infantry-style PDS-1. Instead of detecting vehicles, this little device detects infantry. (An Assault Unlock?) 
- For the Engineer, a little Recon droid like the Recon unlock, but if you decide to suicide, you release a tiny EMP charge, which is quite good when taking on a walker. Almost invisible for people in vehicles to see, this drioid is bigger than the Recon soldier's droid and can be seen by enemies and will be sent to the NetBat system.
- Instead of the DysTek Pulse Meter, Support officers can now enter a new type of vision mode, so they can SEE enemies behind cover and walls. The data DOESN'T go to the Squad's NetBat system, so only the Support guy can see them.

Might think of more still, I'm always imaginative ... at times.
-
jkohlc
2142th Whore
+214|6971|Singapore

k30dxedle wrote:

Assault

2nd tier: NetBat Autotracker (passive)
Pressing the "T" key (default) while your primary weapon is active automatically switches your aim to the nearest target within 100m, a 7.5-degree angle in front of you, within a clear line of sight, and highlighted by a squad member (red diamond). Can be used only once every 5 seconds.
this maybe a little irritating when setting orders via the T key..
Zukabazuka
Member
+23|7130

kptk92 wrote:

- Instead of the DysTek Pulse Meter, Support officers can now enter a new type of vision mode, so they can SEE enemies behind cover and walls. The data DOESN'T go to the Squad's NetBat system, so only the Support guy can see them.
-
That's wallhack dude, not fun. Support have a damn good weapon and unlimited ammo. Giving them this is just way to much. You will be able to counter attack ANYONE who tries to attack you.
Monkeyman911
Dun wori, it's K.
+76|6866|California, US
Pistol Unlocks! Like the Automatic Glock or the Desert Eagle.
As much as its cool for YOURSELF to survive hits(with the execption of kevlar) you should be KILLED (not critically wounded) with a headshot (expecially if its above a 5.56mm).
And other kinds of unlocks like add-ons for the MP-5 ,laser sights,flashlights. And add ons for other guns.
kptk92
u
+972|6852|tc_london

Zukabazuka wrote:

That's wallhack dude, not fun. Support have a damn good weapon and unlimited ammo. Giving them this is just way to much. You will be able to counter attack ANYONE who tries to attack you.
Hmm, I've just realised that ... lemme change it then ...

- An upgrade to the Sentry Drone, a mini-UAV that ranges only a few feet, giving the Support officer and his team an edge over enemies that they encounter. Note that the Drone can be destoryed easier with this upgrade attached.
l41e
Member
+677|7093

jkohlc wrote:

k30dxedle wrote:

Assault

2nd tier: NetBat Autotracker (passive)
Pressing the "T" key (default) while your primary weapon is active automatically switches your aim to the nearest target within 100m, a 7.5-degree angle in front of you, within a clear line of sight, and highlighted by a squad member (red diamond). Can be used only once every 5 seconds.
this maybe a little irritating when setting orders via the T key..
Oops. Forgot there was something assigned to that. Perhaps "H".
thtthht
maximum bullshit
+50|6775|teh alien spaceshit

thtthht wrote:

Tracer Rounds to every weapon except 9mm

Flashlights for night maps (can be engaged using the "F" key)

mounted lasers

Different types of ammunition ex. armour piercing for more damage

Add on bipods and scopes

New weapons: Conershot, Tavor 21 AR ( I think), XM8 carbine families, milkor M32, new Barret .416, Metal Storm, xm 307, A S50, Javelin, E- SMAW, Krakatoa, and bootbanger( to clear landmines)

New body armour: Dragonskin

"Commander Unlocks": THADD and ATACMS missles.
Sry... Well, I'll keep everythin except the weapons. I'll have to get new ones.
So, here they are
BTW, armor piercing has 7 more damage points than normal rounds
Weapons: Assult branch
              mk mod101 AR 25 rounds
              Pro: high damage (39), good accuracy
              Con: Lower rate of fire than other assult rifles (550) and heavy recoil
             
              Type 93 AR 30 rounds
              Pro: High rate of fire (950) low recoil
              Con: Crappy damage (21)
             
              Support branch
              metal storm xm504 200 rounds
              Pro: extrme high rate of fire (1500), small splash damage shells
              Con: not as accurate as other mg's, ammo eater, low damage 19.
               
              K-352 140 rounds
              Pro: very accurate, extreme damage(42)
              Con: low rof (600) muzzle flash sometimes makes it hard to spot enemy.
             
              Engineer branch
              black spear AT
              Pro: extremely powerful and very fast (570 mps)
              Con: not good for close range vehicles due to poor guiding system. Slight delay in firing.

              slugshell AT
              Pro: extremely fast (700) perfect guidence has a shaking effect on vehicles
              Con: Not much effective for heavily armoured vehicles due to a different warhead system

              Recon branch
              Barret m302 8 rounds
              Pro: 1 hit kill to anything except the unlockable body armour (2 hits for that) good accuracy semi
                 auto higher rate of fire       
              Con: Not as accurate as the bolt action(?) very heavy recoil makes it hard to find the victim and targets. BIG muzzle flash.
             
              PK 34 carbine 35 rounds]
              Pro: very accurate, decent power (27)
              Con: ROF not as high as other weapons (550)   
             

Body armour: all classes
                     turtlescales 40% more protection
                     Pro: 40% stronger than normal heavy body armour. Ex. Baur's 34 damage reduce to around 23 a t close ranges and a mere 12 for long ranges
                     Con: Is the last unlockable for special abilties. Less manuverabilty due to armour.
                     
               Commander unlocks: AAIB
                                              Pro: scary good splash damage (5m radius) precise, over 45 mini- bombs dropped from a modified uav. Higly lethal against infantry long lasting attack (35 sec)
                                              Con:  Will not damage tanks battlewalkers or apc's. Uav can be destroyed.
                                              AVM
                                              Pro: precision down to 3 yards. Extrmely powerful
                                              Con: very limited missles for every strike (5 only). Will not be able to kill infantry unless a direct hit. Less acurate when vehicle is moving fast.
_NL_Lt.EngineerFox
Big Mouth Prick
+219|6975|Golf 1.8 GTI Wolfsburg Edition
a 30. call you can carry around with you like in Call of Duty 3
Kanil
"Aff, Star Colonel!"
+37|7206|Internet!

k30dxedle wrote:

3rd tier: Shovel (active)
Ordinary shovel. Can be used to move things, kill enemies in melee combat, bury mines, bury the PDS-1, and create traps for walkers and infantry. More handy than you would think...
This sounds awesome. I wish you could use the repair torches to melt people's faces, but this would be just as good.

Imagine running around on the titan whacking people with a shovel.
sfarrar33
Halogenoalkane
+57|7063|InGerLand
Two new types of body armour would be good
a lighter version that is inbetween full body armour and no body armour
and a heavier version that is very tough but means you can't really run at all unless you have the sprint unlocks

also a sort of large shield like the active defense that is thrown like a nade but it expands into the bubble like shield that the active defense on the vehicles does. It lasts 5 seconds will stop all bullets, it deflects explosives but not blast damage, shock damage, players or vehicles. All EMP weapons disable it instantly and you can only hold one at a time (though it can be reloaded). When a player walks through it a green haze appears around the edges of their vision, not to impair them just so that a player knows when they are inside of outside of the shields protection from bullets. I think it would add a fantastic twist to titan assault and defense as it stops nades just endlessly being lobbed up corridors, yet would still balance a little as RDX and claymores would still kill you as would thoughtfully thrown nades (though this would be hard to do and mostly rely on luck)
To stop long chains of them being made and therefore potential temporary bulletproof tunnels, if one goes off and touches or is within 5ft of another both will deactivate instantly creating an EMP nade effect between eminating from the centre point of where the bubbles were closest (in other words players who try to create tunnels just EMP themselves and those around them)
Prodie
Moderator Emeritus
+270|7219|Nova Scotia, Canada

RoosterCantrell wrote:

The HOLY HAND GRENADE from Worms ala Monty Python.
The sheep would be awesome too!

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