l41e
Member
+677|6920

Here is some preliminary information. If people say they want to try it out, I'll take a list of 8 people who want to try a beta (I was going to have 10, but two slots have already been taken by my real-life friend and Hellogoodsir/Phrozenbot.) I'll name a bot after you if you get in. Here follows the incomplete changelog:

Universal changes:
-All weapons made 10x more accurate except for pistols
-Pistols made approximately 7x more accurate
-All weapons get a shitload of ammo (FAMAS F1 gets 15 spare magazines and the P90 8, for example)
-Grappling hooks/ziplines/flashbangs/night vision/laser designator added where appropriate.
-All attack helicopters have ammo counts adjusted to meet those represented on the model.
-Ammunition on vehicles has been made as realistic as I could find.
-All armies have been given the QSZ-92.

Maps modified: Strike at Karkand (64, 16 coop), Sharqi Peninsula (64), Kubra Dam (64), FuShe Pass (64), Dalian Plant (64)

Strike at Karkand 64: (emphasis: do stuff you never thought you could do on Karkand)
-Sky + water changed/fog distance greatly increased.
-Stinger/IGLA batteries placed.
-Market flag from 16/32 and associated spawns added.
-US Humvee replaced with Humvee/TOW.
-US Abrams replaced with Apache Longbow.
-US LAV-25 replaced with Abrams.
-MEC Vodnik at Square replaced with BMP-3.
-MEC Vodnik at Suburb replaced with T-90.
-MEC Vodnik at Train Accident replaced with Mi-28.
-MEC BTR-90s at Factory replaced with Mi-35s.
-MEC T-90 at Factory replaced with BMP-3.
-Remaining Vodniks replaced with SF pickup trucks.

Sharqi Peninsula 64: (emphasis: fun city night map)
-Teams changed: EU replaces US as defending team.
-Sky + water changed/night map.
-Night vision added.
-Linebacker added to TV Station flag.
-MEC Mi-28 replaced with Mi-35.
-MEC Vodniks at Beach House replaced with BMP-3s.
-EU Humvees replaced with Humvee/TOWs.
-Office Building flag from 16 and associated spawns added.

Kubra Dam 64: (emphasis: dogfighting and nothing else)
-All flags and associated spawns except Abandoned Huts and Intake removed.
-All vehicles except airplanes removed.
-Intake changed to uncapturable.
-US F-15 replaced with F-18.
-MEC Su-34 replaced with MiG-29.
-Two each additional spawn points for F-18 and MiG-29 added.

FuShe Pass 64: (emphasis: c'mon. give it a chance.)
-Island flag from 16 and associated spawns added.
-Something about changing around the jeepzorz.
-Something about changing around the planezorz.

Armies:
US:
Special Forces: Knife, QSZ-92, HK53A3 (25-round mag), 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, Barrett M82A1 (250 damage, 125 to infantry), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, L85A2, L17A2 grenade launcher, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, HK21E (100-round belt box), 6 grenades, ammo bags
Engineer: Knife, QSZ-92, G36C, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, G3A3, 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, P90, SRAW (3 rounds)

EU:
Special Forces: Knife, QSZ-92, G36K, 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, Barrett M95 (250 damage, 125 to infantry), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, F2000, F2000 grenade launcher module, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, MG36, 6 grenades, ammo bags
Engineer: Knife, QSZ-92, QBZ-95, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, M16A3 (fully automatic M16A2), 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, AKS-74U, SRAW (3 rounds)

MEC:
Special Forces: Knife, QSZ-92, SCAR-L, 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, L96A1 (50 damage), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, SCAR-H, L17A2 grenade launcher, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, PKM, 6 grenades, ammo bags
Engineer: Knife, QSZ-92, G36K, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, FAMAS F1, 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, PP-19 (64-round magazine), SRAW (3 rounds)

PLA:
Special Forces: Knife, QSZ-92, G36K, 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, Barrett M95 (250 damage, 125 to infantry), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, L85A2, L17A2 grenade launcher, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, PKM, 6 grenades, ammo bags
Engineer: Knife, QSZ-92, Benelli M4 Super 90, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, G36E, 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, MP7, SRAW (3 rounds)

Planned changes:
-Finish up Kubra.
-Modify Mashtuur City, Wake Island 2007, and Road to Jalalabad
-Figure out all these assault rifles, submachineguns, shotguns, and carbines. You may have noticed overlap in the kits, above.
-Fix the damages to depend on ammunition.
-Find somewhere to put those shotguns.
-Put another flag in on Sharqi on that little island off Beach House.
-Other stuff that I can't think of right now.

Screenshots coming later.

Edit: Currently signed up for beta:
X-Ecutioner
Hurricane
UnknownRanger
BigmacK
Steaming_Poo
>LOD<Dougalachi
Snake
misconfiguration

Last edited by k30dxedle (2007-01-15 15:07:57)

Jackabo
Member
+127|6830|Dublin, Ireland
yes Yes YESSSSSSSSS!!!!!!!!!!!
Hurricane
Banned
+1,153|6902|Washington, DC

That sounds awesome, sign me up.

edit: What's this:

"L17A2 grenade launcher"

Is that the tear gas?

And what's the point of the laser designator?

Last edited by Hurricane (2007-01-15 14:29:35)

misconfiguration
GURU
+86|6668|Indianapolis, IN
wo0t!
Surgeons
U shud proabbly f off u fat prik
+3,097|6761|Gogledd Cymru

when u finish please, please put this up for download
on a biggish site so i can easily access it

it sounds mint so far +1
UnknownRanger
Squirrels, natures little speedbump.
+610|6617|Cali
Kark and helicoptors and SU-34!!
l41e
Member
+677|6920

Hurricane wrote:

That sounds awesome, sign me up.

edit: What's this:

"L17A2 grenade launcher"

Is that the tear gas?

And what's the point of the laser designator?
L17A2 is the British designation for the AG36. It's like an M203. Laser designator sends the target to bombers or something so they can bomb the crap out of whatever it is you're designating.
-[Silver.Inc*
BF2s AU Server Admin
+315|6852|Melbourne, Australia.

k30dxedle wrote:

.
Strike at Karkand 64: (emphasis: do stuff you never thought you could do on Karkand)
-Sky + water changed/fog distance greatly increased.
-Stinger/IGLA batteries placed.
-Market flag from 16/32 and associated spawns added.
-US Humvee replaced with Humvee/TOW.
-US Abrams replaced with Apache Longbow.
-US LAV-25 replaced with Abrams.
-MEC Vodnik at Square replaced with BMP-3.
-MEC Vodnik at Suburb replaced with T-90.
-MEC Vodnik at Train Accident replaced with Mi-28.
-MEC BTR-90s at Factory replaced with Mi-35s.
-MEC T-90 at Factory replaced with BMP-3.
-Remaining Vodniks replaced with SF pickup trucks.
While your at it, throw a bomber in on each side, lol

Sounds good
l41e
Member
+677|6920

-[Silver.Inc* wrote:

k30dxedle wrote:

.
Strike at Karkand 64: (emphasis: do stuff you never thought you could do on Karkand)
-Sky + water changed/fog distance greatly increased.
-Stinger/IGLA batteries placed.
-Market flag from 16/32 and associated spawns added.
-US Humvee replaced with Humvee/TOW.
-US Abrams replaced with Apache Longbow.
-US LAV-25 replaced with Abrams.
-MEC Vodnik at Square replaced with BMP-3.
-MEC Vodnik at Suburb replaced with T-90.
-MEC Vodnik at Train Accident replaced with Mi-28.
-MEC BTR-90s at Factory replaced with Mi-35s.
-MEC T-90 at Factory replaced with BMP-3.
-Remaining Vodniks replaced with SF pickup trucks.
While your at it, throw a bomber in on each side, lol

Sounds good
Not much takeoff room. The railroad next to the US base and the area south of the Factory could work though.

Those of you who have replied but not signed up and who want to do so, do so now.
BigmacK
Back from the Dead.
+628|7023|Chicago.
I'm in.
Snake
Missing, Presumed Dead
+1,046|6838|England

FUCK YES!!!!!!! Count me in!!!

Some ideas/thoughts:

- Fix Blackhawk Miniguns. Add em to Sharqi, Mashtuur, Karkand and FuShe
- Maybe add the ole missile packs onto BH's as well?
- LCAC for Wake
- Littlebirds to be added to Karkand
- No AK-47 or 101 for assault classes???
- If the model for the redundant AF Harrier is in there....add it in!!


I am an avid FuShe player (non stop at the moment), I like it as it is. But some ideas for it:
- Agreed, the island flag from 16player should be adopted
- Remove F/A-18's and J10's
- 1x A10 for US, 1x Q5 for PLA (upgrade the cannons and maybe add LGM's and a second seat for them??)
- 1x F-15E and 1x Su-30 to be added (give the Su-30 a second appearance in the game ).
- Some form of armour (APC's preferably) to spawn on the inner flags (both Mine Entrances especially). They seriously lack any kind of importance for vehicle counts.
- Add in additional AA, maybe 1 more mobile and a few stingers for bomber protection
- Take out RIBS, replace with Jet skis
- Replace Cobra with Apache
- Add on a scout heli per team (MD530 and WZ11)

FuShe with laser designators for all the bombers would be awesome!

Last edited by Snake (2007-01-15 14:43:26)

-[Silver.Inc*
BF2s AU Server Admin
+315|6852|Melbourne, Australia.

k30dxedle wrote:

-[Silver.Inc* wrote:

k30dxedle wrote:

.
Strike at Karkand 64: (emphasis: do stuff you never thought you could do on Karkand)
-Sky + water changed/fog distance greatly increased.
-Stinger/IGLA batteries placed.
-Market flag from 16/32 and associated spawns added.
-US Humvee replaced with Humvee/TOW.
-US Abrams replaced with Apache Longbow.
-US LAV-25 replaced with Abrams.
-MEC Vodnik at Square replaced with BMP-3.
-MEC Vodnik at Suburb replaced with T-90.
-MEC Vodnik at Train Accident replaced with Mi-28.
-MEC BTR-90s at Factory replaced with Mi-35s.
-MEC T-90 at Factory replaced with BMP-3.
-Remaining Vodniks replaced with SF pickup trucks.
While your at it, throw a bomber in on each side, lol

Sounds good
Not much takeoff room. The railroad next to the US base and the area south of the Factory could work though.

Those of you who have replied but not signed up and who want to do so, do so now.
Well for usmc the runway is easily the gas station road, and MEC...hm...
Peter
Super Awesome Member
+494|6674|dm_maidenhead

k30dxedle wrote:

Hurricane wrote:

That sounds awesome, sign me up.

edit: What's this:

"L17A2 grenade launcher"

Is that the tear gas?

And what's the point of the laser designator?
L17A2 is the British designation for the AG36. It's like an M203. Laser designator sends the target to bombers or something so they can bomb the crap out of whatever it is you're designating.
Wow, laser designator sounds awesome.

Make it so the attack helis get it as well, eg circle on gun screen/ square on TV screen. It would be pretty gay to get a bomber to take on a sniper when you could get an attack heli.

(I know you could use spotted but most attack helis wouldn't go out of their way for "enemy sniper spotted")
UnknownRanger
Squirrels, natures little speedbump.
+610|6617|Cali

k30dxedle wrote:

...A mod? Here is some preliminary information. If people say they want to try it out, I'll take a list of 8 people who want to try a beta (I was going to have 10, but two slots have already been taken by my real-life friend and Hellogoodsir/Phrozenbot.) I'll name a bot after you if you get in. Here follows the incomplete changelog:

Universal changes:
-All weapons made 10x more accurate except for pistols
-Pistols made approximately 7x more accurate
-All weapons get a shitload of ammo (FAMAS F1 gets 15 spare magazines and the P90 8, for example)
-Grappling hooks/ziplines/flashbangs/night vision/laser designator added where appropriate.
-All attack helicopters have ammo counts adjusted to meet those represented on the model.
-Ammunition on vehicles has been made as realistic as I could find.
-All armies have been given the QSZ-92.

Maps modified: Strike at Karkand (64, 16 coop), Sharqi Peninsula (64), Kubra Dam (64), FuShe Pass (64), Dalian Plant (64)

Strike at Karkand 64: (emphasis: do stuff you never thought you could do on Karkand)
-Sky + water changed/fog distance greatly increased.
-Stinger/IGLA batteries placed.
-Market flag from 16/32 and associated spawns added.
-US Humvee replaced with Humvee/TOW.
-US Abrams replaced with Apache Longbow.
-US LAV-25 replaced with Abrams.
-MEC Vodnik at Square replaced with BMP-3.
-MEC Vodnik at Suburb replaced with T-90.
-MEC Vodnik at Train Accident replaced with Mi-28.
-MEC BTR-90s at Factory replaced with Mi-35s.
-MEC T-90 at Factory replaced with BMP-3.
-Remaining Vodniks replaced with SF pickup trucks.

Sharqi Peninsula 64: (emphasis: fun city night map)
-Teams changed: EU replaces US as defending team.
-Sky + water changed/night map.
-Night vision added.
-Linebacker added to TV Station flag.
-MEC Mi-28 replaced with Mi-35.
-MEC Vodniks at Beach House replaced with BMP-3s.
-EU Humvees replaced with Humvee/TOWs.
-Office Building flag from 16 and associated spawns added.

Kubra Dam 64: (emphasis: dogfighting and nothing else)
-All flags and associated spawns except Abandoned Huts and Intake removed.
-All vehicles except airplanes removed.
-Intake changed to uncapturable.
-US F-15 replaced with F-18.
-MEC Su-34 replaced with MiG-29.
-Two each additional spawn points for F-18 and MiG-29 added.

FuShe Pass 64: (emphasis: c'mon. give it a chance.)
-Island flag from 16 and associated spawns added.
-Something about changing around the jeepzorz.
-Something about changing around the planezorz.

Armies:
US:
Special Forces: Knife, QSZ-92, HK53A3 (25-round mag), 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, Barrett M82A1 (250 damage, 125 to infantry), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, L85A2, L17A2 grenade launcher, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, HK21E (100-round belt box), 6 grenades, ammo bags
Engineer: Knife, QSZ-92, G36C, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, G3A3, 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, P90, SRAW (3 rounds)

EU:
Special Forces: Knife, QSZ-92, G36K, 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, Barrett M95 (250 damage, 125 to infantry), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, F2000, F2000 grenade launcher module, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, MG36, 6 grenades, ammo bags
Engineer: Knife, QSZ-92, QBZ-95, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, M16A3 (fully automatic M16A2), 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, AKS-74U, SRAW (3 rounds)

MEC:
Special Forces: Knife, QSZ-92, SCAR-L, 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, L96A1 (50 damage), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, SCAR-H, L17A2 grenade launcher, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, PKM, 6 grenades, ammo bags
Engineer: Knife, QSZ-92, G36K, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, FAMAS F1, 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, PP-19 (64-round magazine), SRAW (3 rounds)

PLA:
Special Forces: Knife, QSZ-92, G36K, 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, Barrett M95 (250 damage, 125 to infantry), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, L85A2, L17A2 grenade launcher, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, PKM, 6 grenades, ammo bags
Engineer: Knife, QSZ-92, Benelli M4 Super 90, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, G36E, 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, MP7, SRAW (3 rounds)

Planned changes:
-Finish up Kubra.
-Modify Mashtuur City, Wake Island 2007, and Road to Jalalabad
-Figure out all these assault rifles, submachineguns, shotguns, and carbines. You may have noticed overlap in the kits, above.
-Fix the damages to depend on ammunition.
-Find somewhere to put those shotguns.
-Put another flag in on Sharqi on that little island off Beach House.
-Other stuff that I can't think of right now.

Screenshots coming later.

Edit: Currently signed up for beta:
X-Ecutioner
Hurricane

Maybes (say yes if you want to confirm and you're on this list):
misconfiguration
UnknownRanger
surgeon_bond
silver.inc
yes? lol
straz_mataz
Banned
+86|6806|Edmonton Alberta
you should throw in some armored fury littlebirds
Ender2309
has joined the GOP
+470|6843|USA

k30dxedle wrote:

-[Silver.Inc* wrote:

k30dxedle wrote:

.
Strike at Karkand 64: (emphasis: do stuff you never thought you could do on Karkand)
-Sky + water changed/fog distance greatly increased.
-Stinger/IGLA batteries placed.
-Market flag from 16/32 and associated spawns added.
-US Humvee replaced with Humvee/TOW.
-US Abrams replaced with Apache Longbow.
-US LAV-25 replaced with Abrams.
-MEC Vodnik at Square replaced with BMP-3.
-MEC Vodnik at Suburb replaced with T-90.
-MEC Vodnik at Train Accident replaced with Mi-28.
-MEC BTR-90s at Factory replaced with Mi-35s.
-MEC T-90 at Factory replaced with BMP-3.
-Remaining Vodniks replaced with SF pickup trucks.
While your at it, throw a bomber in on each side, lol

Sounds good
Not much takeoff room. The railroad next to the US base and the area south of the Factory could work though.

Those of you who have replied but not signed up and who want to do so, do so now.
just throw in some f-35b's. no takeoff room required. throw in the air repair station and no landing room needed either.
>LOD<Dougalachi
Teh_Complainer
+85|6827|An Hour North of Indy
if u still need a tester, i'm in.
l41e
Member
+677|6920

Guys, there's a problem with me adding in EF/AF vehicles: you have to have EF/AF to get their respective vehicles. Why DICE put in the EF weapons is beyond me. If any of you wanted the EF/AF vehicles so bad that you would send them to me, well...sure. I guess.
Snake
Missing, Presumed Dead
+1,046|6838|England

k30dxedle wrote:

Guys, there's a problem with me adding in EF/AF vehicles: you have to have EF/AF to get their respective vehicles. Why DICE put in the EF weapons is beyond me. If any of you wanted the EF/AF vehicles so bad that you would send them to me, well...sure. I guess.
Speak to Phrozen, your real life friend - you should know hes the EF and AF addict
l41e
Member
+677|6920

Snake wrote:

k30dxedle wrote:

Guys, there's a problem with me adding in EF/AF vehicles: you have to have EF/AF to get their respective vehicles. Why DICE put in the EF weapons is beyond me. If any of you wanted the EF/AF vehicles so bad that you would send them to me, well...sure. I guess.
Speak to Phrozen, your real life friend - you should know hes the EF and AF addict
Phrozenbot's not my real-life friend, but I'll ask him.
Snake
Missing, Presumed Dead
+1,046|6838|England

Sorry, I misread your original post

Put my name down for testers
Steaming_Poo
Member
+3|6667
if you need any more testers i will gladly help out
l41e
Member
+677|6920

Alright, these are the 8 beta testers as of now:

X-Ecutioner
Hurricane
UnknownRanger
BigmacK
Silver.Inc
>LOD<Dougalachi
Snake
misconfiguration

Sorry to all who are not on here, but these were the first 8 that confirmed.
Lucrative_Glory
Pwning you with 512mb
+22|6917|Top of the leaderboard.
if you need another tester count me in...
l41e
Member
+677|6920

Alright, just spoke with Silver, since he's in Aus. he'd have problems with ping, so we agreed that he'd be out of the beta. Steaming_Poo is in since he was the next person to confirm after Silver.

REGISTRATION CLOSED UNTIL FURTHER NOTICE. Sorry.

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