Here is some preliminary information. If people say they want to try it out, I'll take a list of 8 people who want to try a beta (I was going to have 10, but two slots have already been taken by my real-life friend and Hellogoodsir/Phrozenbot.) I'll name a bot after you if you get in. Here follows the incomplete changelog:
Universal changes:
-All weapons made 10x more accurate except for pistols
-Pistols made approximately 7x more accurate
-All weapons get a shitload of ammo (FAMAS F1 gets 15 spare magazines and the P90 8, for example)
-Grappling hooks/ziplines/flashbangs/night vision/laser designator added where appropriate.
-All attack helicopters have ammo counts adjusted to meet those represented on the model.
-Ammunition on vehicles has been made as realistic as I could find.
-All armies have been given the QSZ-92.
Maps modified: Strike at Karkand (64, 16 coop), Sharqi Peninsula (64), Kubra Dam (64), FuShe Pass (64), Dalian Plant (64)
Strike at Karkand 64: (emphasis: do stuff you never thought you could do on Karkand)
-Sky + water changed/fog distance greatly increased.
-Stinger/IGLA batteries placed.
-Market flag from 16/32 and associated spawns added.
-US Humvee replaced with Humvee/TOW.
-US Abrams replaced with Apache Longbow.
-US LAV-25 replaced with Abrams.
-MEC Vodnik at Square replaced with BMP-3.
-MEC Vodnik at Suburb replaced with T-90.
-MEC Vodnik at Train Accident replaced with Mi-28.
-MEC BTR-90s at Factory replaced with Mi-35s.
-MEC T-90 at Factory replaced with BMP-3.
-Remaining Vodniks replaced with SF pickup trucks.
Sharqi Peninsula 64: (emphasis: fun city night map)
-Teams changed: EU replaces US as defending team.
-Sky + water changed/night map.
-Night vision added.
-Linebacker added to TV Station flag.
-MEC Mi-28 replaced with Mi-35.
-MEC Vodniks at Beach House replaced with BMP-3s.
-EU Humvees replaced with Humvee/TOWs.
-Office Building flag from 16 and associated spawns added.
Kubra Dam 64: (emphasis: dogfighting and nothing else)
-All flags and associated spawns except Abandoned Huts and Intake removed.
-All vehicles except airplanes removed.
-Intake changed to uncapturable.
-US F-15 replaced with F-18.
-MEC Su-34 replaced with MiG-29.
-Two each additional spawn points for F-18 and MiG-29 added.
FuShe Pass 64: (emphasis: c'mon. give it a chance.)
-Island flag from 16 and associated spawns added.
-Something about changing around the jeepzorz.
-Something about changing around the planezorz.
Armies:
US:
Special Forces: Knife, QSZ-92, HK53A3 (25-round mag), 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, Barrett M82A1 (250 damage, 125 to infantry), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, L85A2, L17A2 grenade launcher, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, HK21E (100-round belt box), 6 grenades, ammo bags
Engineer: Knife, QSZ-92, G36C, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, G3A3, 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, P90, SRAW (3 rounds)
EU:
Special Forces: Knife, QSZ-92, G36K, 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, Barrett M95 (250 damage, 125 to infantry), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, F2000, F2000 grenade launcher module, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, MG36, 6 grenades, ammo bags
Engineer: Knife, QSZ-92, QBZ-95, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, M16A3 (fully automatic M16A2), 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, AKS-74U, SRAW (3 rounds)
MEC:
Special Forces: Knife, QSZ-92, SCAR-L, 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, L96A1 (50 damage), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, SCAR-H, L17A2 grenade launcher, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, PKM, 6 grenades, ammo bags
Engineer: Knife, QSZ-92, G36K, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, FAMAS F1, 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, PP-19 (64-round magazine), SRAW (3 rounds)
PLA:
Special Forces: Knife, QSZ-92, G36K, 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, Barrett M95 (250 damage, 125 to infantry), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, L85A2, L17A2 grenade launcher, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, PKM, 6 grenades, ammo bags
Engineer: Knife, QSZ-92, Benelli M4 Super 90, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, G36E, 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, MP7, SRAW (3 rounds)
Planned changes:
-Finish up Kubra.
-Modify Mashtuur City, Wake Island 2007, and Road to Jalalabad
-Figure out all these assault rifles, submachineguns, shotguns, and carbines. You may have noticed overlap in the kits, above.
-Fix the damages to depend on ammunition.
-Find somewhere to put those shotguns.
-Put another flag in on Sharqi on that little island off Beach House.
-Other stuff that I can't think of right now.
Screenshots coming later.
Edit: Currently signed up for beta:
X-Ecutioner
Hurricane
UnknownRanger
BigmacK
Steaming_Poo
>LOD<Dougalachi
Snake
misconfiguration
Universal changes:
-All weapons made 10x more accurate except for pistols
-Pistols made approximately 7x more accurate
-All weapons get a shitload of ammo (FAMAS F1 gets 15 spare magazines and the P90 8, for example)
-Grappling hooks/ziplines/flashbangs/night vision/laser designator added where appropriate.
-All attack helicopters have ammo counts adjusted to meet those represented on the model.
-Ammunition on vehicles has been made as realistic as I could find.
-All armies have been given the QSZ-92.
Maps modified: Strike at Karkand (64, 16 coop), Sharqi Peninsula (64), Kubra Dam (64), FuShe Pass (64), Dalian Plant (64)
Strike at Karkand 64: (emphasis: do stuff you never thought you could do on Karkand)
-Sky + water changed/fog distance greatly increased.
-Stinger/IGLA batteries placed.
-Market flag from 16/32 and associated spawns added.
-US Humvee replaced with Humvee/TOW.
-US Abrams replaced with Apache Longbow.
-US LAV-25 replaced with Abrams.
-MEC Vodnik at Square replaced with BMP-3.
-MEC Vodnik at Suburb replaced with T-90.
-MEC Vodnik at Train Accident replaced with Mi-28.
-MEC BTR-90s at Factory replaced with Mi-35s.
-MEC T-90 at Factory replaced with BMP-3.
-Remaining Vodniks replaced with SF pickup trucks.
Sharqi Peninsula 64: (emphasis: fun city night map)
-Teams changed: EU replaces US as defending team.
-Sky + water changed/night map.
-Night vision added.
-Linebacker added to TV Station flag.
-MEC Mi-28 replaced with Mi-35.
-MEC Vodniks at Beach House replaced with BMP-3s.
-EU Humvees replaced with Humvee/TOWs.
-Office Building flag from 16 and associated spawns added.
Kubra Dam 64: (emphasis: dogfighting and nothing else)
-All flags and associated spawns except Abandoned Huts and Intake removed.
-All vehicles except airplanes removed.
-Intake changed to uncapturable.
-US F-15 replaced with F-18.
-MEC Su-34 replaced with MiG-29.
-Two each additional spawn points for F-18 and MiG-29 added.
FuShe Pass 64: (emphasis: c'mon. give it a chance.)
-Island flag from 16 and associated spawns added.
-Something about changing around the jeepzorz.
-Something about changing around the planezorz.
Armies:
US:
Special Forces: Knife, QSZ-92, HK53A3 (25-round mag), 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, Barrett M82A1 (250 damage, 125 to infantry), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, L85A2, L17A2 grenade launcher, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, HK21E (100-round belt box), 6 grenades, ammo bags
Engineer: Knife, QSZ-92, G36C, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, G3A3, 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, P90, SRAW (3 rounds)
EU:
Special Forces: Knife, QSZ-92, G36K, 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, Barrett M95 (250 damage, 125 to infantry), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, F2000, F2000 grenade launcher module, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, MG36, 6 grenades, ammo bags
Engineer: Knife, QSZ-92, QBZ-95, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, M16A3 (fully automatic M16A2), 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, AKS-74U, SRAW (3 rounds)
MEC:
Special Forces: Knife, QSZ-92, SCAR-L, 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, L96A1 (50 damage), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, SCAR-H, L17A2 grenade launcher, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, PKM, 6 grenades, ammo bags
Engineer: Knife, QSZ-92, G36K, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, FAMAS F1, 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, PP-19 (64-round magazine), SRAW (3 rounds)
PLA:
Special Forces: Knife, QSZ-92, G36K, 6 grenades, 5 C-4 packs, laser designator
Sniper: Knife, QSZ-92, Barrett M95 (250 damage, 125 to infantry), 6 grenades, 2 Claymore mines, laser designator
Assault: Knife, QSZ-92, L85A2, L17A2 grenade launcher, 3 flashblast grenades, laser designator
Support: Knife, QSZ-92, PKM, 6 grenades, ammo bags
Engineer: Knife, QSZ-92, Benelli M4 Super 90, 6 grenades, 5 landmines, wrench
Medic: Knife, QSZ-92, G36E, 6 grenades, medical bags, defibrillator
Anti-tank: Knife, QSZ-92, MP7, SRAW (3 rounds)
Planned changes:
-Finish up Kubra.
-Modify Mashtuur City, Wake Island 2007, and Road to Jalalabad
-Figure out all these assault rifles, submachineguns, shotguns, and carbines. You may have noticed overlap in the kits, above.
-Fix the damages to depend on ammunition.
-Find somewhere to put those shotguns.
-Put another flag in on Sharqi on that little island off Beach House.
-Other stuff that I can't think of right now.
Screenshots coming later.
Edit: Currently signed up for beta:
X-Ecutioner
Hurricane
UnknownRanger
BigmacK
Steaming_Poo
>LOD<Dougalachi
Snake
misconfiguration
Last edited by k30dxedle (2007-01-15 15:07:57)