ECH
Member
+50|6914|Some where near you
Ok, it's been nearly 2 years now and I have adapted to BF2's narrow field of view (FOV).  But it's so restrictive it's killing the fun out of my game.  Why can't this be changed like in 1942?  I know some will voice your concerns that it brings an "unfair advantage" but honestly that's just crap.  Increasing the FOV in BF2 will cause you to take a massive hit in frame rate.  Therefore, the trade off is fair if one is allowed to. 

IMO the FOV we should play in BF2 should be around 10 o'clock to 2 o'clock when facing 12 o'clock from 3 feet away.   What we get now (IMO) is more close to 11 o'clock to 1 o'clock FOV facing 12 o'clock from 5 feet away (guesstimation).   Now this is not an exact figure.  The aim is to reflect that the FOV is too narrow and should be widen.  Is there a way to do this?

Last edited by ECH (2007-01-19 05:56:41)

ECH
Member
+50|6914|Some where near you
has anyone noticed that if you type renderer.fieldofView 1 (found in VideoDefault.con) in the console it will return as an unknown/error

This means that the common (although found in VideoDefault.con) has no actual value in game.

Last edited by ECH (2007-01-19 07:07:48)

scottomus0
Teh forum ghey!
+172|6908|Wigan. Manchester. England.
Explain that again so i can understand lol
ECH
Member
+50|6914|Some where near you
in other words you should see more field of view from the left/right side of the screen.  You would actually begin to see who's to the left and the right of you.  A portion of their body should be in view but it's not.

Last edited by ECH (2007-01-19 07:12:56)

LaidBackNinja
Pony Slaystation
+343|6981|Charlie One Alpha
What's the FOV in BF2?
It's 90 degrees in most games, but some games like oblivion have it at 85 or even 80.
I've got no idea what it is in BF2?
"If you want a vision of the future, imagine SecuROM slapping your face with its dick -- forever." -George Orwell
ECH
Member
+50|6914|Some where near you

LaidBackNinja wrote:

What's the FOV in BF2?
It's 90 degrees in most games, but some games like oblivion have it at 85 or even 80.
I've got no idea what it is in BF2?
From my understanding it's around 60 or so.  Which is why I am trying to figure out how to increase it.  At any rate it's very narrow and needs to be opened up a bit.

Last edited by ECH (2007-01-19 07:22:07)

ECH
Member
+50|6914|Some where near you
Using a smaller FOV restricts both peripheral vision and makes stuff look bigger
weamo8
Member
+50|6714|USA
I just want to know where the widescreen support is.  I am tired of everone looking like freaking midgets on my monitor.
Flaming_Maniac
prince of insufficient light
+2,490|6978|67.222.138.85

weamo8 wrote:

I just want to know where the widescreen support is.  I am tired of everone looking like freaking midgets on my monitor.
There is no widescreen support, and if there was to make the pov bigger it would quite literally be cheating.
ECH
Member
+50|6914|Some where near you
How are you cheating?  It was done in other online games how is that different?  Besides it would be a feature available to everyone to tweak.  How is knowing someone is beside you (10 o'clock position) cheating? Doesn't it take your level of skill to take them out?

Last edited by ECH (2007-01-19 07:29:41)

Skorpy-chan
Member
+127|6616|Twyford, UK
It's still unrealistically wide, your FOV normally is about 45 degrees.

And, frankly, is it SO hard to just LOOK?
LaidBackNinja
Pony Slaystation
+343|6981|Charlie One Alpha

Skorpy-chan wrote:

It's still unrealistically wide, your FOV normally is about 45 degrees.

And, frankly, is it SO hard to just LOOK?
Hahaha, no.
I HOPE you don't mean your FOV is 45 degrees in real life. Because it's not. In real life your field of view is somewhere between 120 and 180 degrees. In most videogames it is 90 degrees.
"If you want a vision of the future, imagine SecuROM slapping your face with its dick -- forever." -George Orwell
gene_pool
Banned
+519|6893|Gold coast, Aus.
Some say its unfair advantage. If thats the case, do i have an unfair advantage because i run at a really high FPS? Do i have an advantage because i have a good headset/speakers and can hear people further away? Do i have an unfair advantage because i have a mouse that never skips, and a matching keyboard that i can see in the dark? how unfair is that, i get to see all the keys even in the dark.


ZOMG EVAN TEH GAYM EEEAY U NUBCAEKS
ECH
Member
+50|6914|Some where near you

LaidBackNinja wrote:

Skorpy-chan wrote:

It's still unrealistically wide, your FOV normally is about 45 degrees.

And, frankly, is it SO hard to just LOOK?
Hahaha, no.
I HOPE you don't mean your FOV is 45 degrees in real life. Because it's not. In real life your field of view is somewhere between 120 and 180 degrees. In most videogames it is 90 degrees.
QFT
ECH
Member
+50|6914|Some where near you

gene_pool wrote:

Some say its unfair advantage. If thats the case, do i have an unfair advantage because i run at a really high FPS? Do i have an advantage because i have a good headset/speakers and can hear people further away? Do i have an unfair advantage because i have a mouse that never skips, and a matching keyboard that i can see in the dark? how unfair is that, i get to see all the keys even in the dark.


ZOMG EVAN TEH GAYM EEEAY U NUBCAEKS
Man, I just don't understand why they think it's cheating! LOL
Flaming_Maniac
prince of insufficient light
+2,490|6978|67.222.138.85

ECH wrote:

How are you cheating?  It was done in other online games how is that different?  Besides it would be a feature available to everyone to tweak.  How is knowing someone is beside you (10 o'clock position) cheating? Doesn't it take your level of skill to take them out?
You seriously don't understand why it's an unfair advantage? Especially in jets and choppers, you see more space than everyone else can, and can see more threats to you that other players wouldn't see.

gene_pool wrote:

Some say its unfair advantage. If thats the case, do i have an unfair advantage because i run at a really high FPS? Do i have an advantage because i have a good headset/speakers and can hear people further away? Do i have an unfair advantage because i have a mouse that never skips, and a matching keyboard that i can see in the dark? how unfair is that, i get to see all the keys even in the dark.


ZOMG EVAN TEH GAYM EEEAY U NUBCAEKS
Well in that case, lets let you play in an imax theatre where you can see behind you like you have eyes in the back of your head.

Last edited by Flaming_Maniac (2007-01-19 08:03:16)

sfarrar33
Halogenoalkane
+57|6890|InGerLand
i don't think theres anything wrong with the POV, increasing it would just increase lag and i would rather hear someone creeping up behind me, than see and hear them but be unable to do anything about it since i have "there is a problem with your connection" blaring at me
ECH
Member
+50|6914|Some where near you

Flaming_Maniac wrote:

ECH wrote:

How are you cheating?  It was done in other online games how is that different?  Besides it would be a feature available to everyone to tweak.  How is knowing someone is beside you (10 o'clock position) cheating? Doesn't it take your level of skill to take them out?
You seriously don't understand why it's an unfair advantage? Especially in jets and choppers, you see more space than everyone else can, and can see more threats to you that other players wouldn't see.

gene_pool wrote:

Some say its unfair advantage. If thats the case, do i have an unfair advantage because i run at a really high FPS? Do i have an advantage because i have a good headset/speakers and can hear people further away? Do i have an unfair advantage because i have a mouse that never skips, and a matching keyboard that i can see in the dark? how unfair is that, i get to see all the keys even in the dark.


ZOMG EVAN TEH GAYM EEEAY U NUBCAEKS
Well in that case, lets let you play in an imax theatre where you can see behind you like you have eyes in the back of your head.
Then how is it cheating? Seeing more is the general idea so how is that cheating?  Tell me something can 2 people (within view) pass each other without seeing one another ahead of time?  The answer is simple isn't it?  No, 2 people cannot pass one another without seeing each other 1st (in view ahead of time).  The general idea is to increase that field of view so you can see from 10 o'clock to 2 o'clock. This means you increase what you already see without turning.  Therefore, it's not cheating if you have the ability to see your opponent who is directly in front of you.
It is cheating to be able to kill someone who directly in front of you from a 10 o'clock position and you can't see them at all.  NOW THAT'S CHEATING! A person at your 10 o'clock to 2 o'clock position has as clear advantage of your blind spots.

Last edited by ECH (2007-01-19 08:35:14)

Flaming_Maniac
prince of insufficient light
+2,490|6978|67.222.138.85

ECH wrote:

Flaming_Maniac wrote:

ECH wrote:

How are you cheating?  It was done in other online games how is that different?  Besides it would be a feature available to everyone to tweak.  How is knowing someone is beside you (10 o'clock position) cheating? Doesn't it take your level of skill to take them out?
You seriously don't understand why it's an unfair advantage? Especially in jets and choppers, you see more space than everyone else can, and can see more threats to you that other players wouldn't see.

gene_pool wrote:

Some say its unfair advantage. If thats the case, do i have an unfair advantage because i run at a really high FPS? Do i have an advantage because i have a good headset/speakers and can hear people further away? Do i have an unfair advantage because i have a mouse that never skips, and a matching keyboard that i can see in the dark? how unfair is that, i get to see all the keys even in the dark.


ZOMG EVAN TEH GAYM EEEAY U NUBCAEKS
Well in that case, lets let you play in an imax theatre where you can see behind you like you have eyes in the back of your head.
Then how is it cheating? Seeing more is the general idea so how is that cheating?  Tell me something can 2 people (within view) pass each other without seeing one another ahead of time?  The answer is simple isn't it?  No, 2 people can see each other (in view ahead of time) before passing each other.  The general idea is to increase that field of view so you can see from 10 o'clock to 2 o'clock.  Therefore, it's not cheating if you have the ability to see your opponent who is directly in front of you.
What about someone that isn't in front of you (I'm not dumb) but someone that is right on the 2 o'clock line? You can see him, other people can't.
ECH
Member
+50|6914|Some where near you

Flaming_Maniac wrote:

ECH wrote:

Flaming_Maniac wrote:

You seriously don't understand why it's an unfair advantage? Especially in jets and choppers, you see more space than everyone else can, and can see more threats to you that other players wouldn't see.

Well in that case, lets let you play in an imax theatre where you can see behind you like you have eyes in the back of your head.
Then how is it cheating? Seeing more is the general idea so how is that cheating?  Tell me something can 2 people (within view) pass each other without seeing one another ahead of time?  The answer is simple isn't it?  No, 2 people can see each other (in view ahead of time) before passing each other.  The general idea is to increase that field of view so you can see from 10 o'clock to 2 o'clock.  Therefore, it's not cheating if you have the ability to see your opponent who is directly in front of you.
What about someone that isn't in front of you (I'm not dumb) but someone that is right on the 2 o'clock line? You can see him, other people can't.
I'll repeat what I already posted
It is cheating to be able to kill someone who directly in front of you from a 10 o'clock position and you can't see them at all.  NOW THAT'S CHEATING! A person at your 10 o'clock to 2 o'clock position has as clear advantage of your blind spots.  They are only slightly to the side of you and you cannot see them, that's cheating!

Most First Person Shooter games of a FOV around 90 while BF2 hasa FOV around 60 (from what I recall reading a while ago).  Regardless of what the actual degree of view is for BF2 it's no where near 90.  This cripples your 10 and 2 o'clock field of view.  A view that is common in most First Person Shooters.  It is common to be able to see from those positions and it's not cheating when its realized  how wide our blindspot really is.  Some may get use to it, I never did in almost 2 years of playing this game.

Last edited by ECH (2007-01-19 08:41:17)

Adams_BJ
Russian warship, go fuck yourself
+2,054|6894|Little Bentcock

ECH wrote:

Flaming_Maniac wrote:

ECH wrote:


Then how is it cheating? Seeing more is the general idea so how is that cheating?  Tell me something can 2 people (within view) pass each other without seeing one another ahead of time?  The answer is simple isn't it?  No, 2 people can see each other (in view ahead of time) before passing each other.  The general idea is to increase that field of view so you can see from 10 o'clock to 2 o'clock.  Therefore, it's not cheating if you have the ability to see your opponent who is directly in front of you.
What about someone that isn't in front of you (I'm not dumb) but someone that is right on the 2 o'clock line? You can see him, other people can't.
I'll repeat what I already posted
It is cheating to be able to kill someone who directly in front of you from a 10 o'clock position and you can't see them at all.  NOW THAT'S CHEATING! A person at your 10 o'clock to 2 o'clock position has as clear advantage of your blind spots.  They are only slightly to the side of you and you cannot see them, that's cheating!

Most First Person Shooter games of a FOV around 90 while BF2 hasa FOV around 60 (from what I recall reading a while ago).  Regardless of what the actual degree of view is for BF2 it's no where near 90.  This cripples your 10 and 2 o'clock field of view.  A view that is common in most First Person Shooters.  It is common to be able to see from those positions and it's not cheating when its realized  how wide our blindspot really is.  Some may get use to it, I never did in almost 2 years of playing this game.
What?
Flaming_Maniac
prince of insufficient light
+2,490|6978|67.222.138.85

Adams_BJ wrote:

ECH wrote:

Flaming_Maniac wrote:


What about someone that isn't in front of you (I'm not dumb) but someone that is right on the 2 o'clock line? You can see him, other people can't.
I'll repeat what I already posted
It is cheating to be able to kill someone who directly in front of you from a 10 o'clock position and you can't see them at all.  NOW THAT'S CHEATING! A person at your 10 o'clock to 2 o'clock position has as clear advantage of your blind spots.  They are only slightly to the side of you and you cannot see them, that's cheating!

Most First Person Shooter games of a FOV around 90 while BF2 hasa FOV around 60 (from what I recall reading a while ago).  Regardless of what the actual degree of view is for BF2 it's no where near 90.  This cripples your 10 and 2 o'clock field of view.  A view that is common in most First Person Shooters.  It is common to be able to see from those positions and it's not cheating when its realized  how wide our blindspot really is.  Some may get use to it, I never did in almost 2 years of playing this game.
What?
I have to agree. I don't know wtf you're on about anymore. BF2 isn't a different fps, BF2 is BF2, so there is no reason to compare it to another game.  You can't just keep looking ahead and expect to see everyone that is going to kill you, and it's rediculous to expect every shoot out is going to happen while both parties are directly in front of you. It's a battlefield, not a gentlemen's duel.
Ryan
Member
+1,230|7114|Alberta, Canada

Don't widescreen monitors improve the FOV?
Todd_Angelo
Leukocyte
+336|6898|Warlord

Skorpy-chan wrote:

It's still unrealistically wide, your FOV normally is about 45 degrees.
Err, what? I don't know about you but when I hold my arms out until I can just see my hands they form an angle a heck of a lot wider than 45°, like around a hundred and forty-five dude. And if it's just to discern movement it's closer to 170° (wider on the right than left for some reason).

If my memory serves me correctly it's around 90° for each eye, with the obvious binocular overlap cutting the total field down from a full 180.

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