Poll

Something needs to change with artillery. Next patch should have...

A longer timer between usage.11%11% - 18
A limited number of uses per round.9%9% - 15
All the above.13%13% - 22
None of the above.65%65% - 104
Total: 159
DeadboyUSMC
Member
+65|7146|NCFSU2
Just be glad the artlllery can't be put into a sustained rate of fire and come down continuously on your ass. Artillery in the real world levels towns and demolishes infantry and armor. If the developers took thier "material penetration" to heart, there would no escaping the rain of pain.

I believe that the commander should be able to choose the type of round they want to use instead of being limited to HE(which has a killing radius of 50m that isn't implemented in-game). There have been plenty of times I wish I could have rained a few DPICM rounds on some unsuspecting MEC fools and cleared out enemy resistance for the grunts.

It's too bad the guns aren't crewed, as they should be. There is no automated M 777 that I'm aware of. Every arty battery I served in had crew served weapons ready to rock the socks off any idiot that even tried to mess with us. But then, the real Marine Corps is coordinated and disciplined, it would be hell trying to get anyone to crew a weapon in this game.

I believe the arty system should be revised, not nerfed or removed. Artillery is the grunt's 911 call, and the King of Battle.

Oorah.
polarbearz
Raiders of the Lost Bear
+-1,474|7236|Singapore

oberst_enzian wrote:

And as the Holy Polarbear sayeth
Use thine map.
For if thy life is lost despite the presence
of the Holy Red Throb of Artillery from Heaven,
Bad Fucking Luck for not having sufficient Situational Awareness.

Amen.
Fucking well put mate
Dirrty_Bird
Dirtier than thou
+5|7188|Vermont
I get annoyed by it a few times but it's not that big a problem.  The thing that most annoys me about arty is the fact that it kills infantry so efficiently but never seems to take out armor.
oberst_enzian
Member
+234|7190|melb.au

BiRdMaN829 wrote:

never seems to take out armor.
except when i'm in it, in which case it will do so without fail.
TehSeraphim
Thread Ender
+58|7171|New Hampshire
One thing I'd like to see - the arty bar should not start regenerating until the arty strike stops.  How are you gonna load arty shells if your current strike is underway?
YoBabysDaddy
Member
+31|7271|St. Louis, MO
It's fine as it is.
Orion5413
Member
+4|7135|Irving Tx
I love arty... In a close fight I will drop it behind and inbetween the bad guys and their cloest base to try and cut off the reenforcments but i wont just drop it on my troops that is a wast of good arty
GAIKIWARRIOR
Judge Death
+64|7191|PERTH WESTERN AUSTRALIA
just c4 the enemy arty 2 point per asset destroyed and fix yours get all enemy assets 8 points wait for them 2 repair it and c4 it again
polarbearz
Raiders of the Lost Bear
+-1,474|7236|Singapore

TehSeraphim wrote:

One thing I'd like to see - the arty bar should not start regenerating until the arty strike stops.  How are you gonna load arty shells if your current strike is underway?
Your mindless minions begin briging up the shells from the armoury.

It doesn't take that long to load an arty cannon when the shells are stacked beside.
ozzi92
Member
+2|7153

invisiduck wrote:

Artillery has that effect on some people, personally, i think theres nothiong more fun that running through the middle of it and hopeing for the best, chances are if you make it, the bad guys will be looking the other way, leading to cheeky stealth dishonourable kill AHOY!
i agree i always try to see if i can make it through it a mini game
D1TAG
Member
+0|7132
If and when I play as comander I will disignate a base that I would want to see the squads attack and before the squads arrive at that base I will try to clean it up a bit with artillery strikes.
I find that this tacktic works and at the same time I'm not dumping artillery in there blowing my own people up, although it does happen by mistake sometimes when people don't pay attention to the incomming.
As for the artillery , I hated it at first and I'm still not keen about it but I have learned to live with it.
Mad_Ghost
Member
+0|7152
Geezuz,

Its a freakin' battlefield...hence the game 'Battlefield' 2. I think they should throw tampons in the game. For those whinies crying, "Whaaaa my pussy hurts! Too much Arty."  WTF?

If your getting shelled, your staying in one place too  long. Tired of it, go destroy the howitzers.

If you can't handle the arty in this game.... there's a game of checkers for you at yahoo to play.
Dirrty_Bird
Dirtier than thou
+5|7188|Vermont

Mad_Ghost wrote:

Geezuz,

Its a freakin' battlefield...hence the game 'Battlefield' 2. I think they should throw tampons in the game. For those whinies crying, "Whaaaa my pussy hurts! Too much Arty."  WTF?

If your getting shelled, your staying in one place too  long. Tired of it, go destroy the howitzers.

If you can't handle the arty in this game.... there's a game of checkers for you at yahoo to play.
I nominate that for post of the week
_j5689_
Dreads & Bergers
+364|7164|Riva, MD
Yeah, it really does piss me off.  There are like 20 targets on Karkand on the hill, then you have one of the typical risky commanders that will bomb their own people if there's and enemy there, and I think i'm the only commander that doesn't do that.  Anyway, the commander not only bombs every enemy there, with a whole shitload of points going down the drain because commanders don't get points depending on how many people the arty got, it gives them just one point for initiating the arty strike, but the arty also kills you too.
Mad_Ghost
Member
+0|7152

DeadboyUSMC wrote:

Just be glad the artlllery can't be put into a sustained rate of fire and come down continuously on your ass. Artillery in the real world levels towns and demolishes infantry and armor. If the developers took thier "material penetration" to heart, there would no escaping the rain of pain.

I believe that the commander should be able to choose the type of round they want to use instead of being limited to HE(which has a killing radius of 50m that isn't implemented in-game). There have been plenty of times I wish I could have rained a few DPICM rounds on some unsuspecting MEC fools and cleared out enemy resistance for the grunts.

It's too bad the guns aren't crewed, as they should be. There is no automated M 777 that I'm aware of. Every arty battery I served in had crew served weapons ready to rock the socks off any idiot that even tried to mess with us. But then, the real Marine Corps is coordinated and disciplined, it would be hell trying to get anyone to crew a weapon in this game.

I believe the arty system should be revised, not nerfed or removed. Artillery is the grunt's 911 call, and the King of Battle.

Oorah.
Semper Fi.

0811 /0861 here as well. Hotel 3/14 (90-93).

Chesty's no myth bro. Legend...yep.

Last edited by Mad_Ghost (2006-01-13 06:49:15)

Mj.Blindfisch
Bulletdrop-Buddha
+338|7144|Germany

DeadboyUSMC wrote:

I believe the arty system should be revised, not nerfed or removed. Artillery is the grunt's 911 call, and the King of Battle.
Yup,stand and deliver...

Removing the artillery completely from the game?And what's the commander's job then besides dropping crates so you can kill some more people and placing little drones above your head?

The artillery definitely has to stay,the only alterations I can think of is that it would be no longer possible to rape carriers with it,that's just cheap and the carrier is being whored already by enemy jets.Or a longer time to load up the first barrage,sometimes it already comes down the moment I am able to spawn.
whittsend
PV1 Joe Snuffy
+78|7206|MA, USA
I think Arty is fine.  What needs to be removed from the game is the commanders scan ability...not UAV, mind you, just the scan.

The commander should be relying upon requests from the troops to tell him where to place UAV and arty...just like in real life.  He should NOT have the divine ability to locate all enemy troops, regardless of how stealthy they are, or what kind of cover they have.  That is just silly, and IMHO, makes commanders way too powerful.
Agent_Dung_Bomb
Member
+302|7184|Salt Lake City

The commander assets are fine just as they are.  Both commanders have the exact same ability, so it works equally well for both sides.  Both sides can have their assets captured and/or destroyed, which can limit the ability of the commander to do their job.  When your commander does drop arty, you get a nice loud voice command of arty in your area, and the HUD shows you the damage radius.  From the time that happens to the time when the arty actually strikes gives you more than sufficient time to clear the area.

Arty already takes 2 minutes between reloads, so with everything else the commander has to do, it isn't all that bad.  If you are getting arty on you by the time you spawn, either the other team's commander is hacking or you have one of the slowest computers and internet connections on the face of the planet.
Cr33d0
Member
+0|7176

mj.Blindfisch wrote:

Yup,stand and deliver...

Removing the artillery completely from the game? And what's the commander's job then besides dropping crates so you can kill some more people and placing little drones above your head?

The artillery definitely has to stay,the only alterations I can think of is that it would be no longer possible to rape carriers with it, that's just cheap and the carrier is being whored already by enemy jets. Or a longer time to load up the first barrage, sometimes it already comes down the moment I am able to spawn.

whittsend wrote:

I think Arty is fine. What needs to be removed from the game is the commanders scan ability...not UAV, mind you, just the scan.

The commander should be relying upon requests from the troops to tell him where to place UAV and arty...just like in real life.  He should NOT have the divine ability to locate all enemy troops, regardless of how stealthy they are, or what kind of cover they have.  That is just silly, and IMHO, makes commanders way too powerful.
Both interesting points here... What about a limited range for artillery? Not sure how this would work,  maybe inability to arty a non-captureable enemy base? Something like this would need serious map revisions.

What if artillery was only able to be used on targets marked by callouts from other team mates? I personally like this...... needs some more input from you guys..... how could this work?

Keep them commin'...
topal63
. . .
+533|7166
If you're in an effective squads - often capping bases happen much faster than a commander can account for. I have commanded against always moving effective squads and it is hard to bring down artillery against targets that move completely out of the artillary landing area(s)-flag-caps - and they will move a lot - when effective. Better team play makes artillery less effective - I say leave it as is - and learn to move A LOT; a lot - as in: across the map from one cap to the next; in squads; IMO.

Last edited by topal63 (2006-01-13 11:41:19)

general_rookie
Get off my lawn, whippersnapper!!
+6|7143
If you chose a server set up for 32 or 64, you should expect artillery.  If you dont like artillery, chose a smaller map size.
wooly-back-jack
Jihaaaaaad!!!
+84|7188|England
we all know the red symbol needs get out of there, but Its happened to me when Ive been capping a much needed flag plenty of times.
Its like they dont even zoom in on overview and drop  arty on 1/2 capped flags.
Diomed
Member
+1|7147
Artillery is one of my favorite parts of bf2.  The finesse of dropping a strike into a crouded firefight and not tking anyone is one of the best parts of the game.
Esker
Member
+1|7174
Artillery should be left as it is, if anything it should have it's power increased not reduced.
CackNBallz
Member
+45|7190|Toronto, Canada
Artillery is fine as it is.  What should be done is being able to capture the enemy's assets on all the maps instead of some select few like Wake Island and Kubra Dam.

I was commanding as USMC on Wake Island and I had 5 artillery pieces at my disposal! It was nuts! Nothing was surviving under my barrages.  It brought a tear to my eye.

The key to not being hit by artillery is having your sound setting to high or ultra so you can hear the artillery from far off. Once I hear it, I move to another location or put something between the sky and my head.  I am also usually spec ops, and if my team is being decimated by artillery, they are the first assets to go instead of the UAV or radar.

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