xp1_asylum_full and actually every other building in SF is under the StaticObjects folder in the SF game files. Here's the code for it, in full.
Code:
rem *** Generated with Bf2Editor.exe [created: 2005/10/12 1:57] GeometryTemplate.setSubGeometryLodDistance 0 0 50 GeometryTemplate.setSubGeometryLodDistance 0 1 100 GeometryTemplate.setSubGeometryLodDistance 0 2 120 GeometryTemplate.doNotGenerateLightmaps 0 GeometryTemplate.lightmapOverride 0 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 GeometryTemplate.glowing 0 GeometryTemplate.noLighting 0 ObjectTemplate.activeSafe Bundle xp1_asylum_full ObjectTemplate.creator RYAN_XP:RyanLo ObjectTemplate.modifiedByUser "RyanLo" ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.geometry xp1_asylum_full ObjectTemplate.setCollisionMesh xp1_asylum_full ObjectTemplate.mapMaterial 0 concrete 78 ObjectTemplate.mapMaterial 1 Metal_Solid 21 ObjectTemplate.mapMaterial 2 wood_thin 14 ObjectTemplate.mapMaterial 3 ceramic_tiles 82 ObjectTemplate.mapMaterial 4 glass_common 17 ObjectTemplate.mapMaterial 5 stairs_concrete 34 ObjectTemplate.mapMaterial 6 Metal_plate_thin 20 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate xp1_light_glow_18 rem ------------------------------------- GeometryTemplate.ShadowDetailLevel 1 GeometryTemplate.MeshDetailLevel 1