l41e
Member
+677|6915

xp1_asylum_full and actually every other building in SF is under the StaticObjects folder in the SF game files. Here's the code for it, in full.

Code:

rem *** Generated with Bf2Editor.exe [created: 2005/10/12 1:57]
GeometryTemplate.setSubGeometryLodDistance 0 0 50
GeometryTemplate.setSubGeometryLodDistance 0 1 100
GeometryTemplate.setSubGeometryLodDistance 0 2 120
GeometryTemplate.doNotGenerateLightmaps 0
GeometryTemplate.lightmapOverride 0
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.glowing 0
GeometryTemplate.noLighting 0
ObjectTemplate.activeSafe Bundle xp1_asylum_full
ObjectTemplate.creator RYAN_XP:RyanLo
ObjectTemplate.modifiedByUser "RyanLo"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry xp1_asylum_full
ObjectTemplate.setCollisionMesh xp1_asylum_full
ObjectTemplate.mapMaterial 0 concrete 78
ObjectTemplate.mapMaterial 1 Metal_Solid 21
ObjectTemplate.mapMaterial 2 wood_thin 14
ObjectTemplate.mapMaterial 3 ceramic_tiles 82
ObjectTemplate.mapMaterial 4 glass_common 17
ObjectTemplate.mapMaterial 5 stairs_concrete 34
ObjectTemplate.mapMaterial 6 Metal_plate_thin 20
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate xp1_light_glow_18
rem -------------------------------------

GeometryTemplate.ShadowDetailLevel 1
GeometryTemplate.MeshDetailLevel 1
san4
The Mas
+311|6955|NYC, a place to live

k30dxedle wrote:

xp1_asylum_full and actually every other building in SF is under the StaticObjects folder in the SF game files. Here's the code for it, in full.
Translation please?
Vilham
Say wat!?
+580|7033|UK
lies... that is what the back of the building normally looks like.
Roger Lesboules
Ah ben tabarnak!
+316|6844|Abitibi-Temiscamingue. Québec!
Movie of it could be nice to see...right now i dont believe at all!
[pt] KEIOS
srs bsns
+231|6919|pimelteror.de
bullshit.
l41e
Member
+677|6915

san4 wrote:

k30dxedle wrote:

xp1_asylum_full and actually every other building in SF is under the StaticObjects folder in the SF game files. Here's the code for it, in full.
Translation please?
xp1_asylum_full = the asylum.
StaticObjects folder = contains objects that do not explode or "die".

So, the asylum won't explode or "die", and can't fall down.
ATC
Member
+58|7011|...
just tried it it doesnt work. countdown till close.

10........
Someone025
Cooler Member
+31|6780
9....
=NHB=Shadow
hi
+322|6632|California
omg it works!!!11!!1!!!
Ryan
Member
+1,230|7110|Alberta, Canada

Why are we counting down, just because it doesn't work for 2 or 3 of you?
Yaocelotl
:D
+221|6917|Keyboard
8
gene_pool
Banned
+519|6888|Gold coast, Aus.
OMFG IT WORKED! stuff the game codez, it workz! everyone go try it!
l41e
Member
+677|6915

I need to stab the next person to do this.
Mitch
16 more years
+877|6792|South Florida
7...6...5...4...3...2...1...
15 more years! 15 more years!
Yaocelotl
:D
+221|6917|Keyboard

Dezerteagal5 wrote:

7...6...5...4...3...2...1...
You forgot 0 .
Mitch
16 more years
+877|6792|South Florida

Yaocelotl wrote:

Dezerteagal5 wrote:

7...6...5...4...3...2...1...
You forgot 0 .
Thats when the lazy mods get off the couch and make there closing post...
15 more years! 15 more years!
Ryan
Member
+1,230|7110|Alberta, Canada

Dezerteagal5 wrote:

Yaocelotl wrote:

Dezerteagal5 wrote:

7...6...5...4...3...2...1...
You forgot 0 .
Thats when the lazy mods get off the couch and make there closing post...
Mods... lazy!???!??
Flaming_Maniac
prince of insufficient light
+2,490|6974|67.222.138.85
0

/me breaks out banstick to all who call me lazy

/me vigorously points to report button

/me gets back on the couch

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