Defensive, everyone dies type of map. This map pretty much everything you do would get you killed, even though, I think it could be a lot of fun.
Map set up:
1. MEC has a triangle, only 3 entrances to it that vehicle's are able to make. The bases are set up on each corner of the triangle with one in the center, very hard to breach, contains all of the commander assets and player controlled artillery. In case you don't understand, Im saying 4 MEC bases, 1 USMC uncapable base.
2. Center of a vast desert, on the one side is a mountain range, this mountain range extends out of the map area, the USMC starts here, base at the foot hills of the mountain, lots of vehicle's spawn here, as well as the airfield.
3. If the USMC catches any of the MEC bases, nothing spawns there for the USMC, they have to get everything from their main.
4. Large map, 10km by 10km sound good? Not pussy shit like BF2 which is 2km by 2km, I want large stuff, like the map in PR which is 17km*17km or something like that.
5. Long view distance, I wanna be able to see from a long way off, I wanna call in arty, start launching missiles, etc.
6. A lot of tickets, 600+ for the USMC side, 350+ for the MEC side. Ticket drain doesnt stop for the USMC until the USMC has 3 bases, ticket drain for the MEC starts when the USMC has all bases.
USMC:
1. Only the USMC has a airfield, and one hell of a big one too, 2 F-18E\F's and 2 F-15E's. Also 2 AH-1Z Cobras and 2 UH-60 Seahawks (its called the Blackhawk in game but really it is a Seahawk).
2. US starts off with a shitload of armor, no pussy shit like HUMMV's or DPV's, LAV-25's and M1A2's, to blow the way through the MEC defenders. And by a shitload I mean 10 LAV-25's and 5 M1A2's
3. Ability to use 2 UAV's if possible to code, a shit load of commander arty, I mean like 10 tubes, not some pussy shit like 3. This is a siege. A lot of firepower.
MEC:
1. Easily defensible area, lots of berms etc. for tanks and others to hide behind. Lots of well protected MG, IGLA, and HJ-8 emplacements.
2. Three or so mobile AA assets.
3. Armor and the mobile AA have a long respawn time, other things such as the HJ-8, IGLA, and Vodniks have shorter spawn times, about 20 seconds.
4. Player controlled artillery.
5. No air assets, nothing, only AA.
6. No FAV's.
7. Supplies recharge slowly.
8. 3-5 tubes of artillery.
*I will probably add stuff as I think of it.*
Maybe someone can actually make this map? I dont know how.
Map set up:
1. MEC has a triangle, only 3 entrances to it that vehicle's are able to make. The bases are set up on each corner of the triangle with one in the center, very hard to breach, contains all of the commander assets and player controlled artillery. In case you don't understand, Im saying 4 MEC bases, 1 USMC uncapable base.
2. Center of a vast desert, on the one side is a mountain range, this mountain range extends out of the map area, the USMC starts here, base at the foot hills of the mountain, lots of vehicle's spawn here, as well as the airfield.
3. If the USMC catches any of the MEC bases, nothing spawns there for the USMC, they have to get everything from their main.
4. Large map, 10km by 10km sound good? Not pussy shit like BF2 which is 2km by 2km, I want large stuff, like the map in PR which is 17km*17km or something like that.
5. Long view distance, I wanna be able to see from a long way off, I wanna call in arty, start launching missiles, etc.
6. A lot of tickets, 600+ for the USMC side, 350+ for the MEC side. Ticket drain doesnt stop for the USMC until the USMC has 3 bases, ticket drain for the MEC starts when the USMC has all bases.
USMC:
1. Only the USMC has a airfield, and one hell of a big one too, 2 F-18E\F's and 2 F-15E's. Also 2 AH-1Z Cobras and 2 UH-60 Seahawks (its called the Blackhawk in game but really it is a Seahawk).
2. US starts off with a shitload of armor, no pussy shit like HUMMV's or DPV's, LAV-25's and M1A2's, to blow the way through the MEC defenders. And by a shitload I mean 10 LAV-25's and 5 M1A2's
3. Ability to use 2 UAV's if possible to code, a shit load of commander arty, I mean like 10 tubes, not some pussy shit like 3. This is a siege. A lot of firepower.
MEC:
1. Easily defensible area, lots of berms etc. for tanks and others to hide behind. Lots of well protected MG, IGLA, and HJ-8 emplacements.
2. Three or so mobile AA assets.
3. Armor and the mobile AA have a long respawn time, other things such as the HJ-8, IGLA, and Vodniks have shorter spawn times, about 20 seconds.
4. Player controlled artillery.
5. No air assets, nothing, only AA.
6. No FAV's.
7. Supplies recharge slowly.
8. 3-5 tubes of artillery.
*I will probably add stuff as I think of it.*
Maybe someone can actually make this map? I dont know how.