TheSkrapper
Member
+7|6464
I just have some general questions that I haven't been able to find answers to.  I know a lot of people have logged thousands of hours playing and these may be simple and easy for them to answer.  Hopefully it will help others  out there too.  If I have missed a good thread or site then I will settle for links.

Communication:
I hear "All Clear" all the time.  Is that automatic like "Need medic" when you die or can I tell a squad the area is clear?  (non-VOIP)
I hear "Squad UP" a lot.  Does the commander say that and how?

Damage location pointer:
When you get shot it lights up red indicating the direction ... Does the top/bottom indicator mean in front of or behind?
I also hear people say "Once you get shot you should know where they are" ... Is there something else besides sound that indicates where they were shooting from?  Do they blink on the mini map for 2 seconds or something?

Nade tips:
I am confused here .... Somebody will throw a nade at me and I will immediately run away from the spot (7-10 steps)  but get killed by the nade anyway while on the run.  On the flip side, I will throw a nade at somebody and it will land next to them and they won't even move, they will keep shooting at me and I will die .... yet my nade doesn't kill them.  Aside from them possibly jumping behind cover, is there any reason this may be happening to me?

Friendly Fire:
I know I see a "Friendly Fire" server variable when I join a server.  I have also heard about FF with mines.  Are there different FF settings a server can have besides FF 0/1?  Does/Can it include  mines, nades, bullets, arty?

Max Mine/Clay/Health/Ammo count:
What is the maximum count one person can have out before they start recycling and disappearing?  I think with claymores I can put 2 down resupply put 2 more down but any more after that will replace my first ones.  Is this how things work and what are the numbers for mines and bags?  I wouldn't mind leaving extra health behind if I know it will disappear before the enemy gets there.  Usually I throw one bag down and if nobody takes it I stop but I notice others throwing all their packs down at each flag they hit.

Parachuting:
Is this a server variable?  Sometimes it seems that I can't get my parachute to deploy.  It sucks dieing because you jumped off a roof or low ledge.  What is the easiest way to guarantee deployment?   Hit 9 once?  Hit 9 twice?  Keep hitting 9?  Hit and hold once?  What works best for people?

Karma:
Where is Karma explained?

Thanks for all the help.  See you in game ...  unless you see me first.... BANG!!
Ninja_Kid2002
Member
+119|6533|Floodsville, TN, (UK really)
The only one I can give a deffinate answer for is the parachute one. The deffinate answer is: "Maybe"
Parachute opening is a live/die lottery. Bang 9 lots of times (see Fun and tips in BF2 for binding it to <SPACE BAR>).
It tends not to open if you walk, as opposed to jump) off a ledge and fall down next to a wall. I think maybe it needs space to open.

If in doubt, keep on hammering it.

Last edited by Ninja_Kid2002 (2007-06-01 10:22:36)

Mouse315
Bash.org Junkie
+105|6786

TheSkrapper wrote:

Parachuting:
Is this a server variable?  Sometimes it seems that I can't get my parachute to deploy.  It sucks dieing because you jumped off a roof or low ledge.  What is the easiest way to guarantee deployment?   Hit 9 once?  Hit 9 twice?  Keep hitting 9?  Hit and hold once?  What works best for people?
I got this one.  If you dont jump far enough out from a building, or if you jump into an alley your parachute WILL NOT deploy.  Something to do with the parachute taking up space and the buildings not wanting to share.  This is the same reason planes can crash into parachutes and blow up.

For mines, Clays is 2 placed, AT is 5.  I think health and ammo just disappear after a while, but its not like you dont have more.  I'm with the 'keep throwing them' crowd.

Last edited by Mouse315 (2007-06-01 10:24:10)

Flaming_Maniac
prince of insufficient light
+2,490|6973|67.222.138.85
I don't think you are hearing "All Clear", but just "Clear". This is when a medic is reviving someone, he says clear. In the real world this is done to make sure no one else is touching the body that might get a little unneeded shock. The "Squad up" is a commander only option.

The bottom means behind you, top in front. There is no map indicator, but if you've played enough you will know what direction it is coming from using the sound and the damage indicators, and you will know the most probable locations for them to be based on your knowledge of the map. Most people that have really played a lot like me can even identify the gun and kit before actually seeing them. It's all experience.

There is the very, very slight chance they are using the trick where if you have a nade right next to you, you stick your head in a wall. The hitbox for your head will actually go through the wall slightly, but enough not to take any damage where it really counts, so you can survive a nade. Most likely, this is just bad luck.

There are two FF settings, one where everything hurts an ally, but EA patched in another where everything will still hurt an ally, but allies will not set off friendly AT mines and claymores. For example, an allied tank can run right over an allied AT mine no problem, but if it is caught in the explosion of an allied AT mine that was set off by an enemy tank, it will still die. This splash damage is also true of claymores.

5 medic/ammo bags out max, same with AT mines. Claymores are 2 max, but that is only per life. If there are claymores out once you die, those claymores will only stay up for 30 seconds after you died until they disappear, but these claymores don't count into your maximum of 2. So if you drop two, pick up an ammo pack and drop two more, the first two will disappear. However, if you drop two, die, spawn, and drop two more, the first two will remain until they time out normally.

The parachute is just darn glitchy, the best thing to do is hit nine as many times as humanly possible until you face plant into the ground. Results not guaranteed.

Karma pertains solely to this site as a reputation system. You can give karma after ten posts (you have ten posts by the way) to anything you deem funny, helpful, or just someone you think deserves it. You can give out 10 karma in a 24 hour period, but only 1 karma to an individual per day.

Hope that clears everything up.
Fearmesnipers
Member
+41|6712|Wales

TheSkrapper wrote:

Communication:
I hear "All Clear" all the time.  Is that automatic like "Need medic" when you die or can I tell a squad the area is clear?  (non-VOIP)
I hear "Squad UP" a lot.  Does the commander say that and how?
When a medic tries to revive a player with shock paddles. As soon as he clicks the button to "fire" the shock paddle it automatically says all clear. Yano like in those casualty programs

And when you hold Q as commander there is a squad up option.
confused
Member
+10|6660|British Columbia
Isn't there an all clear message when a flag is capped?


For the parachute, if you jump off a slanting cliff and succesfully deploy the chute half way done you will be too close to the cliff and the chute closes and you fall to your death.  If you can't get it to open, you are probably not far enough away from wherever you jumped.

Last edited by confused (2007-06-01 10:36:41)

TeamOrange
Don't be that guy
+84|6577
with the nades, you probably turn around and run from it, well sometimes the nade skips and keeps going and it is right next to you, some time when a nade is going towards you you should run right at it because it will skip right past you. With you throwing nades at them, well you probably are miss judging it

for the rest listen to flame, he knows what he is talking about

Last edited by teamorange (2007-06-01 10:37:17)

confused
Member
+10|6660|British Columbia

teamorange wrote:

with the nades, you probably turn around and run from it, well sometimes the nade skips and keeps going and it is right next to you, some time when a nade is going towards you you should run right at it because it will skip right past you. With you throwing nades at them, well you probably are miss judging it
Then there is lag.  You see the grenade and start running not knowing it has already blown you up before you started running.
TheSkrapper
Member
+7|6464
Thanks everyone for the quick replies ...

confused wrote:

Isn't there an all clear message when a flag is capped?
This is more of what I am asking about.  Is it just an automatic notification or is it initiated by someone?

I totally understand the "All clear." from a medic.

As far as parachuting .... I guess my parachute is getting caught on the cliff or wall .... makes sense now that I hear it.

Flaming_Maniac wrote:

5 medic/ammo bags out max, same with AT mines. Claymores are 2 max, but that is only per life. If there are claymores out once you die, those claymores will only stay up for 30 seconds after you died until they disappear, but these claymores don't count into your maximum of 2. So if you drop two, pick up an ammo pack and drop two more, the first two will disappear. However, if you drop two, die, spawn, and drop two more, the first two will remain until they time out normally.
So if I always drop 5 at each flag then my others will disappear?  I just don't want to be medicating the enemy.  What's the best strategic practice ... only drop enough to heal the needed?

Fearmesnipers wrote:

And when you hold Q as commander there is a squad up option.
I tend to mouse a lot when commanding ...  Are there more options under "Q" than with right clicking the squads and map?  I don't remember seeing anything the the mouse menus.  I'll check "Q" when I get home.


Thanks again
KARMA TO YOU ALL!!!!!!!!!!!!!
Flaming_Maniac
prince of insufficient light
+2,490|6973|67.222.138.85
Oh oh, there is an all clear message when you finish capping a flag. When your team caps a flag, it automatically says "All clear, position under control, out."

I usually only drop med packs when I know I or myself need them badly, then hold it out in a group of allies to see if anyone needs it. If not, I don't drop any. Yes, if you drop 5 the others will disappear, but I'm pretty sure you can only get out three packs instantly, and wait for the other two.
TheSkrapper
Member
+7|6464

Flaming_Maniac wrote:

I usually only drop med packs when I know I or myself need them badly, then hold it out in a group of allies to see if anyone needs it. If not, I don't drop any.
Any clue on the healing distance for just holding a med/supply pack?  like 3 feet or 10 feet?   I think I read that the packs and the paddles share the same meter.    Does holding the pack and healing someone 50% to full health use less meter than dropping a full pack?   If so it would be better for paddle juice.  It just seems I chase my SL around with my pack out but it doesn't work and I am only a few yards behind him.  (may be distance lag)

I figure all this type of stuff can contribute to strategy and winning.  I love finding enemy packs at a flag I am capping ... but I don't want to leave any.   hehehe     Call me stingy.

Last edited by TheSkrapper (2007-06-01 11:21:39)

Flaming_Maniac
prince of insufficient light
+2,490|6973|67.222.138.85

TheSkrapper wrote:

Flaming_Maniac wrote:

I usually only drop med packs when I know I or myself need them badly, then hold it out in a group of allies to see if anyone needs it. If not, I don't drop any.
Any clue on the healing distance for just holding a med/supply pack?  like 3 feet or 10 feet?  I figure all this type of stuff can contribute to strategy and winning.  Not just point and shoot.  I love finding enemy packs at a flag I am capping ... but I don't want to leave any.   hehehe     Call me stingy.
I'd say about 5 feet, you have to be pretty close.
gene_pool
Banned
+519|6887|Gold coast, Aus.

TheSkrapper wrote:

I just have some general questions that I haven't been able to find answers to.  I know a lot of people have logged thousands of hours playing and these may be simple and easy for them to answer.  Hopefully it will help others  out there too.  If I have missed a good thread or site then I will settle for links.

Communication:
I hear "All Clear" all the time.  Is that automatic like "Need medic" when you die or can I tell a squad the area is clear?  (non-VOIP)
I hear "Squad UP" a lot.  Does the commander say that and how?
Not sure what you mean mate. I think you mean, when you cap a flag it automatically says "Position clear" even if theres still 20 people around the flag.

Damage location pointer:
When you get shot it lights up red indicating the direction ... Does the top/bottom indicator mean in front of or behind?
I also hear people say "Once you get shot you should know where they are" ... Is there something else besides sound that indicates where they were shooting from?  Do they blink on the mini map for 2 seconds or something?
Top = in front. Bottom = behind. The only way you should know where the enemy is once they shot you is through the hit indicators. It comes with experience, but just look in the general direction that you got hit and you should find them. Again - Comes with experience.
Nade tips:
I am confused here .... Somebody will throw a nade at me and I will immediately run away from the spot (7-10 steps)  but get killed by the nade anyway while on the run.  On the flip side, I will throw a nade at somebody and it will land next to them and they won't even move, they will keep shooting at me and I will die .... yet my nade doesn't kill them.  Aside from them possibly jumping behind cover, is there any reason this may be happening to me?
Make sure you sprint away from the grenade. Also, grenades bounce when they hit the ground and continue moving forwards, so you may think you ran away from where it initially landed, but it has bounced to where you ran. So in other words, run the opposite direction to where it was thrown from.

Friendly Fire:
I know I see a "Friendly Fire" server variable when I join a server.  I have also heard about FF with mines.  Are there different FF settings a server can have besides FF 0/1?  Does/Can it include  mines, nades, bullets, arty?
Some servers have "Mine FF off" Which means things like claymores and AT mines will not kill friendlies, but bullets and nades will. FF = 0 means that ALL friendly fire is off. Bullets, arty, nades, mines. Impossible (nearly) to kill your team mates.

Max Mine/Clay/Health/Ammo count:
What is the maximum count one person can have out before they start recycling and disappearing?  I think with claymores I can put 2 down resupply put 2 more down but any more after that will replace my first ones.  Is this how things work and what are the numbers for mines and bags?  I wouldn't mind leaving extra health behind if I know it will disappear before the enemy gets there.  Usually I throw one bag down and if nobody takes it I stop but I notice others throwing all their packs down at each flag they hit.
You can place
- 2 claymores
- 5 AT mines
- 5 C4
General rule here is, you can only drop however many you can hold at one time. Resupplying after dropping your load means they will disappear when you drop another one.

Parachuting:
Is this a server variable?  Sometimes it seems that I can't get my parachute to deploy.  It sucks dieing because you jumped off a roof or low ledge.  What is the easiest way to guarantee deployment?   Hit 9 once?  Hit 9 twice?  Keep hitting 9?  Hit and hold once?  What works best for people?
Parachutes are available on all servers (no off options or anything). Sometimes parachutes don't deploy the first time, and if your in a tight alleyway where there is not enough room for your parachute it will either not deploy at all, or glitch you into a building (In which case get out of the wall immediately) Also, just mash the 9 button until it comes out

Karma:
Where is Karma explained?

Thanks for all the help.  See you in game ...  unless you see me first.... BANG!!
not sure where its explained and I can't explain it really.
sfarrar33
Halogenoalkane
+57|6885|InGerLand

TheSkrapper wrote:

Karma:
Where is Karma explained?
I do not believe karma is really explained anywhere, but it is the force behind the bf2s universe and is needed to make the all important e-penis grow and mature.
pressing that little '+1' dispenses karma and really its just a way to praise someones post, for whatever reason you like of course.
there used to be negative karma as well but that went a while ago.

Last edited by sfarrar33 (2007-06-01 16:19:46)

cowami
OY, BITCHTITS!
+1,106|6556|Noo Yawk, Noo Yawk

sfarrar33 wrote:

TheSkrapper wrote:

Karma:
Where is Karma explained?
I do not believe karma is really explained anywhere, but it is the force behind the bf2s universe and is needed to make the all important e-penis grow and mature.
pressing that little '+1' dispenses karma and really its just a way to praise someones post, for whatever reason you like of course.
there used to be negative karma as well but that went a while ago.
COUGH

*points at own e-penis*

COUGH

It's not necessary, don't worry about it. Though to some, it adds more force to arguments, and also gives you the right to flame people.
https://i.imgur.com/PfIpcdn.gif
Snipingruven
The Anti-Sniper
+12|6803|Las Vegas

Mouse315 wrote:

TheSkrapper wrote:

Parachuting:
Is this a server variable?  Sometimes it seems that I can't get my parachute to deploy.  It sucks dieing because you jumped off a roof or low ledge.  What is the easiest way to guarantee deployment?   Hit 9 once?  Hit 9 twice?  Keep hitting 9?  Hit and hold once?  What works best for people?
I got this one.  If you dont jump far enough out from a building, or if you jump into an alley your parachute WILL NOT deploy.  Something to do with the parachute taking up space and the buildings not wanting to share.  This is the same reason planes can crash into parachutes and blow up.

For mines, Clays is 2 placed, AT is 5.  I think health and ammo just disappear after a while, but its not like you dont have more.  I'm with the 'keep throwing them' crowd.
Think you can only have 4 health or ammo's on the ground at a time. If you reload with one after dropping 4, and drop it,  an old one will disappear.
Samtheman53
Banned
+346|6961|UK
why cant he just learn the answers himself like the other hundred of thousands bf2 players
TravisC555
Member
+118|6485|Cox Convention Center, OK

TheSkrapper wrote:

Friendly Fire:
I know I see a "Friendly Fire" server variable when I join a server.  I have also heard about FF with mines.  Are there different FF settings a server can have besides FF 0/1?  Does/Can it include  mines, nades, bullets, arty?
I don't know if anyone knows this or not:
If a server has "Mine FF off" (meaning AT mines and claymores won't be detonated by your team mates), I have noticed for AT Mines that if a teammate gets out of a vehicle of an AT Mine it WILL detonate and possibly give you a teamkill.
Ten24Alpha420
Yes I Cannabis
+13|6592

Fearmesnipers wrote:

TheSkrapper wrote:

Communication:
I hear "All Clear" all the time.  Is that automatic like "Need medic" when you die or can I tell a squad the area is clear?  (non-VOIP)
I hear "Squad UP" a lot.  Does the commander say that and how?
When a medic tries to revive a player with shock paddles. As soon as he clicks the button to "fire" the shock paddle it automatically says all clear. Yano like in those casualty programs

And when you hold Q as commander there is a squad up option.
Ummm... No there isn't. There is a divide squad on the commander screen though.
TheSkrapper
Member
+7|6464

Samtheman53 wrote:

why cant he just learn the answers himself like the other hundred of thousands bf2 players
I'm sorry.  I thought the forums were here to post questions.  I thought the goal of BF2S was to encourage teamwork/squad-work.  I've read most of the WIKI to answer my own questions.  Some things aren't covered.  I would gladly share any information I knew if it would help the man fighting next to me.  It would be good for the team and community in general.  I'm thankful for the team oriented players that shared knowledge with me.

Curiously, why are you on these forums Samtheman53?
S.Lythberg
Mastermind
+429|6713|Chicago, IL
This should clear things up:

All clear is automatic after a revive

Squad up is a command

Damage locator gives a VERY general location.

mines are set differently than guns for FF settings.

nades suck ballz

only the original amount of mines can be set, no more.

parachute works once your arms dissapear from the screen.

Karma is never explained.
Ten24Alpha420
Yes I Cannabis
+13|6592
Again... Where is the "Squad up" command for commanders? I never saw it.
jamiet757
Member
+138|6888
the "All Clear" is when you cap a flag, the commander voice says, "All Clear, Position is under control"

Ten24Alpha420 wrote:

Again... Where is the "Squad up" command for commanders? I never saw it.
I think if you right click on the space where the squads are, but don't click on a squad on your commander screen, it gives you that option there

Last edited by jamiet757 (2007-06-03 06:57:27)

TheSkrapper
Member
+7|6464

S.Lythberg wrote:

Squad up is a command

jamie757 wrote:

I think if you right click on the space where the squads are, but don't click on a squad on your commander screen, it gives you that option there

Ten24Alpha420 wrote:

Again... Where is the "Squad up" command for commanders? I never saw it.
I still haven't been able to find this ...  is it a ~command or anything?

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