I just have some general questions that I haven't been able to find answers to. I know a lot of people have logged thousands of hours playing and these may be simple and easy for them to answer. Hopefully it will help others out there too. If I have missed a good thread or site then I will settle for links.
Communication:
I hear "All Clear" all the time. Is that automatic like "Need medic" when you die or can I tell a squad the area is clear? (non-VOIP)
I hear "Squad UP" a lot. Does the commander say that and how?
Damage location pointer:
When you get shot it lights up red indicating the direction ... Does the top/bottom indicator mean in front of or behind?
I also hear people say "Once you get shot you should know where they are" ... Is there something else besides sound that indicates where they were shooting from? Do they blink on the mini map for 2 seconds or something?
Nade tips:
I am confused here .... Somebody will throw a nade at me and I will immediately run away from the spot (7-10 steps) but get killed by the nade anyway while on the run. On the flip side, I will throw a nade at somebody and it will land next to them and they won't even move, they will keep shooting at me and I will die .... yet my nade doesn't kill them. Aside from them possibly jumping behind cover, is there any reason this may be happening to me?
Friendly Fire:
I know I see a "Friendly Fire" server variable when I join a server. I have also heard about FF with mines. Are there different FF settings a server can have besides FF 0/1? Does/Can it include mines, nades, bullets, arty?
Max Mine/Clay/Health/Ammo count:
What is the maximum count one person can have out before they start recycling and disappearing? I think with claymores I can put 2 down resupply put 2 more down but any more after that will replace my first ones. Is this how things work and what are the numbers for mines and bags? I wouldn't mind leaving extra health behind if I know it will disappear before the enemy gets there. Usually I throw one bag down and if nobody takes it I stop but I notice others throwing all their packs down at each flag they hit.
Parachuting:
Is this a server variable? Sometimes it seems that I can't get my parachute to deploy. It sucks dieing because you jumped off a roof or low ledge. What is the easiest way to guarantee deployment? Hit 9 once? Hit 9 twice? Keep hitting 9? Hit and hold once? What works best for people?
Karma:
Where is Karma explained?
Thanks for all the help. See you in game ... unless you see me first.... BANG!!
Communication:
I hear "All Clear" all the time. Is that automatic like "Need medic" when you die or can I tell a squad the area is clear? (non-VOIP)
I hear "Squad UP" a lot. Does the commander say that and how?
Damage location pointer:
When you get shot it lights up red indicating the direction ... Does the top/bottom indicator mean in front of or behind?
I also hear people say "Once you get shot you should know where they are" ... Is there something else besides sound that indicates where they were shooting from? Do they blink on the mini map for 2 seconds or something?
Nade tips:
I am confused here .... Somebody will throw a nade at me and I will immediately run away from the spot (7-10 steps) but get killed by the nade anyway while on the run. On the flip side, I will throw a nade at somebody and it will land next to them and they won't even move, they will keep shooting at me and I will die .... yet my nade doesn't kill them. Aside from them possibly jumping behind cover, is there any reason this may be happening to me?
Friendly Fire:
I know I see a "Friendly Fire" server variable when I join a server. I have also heard about FF with mines. Are there different FF settings a server can have besides FF 0/1? Does/Can it include mines, nades, bullets, arty?
Max Mine/Clay/Health/Ammo count:
What is the maximum count one person can have out before they start recycling and disappearing? I think with claymores I can put 2 down resupply put 2 more down but any more after that will replace my first ones. Is this how things work and what are the numbers for mines and bags? I wouldn't mind leaving extra health behind if I know it will disappear before the enemy gets there. Usually I throw one bag down and if nobody takes it I stop but I notice others throwing all their packs down at each flag they hit.
Parachuting:
Is this a server variable? Sometimes it seems that I can't get my parachute to deploy. It sucks dieing because you jumped off a roof or low ledge. What is the easiest way to guarantee deployment? Hit 9 once? Hit 9 twice? Keep hitting 9? Hit and hold once? What works best for people?
Karma:
Where is Karma explained?
Thanks for all the help. See you in game ... unless you see me first.... BANG!!