I've been thinking about a few things recently whilst playing Battlefield 2, it's mainly down to the number of possible exploits that an annoying group of players can wreak in an otherwise fun game. Namely insofar as base raping and spawn raping goes.
Now there's plenty of other theories out there. But I'm convinced a small part must be played my mental illness.
Take for example, ruining someone's game. Now for all of us, the idea of fair play does feature eventually. We like to know we're not hurting someone else's feelings, we can identify emotions and thusly know we're causing them. Put simply, a lot of people don't understand why causing hurt is a problem. And to any right minded person this is wrong - after all, we lock up people who kill/ steal.
Something like Aspergers syndrome can account for a higher than level skill set (necessary no doubt to help these players perform) and little to no understanding of the emotional consequences of their actions. To a degree there may also be some stages of autism - obsession over the game resulting in constant play. Finally OCD (obsessive compulsive disorder) might explain why many players strive so hard to win. Or even to craft the "perfect" character in RPGs.
This is just an idle theory, but in some sense it's helping me to understand some of the oddities that happen across the wonderous intarweb.
Now there's plenty of other theories out there. But I'm convinced a small part must be played my mental illness.
Take for example, ruining someone's game. Now for all of us, the idea of fair play does feature eventually. We like to know we're not hurting someone else's feelings, we can identify emotions and thusly know we're causing them. Put simply, a lot of people don't understand why causing hurt is a problem. And to any right minded person this is wrong - after all, we lock up people who kill/ steal.
Something like Aspergers syndrome can account for a higher than level skill set (necessary no doubt to help these players perform) and little to no understanding of the emotional consequences of their actions. To a degree there may also be some stages of autism - obsession over the game resulting in constant play. Finally OCD (obsessive compulsive disorder) might explain why many players strive so hard to win. Or even to craft the "perfect" character in RPGs.
This is just an idle theory, but in some sense it's helping me to understand some of the oddities that happen across the wonderous intarweb.