OpsChief wrote:
Sh4rkb1t3 wrote:
-Artillary deaths
-Supply box deaths
-Spawn killed (killed within 4 seconds after you spawn)
-Vehicle deaths
-GL deaths
You don't deserve a death to be recorded on your stats if you die to these things. Being hit with artillary and being spawn killed is just luck. If you are not an AT then there is no way to kill a tank/APC/jet/Humvee/mobile AA, so you don't deserve to get a death for dying to a tank (if you are an infantry) since there was no possible way you could have killed the vehicle. You simply don't deserve a death from dying to a noob tube since it is such a noobish weapon. Oh yeah, and your respawn time should be shorter if you die to these things.
I caught you again.
Artillery is just luck? uh NOT!!! (I suppose sometimes it is luck) We need to get you a military education somehow and quick. You have a good problem solving mind but it needs more data. Ballistics is a science now.
LOL supply box LMAO thats a funny one. that happened to me last weekend after 200+ hrs of play someone finally hits me with a box. LMAO!!! Now thats what I call a surgical strike with a slow moving unguided missile! But did that enemy commander get a kill for it? I bet not. Unfair - his direct action caused my death he should get a point. And as for me standing there looking up at a decending crate? Well what a dumbass I was but I hope I have learned my lesson. Sir Isaac Newton would be ashamed of me.
The GL will be fixed in the next patch I believe to account for the spin-arming distance required. Now getting hit by a 40mm slug travelling at 300-500 Ft Per Sec at up to 10 meters will still wound or kill you (just not splatter your guts everywhere) but I wonder if they will have that part active.
I have solo killed eveything in BF2 but it wasn't easy and sometimes I died alot. My favorite shot is to pick-off an ATK Helo with a tank gun. Or rake a transport helo with my PKM and see 4-5 bodies drop out. Recently I took out a jet with a TV missile. But by far the best moment was when I was commanding in Mashtuur City and the other team liked to stand around after capping a flag. They also massed before taking a flag. Seeing this I set an arty strike at a point ahead of the attackers by interpolating their convergent paths and then it happened, 3...5...8...9..10.11 kills in one strike they just kept running into it as I planned. And I did this 4-5 times that game with fewer kills of course they learned quickly to avoid the crosshairs of OpsChief's Laser Designator.
The idea of a 4sec death debit from a spawn point will only reduce deaths not stop the killing. After all winning the game also boosts some points.
What the fuck? So you are trying to tell me that there is somehow a secret way of not getting hit by artillery before it strikes, that only you know? Please share it with us. You can NEVER know when artillery is going to strike, and you can never prevent getting hit, especially since the artillery in this game is magnetic. There is no skillful way you can avoid getting hit, so it should not affect your K/D ratio.
You just don't get it. You must be a 12 year old sereverly autistic kid. Dying from some things in this game is JUST LUCK. Your K/D ratio is supposted to reflect how good of a player you are, NOT HOW LUCKY A PLAYER YOU ARE.
There are 3 kinds of things you can kill in this game:
-Things you have no chance of killing (medic vs tank, infantry vs jet)
-Things that are possible to kill, but the chances of doing this are VERY VERY slim (chopper vs jet, support vs heli)
-Things you can easily kill (infantry vs infantry, assault vs jeep)
Why should you get a death for dying to something that you had no hope of killing? Your only option is to DIE! there is no option to KILL it. You obviously don't have the brain capacity to understand this. My guess is that you have some sort of genetic disability, since you can't understand this.
Last edited by Sh4rkb1t3 (2006-01-28 09:15:08)