What is the ideal infantry squad composed of? I'd say 2 assault, 2 medic, 1 support, and 1 AT/Spec-Ops.
Any other ideas?
Any other ideas?
Well I have 5 buddies, and they all have BF2.mtb0minime wrote:
I think that's the ideal squad, but more likely it ends up being 6 medics and maybe one of them substituted for an assault or AT.
However, a squad full of only medics is actually really good as long as they stick together, and take out threats before reviving. But it'd be good to have one person as support, because staying alive for a long time will cause you to run low on ammo eventually.
Says you. Only assault has flashbangs, heh. And you'd be screwed if a LAV came out of nowhere. With AT, at least you'd have a chance.toutinette wrote:
yeah or 3 medics and 3 suport, rest is useless
This is probably the best idea, especially if you're in a larger clan. Then you've got more people with a varied kit structure (i.e. medic, support, assault, etc), and are still good players.cablecopulate wrote:
6 good players using whatever kits they excel at.
Last edited by Titch2349 (2007-11-27 01:44:08)
For IO it should be 3 Medic, 1 Support and 2 of whatever else the others want to be.SharkyMcshark wrote:
3 AT, 2 Medics, and 1 Support on a vehicles server.
3 Medic, 2 Support, and 1 Sniper on IO.
Only assaults with FN2000 have flashnades. With stock weapon or G3, unless we're playing SF, have smokenades.fermatx wrote:
Says you. Only assault has flashbangs, heh. And you'd be screwed if a LAV came out of nowhere. With AT, at least you'd have a chance.toutinette wrote:
yeah or 3 medics and 3 suport, rest is useless
i agree!!mtb0minime wrote:
I think that's the ideal squad, but more likely it ends up being 6 medics and maybe one of them substituted for an assault or AT.
However, a squad full of only medics is actually really good as long as they stick together, and take out threats before reviving. But it'd be good to have one person as support, because staying alive for a long time will cause you to run low on ammo eventually.
Honestly, AT is the ONLY kit I play anymore simply because you CAN destroy any vehicle and infantry at any range. There is no "crap there's a tank/helicopter, go hide." With three AT rockets, you can destroy a tank without the need to reload destroying it before he has the chance to retreat/repair, you can attack that tank from multiple areas, so as to confuse him even more, and if one guy goes down, you still have 2 or more AT guys left to harass that tank. With only 1 AT person in a squad, if you face any pair of armor you're entire squad is totally screwed. With 3, you can co-ordinate an attack, destroy one vehicle instantly, and now the second vehicle gets scared because his engineer is gone.Skorpy-chan wrote:
Why so many AT? If you have more than one or two, you come into serious trouble putting up a fight against infantry, and even a tank is easily put down by a couple of rockets placed properly by a skilled AT player.
Last edited by Drexel (2007-11-27 08:45:08)