Not really, it's called AA for a reason -- it's ANTI air. Here is what I do, however:
1. When something locks on, press C as either gunner or pilot, if pilot do a barrel roll and release flares after 2 seconds of lock on. Find the general direction of the shot and work out if it's mobile AA or Mounted, if I think it's Mobile and it's out of ammo I will line my gunner up, if it's mounted I will pull away quickly so my gunner can TV the mounted AA whilst the AA can't shoot at us.
Pretty easy to avoid getting killed by AA, just know the maps and know where every AA is, the most annoying ones are in the middle of dragon valley, 3 mounted within 50 meters of each other.
If all else fails, tell the commander he's an idiot for spotting that tank in the middle of no where 10 times when he should be spotting everything near the attack choppers.
EDIT: Also, it's always a good idea to have the gunner in your squad, if you're clever and your gunner is, you'll spot in the direction of every AA on the map and if you hit an inf, you'll TV it. I find myself constantly noting when any vehicle is missing from it's spawn point, the best example for this is on Kubra, I always check (If I'm gunner or pilot) if the AA is at Mat or Construct, if not -- I'll do random spots until I find it.
Being a good pilot/gunner is not about how many barrel rolls you can do or how 1337 you are at mooing infantry. It's about knowing the maps and preventing yourself from being killed, if you do get killed it's usually no one else's fault other than your own, because you wasn't prepared for the situation you was in and you didn't eliminate all possible threats.
Last edited by Hakei (2008-01-14 12:42:20)