Mr.Dooomed
Find your center.
+752|6588

No matter what, even when I drop flares before I see a rocket coming my way I get hit by one or two. Usually one when its a two rocket AA placement, two if its a mobile. Is there some technique I can try out to help avoid this?

Example: Banking away and up then release flares, or reverse thrust and go down then release so flares go up??? Any tips here? I'm curious.
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
ig
This topic seems to have no actual posts
+1,199|6783
there really isn't any way to avoid surface to air or air to air missiles in a chopper once you have deployed flares.
3lmo
Don't Hassel the Hoff
+345|6563|The | Netherlands
I usually make some spins and hit X on the last moment.
aimless
Member
+166|6385|Texas
If you are high enough, turn upside down, drop flares. You fall with the flares. You have a slightly higher chance of not dying.
Hakei
Banned
+295|6256
Not really, it's called AA for a reason -- it's ANTI air. Here is what I do, however:

1. When something locks on, press C as either gunner or pilot, if pilot do a barrel roll and release flares after 2 seconds of lock on. Find the general direction of the shot and work out if it's mobile AA or Mounted, if I think it's Mobile and it's out of ammo I will line my gunner up, if it's mounted I will pull away quickly so my gunner can TV the mounted AA whilst the AA can't shoot at us.

Pretty easy to avoid getting killed by AA, just know the maps and know where every AA is, the most annoying ones are in the middle of dragon valley, 3 mounted within 50 meters of each other.

If all else fails, tell the commander he's an idiot for spotting that tank in the middle of no where 10 times when he should be spotting everything near the attack choppers.

EDIT: Also, it's always a good idea to have the gunner in your squad, if you're clever and your gunner is, you'll spot in the direction of every AA on the map and if you hit an inf, you'll TV it. I find myself constantly noting when any vehicle is missing from it's spawn point, the best example for this is on Kubra, I always check (If I'm gunner or pilot) if the AA is at Mat or Construct, if not -- I'll do random spots until I find it.

Being a good pilot/gunner is not about how many barrel rolls you can do or how 1337 you are at mooing infantry. It's about knowing the maps and preventing yourself from being killed, if you do get killed it's usually no one else's fault other than your own, because you wasn't prepared for the situation you was in and you didn't eliminate all possible threats.

Last edited by Hakei (2008-01-14 12:42:20)

Skorpy-chan
Member
+127|6605|Twyford, UK
Trip the flares as soon as you get a lock tone, then give the gunner a line on it and flee. The flares force the AA to lock onto the flares themselves and not the chopper.
If it's an AA tank, you've gotta go fast before he has the guns on you long enough to pop you.
Mr.Dooomed
Find your center.
+752|6588

ig wrote:

there really isn't any way to avoid surface to air or air to air missiles in a chopper once you have deployed flares.
I know that. But, theres that crucial moment when the enemy has a lock on you, and you are waiting to deploy flares at the right moment. And this is the moment I'm referring to. When this moment strikes, it seems that flares fail me and I get hit anyway.

Hakei wrote:

If all else fails, tell the commander he's an idiot for spotting that tank in the middle of no where 10 times when he should be spotting everything near the attack choppers.
Yes. THIS is what I hate MOST. Commanders who DONT spot mobile AA. I can know where all fixed AA is just from opening up my map when I get a lock-on and checking all the usual placements I remember from map awareness...But when some bastard takes a Tunkusta or Linebacker and hides somewhere without my Commander spotting...That gets me upset!!
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
Hakei
Banned
+295|6256
Tbqh, I couldn't care less if a commander is spotting like crazy, he could be the most amazing commander in the world but if he doesn't have VoIP I dislike them. I think it's 100% needed in BF2. Because I don't want to talk to someone who doesn't reply.

"Commander, can you spot the AA around me please?"
"Sure, let me try to find it"

That's how it should be, not you shouting at some idiot who doesn't understand the game because he wants to spot everything on the map -- there is no need to spot everything, and anyone who thinks it makes a commander great should be shot.

A commander should say if X flag is clear, and tell squad leaders if they have something near them. They shouldn't repeat spot the same sniper in the middle of no where when there are hot flags and AA about, nothing annoys me more.

Also; I suggest over time you really start to read the whole game, I'm constantly looking in the top left corner to see where everything/everyone is. I'll take a note of the name and the vehicle they are in, if I see one of our attack choppers get taken by mobile AA at say North Gas Station on Daqing, I'll take a note of the name that killed the chopper and then if I see a jet/Eryx take that name down, I'll make sure I head over to Refinery and kill it as 9 times out of 10 the person will return to use the same vehicle.

It takes quite a bit of time and a bit of brains to work it out, and at the end of the day the best way to avoid AA missles is to not get hit by them .

One more thing -- I find myself soloing quite a lot, if this is the case I'll usually go up to about 300~ or so and do random spots/spot the jets, then wait for someone else to spot vehicles, point down and own their face.

It's also nice to have a commander on VoIP to set up attack markers on random inf/snipers. If you get one willing to do it, it's an amazing game. You just wait for the order to be given on the exact location and fire your TV at it, works like a charm.

Also works if you're soloing and you see a wild inf on say Daq/Clean where it's hard to pick out inf, I just bring up squad tab and right click -> Attack exactly on the location.
Hakei
Banned
+295|6256
Woops, weird double post.

Last edited by Hakei (2008-01-14 12:58:16)

KEN-JENNINGS
I am all that is MOD!
+2,979|6892|949

Flare and dip.  If you get hit by two missiles you still have enough health to go back and heal.  Come back from a different direction and angle and kill the AA.
Skorpy-chan
Member
+127|6605|Twyford, UK
The commander can't see what's mobile AA or not without zooming right in. He has better things to be doing, like directing the people capping flags and doing something constructive.
If you can't spot it, your gunner sucks.
Hakei
Banned
+295|6256

Skorpy-chan wrote:

The commander can't see what's mobile AA or not without zooming right in. He has better things to be doing, like directing the people capping flags and doing something constructive.
If you can't spot it, your gunner sucks.
...Like directing the people capping flags? Lol, what?

Tell me what % of commanders actually tell their troops what to do with an actual tactical reason for doing so? The way BF2 works is a group of 2 APCs and a vehicle go to a flag -- then cap it. The next step is they find the closest flag and cap that one, and go on and on and on.

No public game is ever going to have a full team of squads doing exactly as their commander tells them, at least in my 30k or so commander points it's never happened.

A good commander will put UAV on the flag closest to the biggest group of troops you have and spot around the attack chopper, any commander that gives specific orders to each squad is living a lie and is only going to piss off his squads with spamming them with stuff they don't want to do.

If a see a group of enemies going for a flag, I'll simply spot whatever it is and tell the people over VoIP "There are two inf and one tank at X flag" On the rare occasion I get a squad or two that actually wants to work as a team, I'll say "If you die, spawn at X flag as AT please"

A good commander doesn't spot everything on the map and give orders to every squad he has, a good commander lets the people who are playing play as they want to, and assist them in getting kills/points.
Mr.Dooomed
Find your center.
+752|6588

I find it enjoyable using the VOIP to squads as commander. I never thought of telling an attack chopper to attack a certain spot with the beacon though. Got some good advice there Hakei. I'll try some of that.
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
Hakei
Banned
+295|6256
Also, one thing I really must must MUST stress. If you ARE a pilot of an attack chopper, stay back near flags you have and don't dip into other flags unless you know what you're doing, for instance if you see a tank and an APC and your gunner kills the tank, don't swoop into an enemy flag to kill the APC with your missles, pull back to a flag you have and let the gunner TV.

The main reason is because of troop help, you need ground troops going for the infantry so you don't have a hard time if they spawn as AT (It's really not hard to hit a chopper with an Eryx/Sraw) and also, at your base you're in charge of the AA and vehicles, at their base, you're not. You would really be amazed at how dramatically you will stay alive if you hover around flags you have, TVing and mooing troops that are coming into the flag rather than being a two man army and trying to attack the flag by yourself.

Nothing annoys me more than a chopper pilot who thinks he's rambo and runs into the enemy flags just to get raped by random AA which could be in any direction.
Chullster
I'm dead? I'm shit, I'm leaving.
+28|6686|My gaff
The best users of AA can stop the flares even breaking the lock, not everytime, but most.

If you get a locked warning, you flew too far forward, and even if you can't see or spot the AA, you can work out it's direction and distance by when and where he re-aquires the lock. I do this on Leviathan a lot when there's no CO and no one is spotting the tung. Try playing peek-a-boo round individual buildings with the mobile AA on SF Lev. it's a good way to practice.

Last edited by Chullster (2008-01-15 08:14:50)

steelie34
pub hero!
+603|6642|the land of bourbon
if you're flying head-on to the AA, chances are you're going to get hit.  the missles will miss more often if you are moving to the left or right after the flares.  the important part is being able to get out of there though if you do take some hits...  as far as all the crazy rolls and such, it doesn't help too terribly much.  as chullster noted, its far more important to use cover on the ground.  if you are playing tag with the other heli, make sure you stay above 300 feet so you can't get locked onto in the first place.
https://bf3s.com/sigs/36e1d9e36ae924048a933db90fb05bb247fe315e.png
steelie34
pub hero!
+603|6642|the land of bourbon

Im_Dooomed wrote:

I find it enjoyable using the VOIP to squads as commander. I never thought of telling an attack chopper to attack a certain spot with the beacon though. Got some good advice there Hakei. I'll try some of that.
an invaluable tactic when shooting at the Tunguska on gator.
https://bf3s.com/sigs/36e1d9e36ae924048a933db90fb05bb247fe315e.png
san4
The Mas
+311|6949|NYC, a place to live

steelie34 wrote:

if you're flying head-on to the AA, chances are you're going to get hit.  the missles will miss more often if you are moving to the left or right after the flares.  the important part is being able to get out of there though if you do take some hits...  as far as all the crazy rolls and such, it doesn't help too terribly much.  as chullster noted, its far more important to use cover on the ground.  if you are playing tag with the other heli, make sure you stay above 300 feet so you can't get locked onto in the first place.
As a frequent user of mobile AA, I can vouch that everything he says is correct. My mobile AA guide (which is just about done) mentions these points.

In general, the most important factor is knowing where the mobile AA is.
InjectionNZ
Member
+1|6550|New Zealand

Hakei wrote:

(It's really not hard to hit a chopper with an Eryx/Sraw)
Not if the pilot of said chopper is remotely skilled
Skorpy-chan
Member
+127|6605|Twyford, UK
It's not hard if the pilot's an idiot or right over your head. I have far more accuracy against them with .50s on transports.
Ajax_the_Great1
Dropped on request
+206|6907
Drop flares as soon as you hear the beeping and run away. AA only has a 300m distance and if you can't get out of sight in time you don't deserve to fly.
MysteryJake
Member
+12|6468|California
Mounted AA shouldn't be a problem as they can easily be avoided or taken out before they do any damage.

Mobile AA shouldn't be much of a problem either, if you get locked and have no idea where it is drop flares and dive down behind some cover (Buildings, Trees, etc.)
cospengle
Member
+140|6747|Armidale, NSW, Australia

MysteryJake wrote:

Mounted AA shouldn't be a problem as they can easily be avoided or taken out before they do any damage.

Mobile AA shouldn't be much of a problem either, if you get locked and have no idea where it is drop flares and dive down behind some cover (Buildings, Trees, etc.)
Yeah it's true, but if you're going head to head with another chopper you're screwed.

I think mounted guns are more dangerous - if you're damaged at all then any vehicle that has line of sight can take you down before their guns overheat and without warning.
LT.Victim
Member
+1,175|6823|British Columbia, Canada
Deploy your flares and dive, this will give you a extra few moments of not getting locked on..

If your low enough, try and get behind a hill or some trees..  Use the Terrain to your advantage..
Ajax_the_Great1
Dropped on request
+206|6907
As to the correct timing of the flares it is ASAP. Deploy the moment you hear the tone. Because of internet lag/ping you won't start to hear a clear tone until usually after they already fired. And because you can't turn like a jet the missles are more likely to continue targeting you instead of flares.

Board footer

Privacy Policy - © 2025 Jeff Minard