Miggle wrote:
Mint Sauce wrote:
I think IW thought that people would use the preset kits alot more than they do, and I think I would if they were team specific, eg. the USMC get the M16, as they do, but the OpFor get the AK, and the SAS get the M4, and the Spetz get the AK. MP5 for USMC, P90 for SAS, AK-74u for OpFor and Uzi for Spetz, and so on...
But they didn't, and so people use Custom Kits pretty much all the time..
I think I would play the game a lot more if they hadn't put unlocks and ranks in and had just kept it to team specific weapons.
Edit: I played a mod like that. Only it restricted the teams to USMC and Opfor. US = M16, M4, M40, M249, And M1014. Opfor = AK47, Ak-74u, Svd, Rpd, and Rpg as main. But it sucked though. Extreme inbalance sometimes, No side-arms except for the rpg gunner(M1911a1) and USMC sniper(M9) And perk restriction was a bitch.
EDIT 2: Perk restriction was as follows(The ones that i can remember anyway)
USMC Assault: M16 with Acog or Grenade Launcher, Sleight of Hand, And Steady Aim.
Opfor Assault: AK47 with Grenade Launcher or Bandolier(Which really was'nt it worth it since you already spawned with double the ammo of vanilla) Juggernaut, And Extreme conditioning.
USMC Sniper: No level 1 perk, Stopping power, and Iron Lungs. And an M9. (Which is not unless you considered what the Opfor sniper had.)
Opfor Sniper: No level 1 perk, Juggernaut, and Deep Impact. (It sucked facing off against an Opfor sniper.)
And.
USMC Demo: M1014, Frag x3, Sonic Boom, And Extreme Conditioning.
Opfor Demo: RPG x2, M1911a1, No level 1 perk, Sonic Boom, And Martyrdom. God i hated facing these guys.
I forgot what Spec ops and Heavy gunner were restricted to.
But it was nice mod to be honest, No heli's and Airstrikes made games a whole more fun. I only played to try the guns i had'nt unlocked.
Last edited by David.P (2008-03-25 13:56:28)