LG-MindBullets wrote:
4) Splash damage: This is an issue that has bothered me ever since BF2's release. The splash damage for the AT/AA weapon is far too weak considering that these weapons penetrate armor and destroy tanks, helicopters, and transport vehicles. I don't think that it should be increased too much because it would greatly upset game balance and everyone would likely start playing anti-tank, but it's radius of effect should be expanded ~25% and it's damage against infantry should be increased ~50%. I know on several occasions that I have hit people right at their feet and they walked away with practically no damage at all. A hit like that should take away at least 75% of the player's health, or possibly kill them. I also think that the attack helicopter primary missiles should have their splash damage area increased slightly, maybe 15-20%. These missiles are powerful enough to destroy armor yet they can't kill a soldier unless them hit them directly. I think now that helicopters are weaker and carry less missiles per volley that pilots would be less willing to use missiles on insignificant targets such as infantry, but if they do, it seems reasonable that a helicopter missile should kill a soldier if it hits within 1 meter of them.
No doubt!
It makes ZERO-sense that you have to have a direct hit on a single infantry target with a CHOPPER MISSLE! It took me a FULL 14 missles one time to take out an infantry unit going for a FLAG (had no gunner). I looked at the ground - one dead unit in the middel of 14 (tightly-packed) black explosion-splashes littering the landscape - utterly ridiculous (IMO).
As far as fixing goes I don't consider TWEAKING equates to a fix - and like you I never complained for these game-play tweaks.
(4) I dont mind the AA as it is - it is not that hard to take out; you simply need to learn the map and consider it one of your primary targets. But I like the your idea better - than an AA that works well. Having to guide an AA missle (like the TV missle on a chopper) would be more fun (I don't now about the skill factor - but it would be fun for sure to chase a plane with you being the missle's guide).
Perfecting the next patch (if BF2 is going to be tweaked again - then!):
1.) Increase rocket splash damage (YES I AGREE!).
2.) Fix the assault class - it sucks now - not because its harder to kill people with a grenade launcher,
it really isn't - but the animations and sounds don't match up right: weird smoke animations, missing explosions, smoke trails through people, nades bouncing of vehicles (its so called primary target, by EA/DICE). It is not fun - to play this glitchy-feeling class now.
3.) Give the AT-kit grenades; every other kit has them (in some form); there is no reason they should not have 4 small itty-bitty grenades like every other kit has. It is bad enough the rifles sort of suck in this class.
4.) See above - about AA.
5.) Bug fixes - fix EM instead of introducing more.
6.) Fix the SF hummer mounted TOW crashes-server bug (for sure!).
7.) The multiplay interface - if anything needs (has needed serious) improvement this does!
8.) Fix the standing up from prone delay - it feels and looks awkward.
9.) Make it so you can shoot when you jump again - it was fun to kill and get killed in this manner. The prone in mid-air is the only thing that should have been rendered not possible - if you press Z(prone) when you jump nothing happens with your accuracy until you hit the ground. Also better suggestions about linking jumping to stamina have been suggested before in other threads. It should be a game-ability like your sprint linked to your stamina - less stamina (bars) the lower the height of the jump (red-bars=recharging; getting wind=no jumping at this moment). Also jumping should decrease the accuracy of your weapon.
10.) FIX the AT problem made more frequent in this patch; when rockets go through vehicles - this just sucks.
11.) Make more rag-doll death animations and death sounds - this is one of the HIGHLIGHTS of BF2 and made this game so much fun in the first place (prior to any patching). More of this fun funny shit would be welcome IMO.
12.) I dont think C4 guys should be able to throw C4 like a frisbie; but I do think they represent sepcial-ops = special ability. When and if they get close enough to a tank they should be able to sprint while in a crouched position and move in under the armors ability to lower its aspect-angle on its guns. If they get close enough to you - they should be very difficult to hit = you deserve to get C4-ed if they get that close to you.
13.) Picking up explosives - this was promised - but not delivered - please EA/DICE make it so. For sneaky C4 guys this is deserved since the frisbie toss has been eliminated.
14.) Leave the mines, claymores as patched - don't change them. YES its annoying sometimes but it should be. If a few enemy enigneers block your main base exit point with mines (you deserve it) - and your only option is a sacrifice (a jeep; and you) so the tanks can get out - its a simple solution and only one ticket (or game-death). Don't change this it makes an engineer and a sniper actually a usefull (team-play; team-round) class now.
15.) More kits choices are always welcome.
16.) More GOOD-LOOKING good playing maps would be welcome. Only WAKE has been added to regular BF2.
17.) Actual preformance gains would be welcome - as opposed to poorly coded tweaking that seems to cause lower frame rates, disconnects and possible lag.
18.) This one not sure about? If it is actually true or not (PING!). I am not sure, but have noticed, that I get killed more often by players with a lower PING than me. Are thier actions being registered on the server before mine? I think so. I am not sure what could be done to level this, make it more fair, though? Have you ever noticed when you shoot at someone (dead center - balls on!) yet no hits register? I think I am shooting slightly into the past, where he/the other player used to be. A timing mechanism could be introduced to the game logic (to make the animations match up WYSIWYG) - but I would be against it IF it proved to interfere with game-play by increasing lag or lower frame rates; or the like.
Last edited by topal63 (2006-02-21 10:47:52)