SamSlater
Member
+0|7094|Sheffield, UK
What do you all think of my idea of an upgraded points system in future releases?

As it is you get +2 for each kill or +1 for an assist. This doesn't take into account the difficulty of the kill and the risk and effort involved. My idea's are:

Infantry kills infantry +2 per kill (No change).

Infantry kills APC/Tank +2 per kill, plus +2 for the destruction of the APC/Tank. (eg. you destroy a tank with a driver and gunner, you get +6).

AA kills Blackhawk/E-15 +2 per kill, plus +3 for destruction of Blackhawk or +4 for destruction of E-15.

Also I'd make 2 AT hits destroy armour and 1 AA hit to destroy Air Armour.

As it is now, someone can get +2 points for killing an engineer running back to base away from the main battle but the anti tank guy who's trying to destroy the tank thats wiping out your spawn may get 3 hits on the tank before the driver bails and the anti tank guy gets nothing. (and may have been killed twice while trying to take out the tank!

The anti tank guy was doing more for the team but got the least points.

The same goes for AA. If a guy shoots down a plane who's bombing your own armour so you cannot advance then he's done more for the team and deserves more points.

Maybe this points system along with more deadly AA & AT rockets will stop the mad rush for vehicles at the start of a round. It will also help teamplay because the assault class will look after the AT guy cos he's now usefull to the squad when armour arrives, while the AT guy needs the assualt to protect him from other infantry as his DAO-12 is only good at short range.

Maybe then squads will need 1 medic, 1 Anti-Tank, 1 Support (for supplies), and 3 assault rather than no-one caring wich squad they join and what contribution they'll make.

Also I think engineers should get more than +1 for a repair. If your armour is pushing back the enemy and an engineer keeps that armour from being blown to bits then he's doing more for the team than most others.

I'd suggest +1 repair point if the armour has more than 50% health, +2 repair points if the armours below 50% and +3 repair points if the armour's 'in the red zone'. These points are only awarded if the engineer's not in another armoured vehicle while repairing! (ie, he has to dismount and be exposed).

Another change I think should apply is, any pilot/driver who gets blown-up/shot down should get -2 for any passengers killed. This will stop bad pilots/drivers doing suicide runs with a bunch of unsuspecting teammates just hitching a ride!

Artillary:

A commander can only arty a zone that hase no friendlies within that zone. I'm fed up of being in a good firefight with the opposing team and my commander makes us all run for cover because he see's 6 enemy troops in the area. Artillary should be used to strike the next capture point BEFORE we attack it -clearing our way- NOT while we are on the verge of captuing it ourselves only for the commander to rack his own points and kills up.

The same applies to pilots on bomb runs. Why bomb an area with a mixture of enemy & friendly troops? Go dogfight & takeout lonely armour along roads, leave the firefights to infantry!

Just my humble observations
EvilJebus
Member
+11|7081
I dont like most of these suggests, some are ok, so where to begin...

First, I have mixed fealing about the points for armor. If you start getting points for blowing up armor, I think more and more people would start playing AT, SO, or Engeneer, just so they can get points from blowing up tanks. I would think twice about hopping in a tank next time if I knew it was a big "kick my ass I'm worth twice as much now" sign. Then there's the problem of the drivers hopping out before the tank explodes. Do you still get points, and if so, whats to stop people from C4'ing totaly unoccupied armor, the game would have to keep track of if an enemy was in it before you blew it up, and maybe even a timer so you can't go around blowing up random things hoping there was a bad guy in it at one point. Other than that I like the idea because you should get a little reward for doing your job as AT/SO/Engeneer. I think the best thing though would be to give points to AT/Engeneer every time they destroyed any vehicle with SRAW or AT mine respectivly.

Your AA idea sounds good, but I would have it give you a "Mounted Weapon Point" or something every time you kill something with an AA Turret/TOW/MMG, that way it will encourage the use of these.

Engeneers and even Special Ops should get 2 points I think, for repairing/destroying respectivly. They are both very helpfull tasks and you should be rewarded for it.

Then you screwed up on the driver/pilot part. You can't go and punish legitimate drivers and pilots because some people are jackasses about ramming and C4'ing. If you make the driver loose two points for everybody that dies in the vehicle, you could lose 8 points in an APC just because some tank catches your squad off guard, and thats not fair. Same with a helicopter, if you got a fully loaded one, and you go down from and AA/plane there is no reason the pilot should loose points because they shot lots of missles at him.

And the artillary seems like another horrible idea to me. It should be the commanders decision where to call arillary. With your idea, if one little sniper is hiding at a flag doing nothing but camping, and your about to lose it to 2 tanks and 3 APCs, the commander won't be able to call artillary because that one moron wont move. And I don't know you can claim commanderes call artillary near their own troops is for points/kill because the commanders gets no points or kill from artillary, the only thing he could possible get is team kill and team dammage. Artillary is fine, leave it like it is.

Same thing goes with the planes bombing, now you just want some kind of "idiot guard" for the dumb players. If you got a moron on your team, stop playing with them. Friendly fire is a very realistic thing in war, deal with it, if your pilot is dumb enough to bomb a friendly base that has one bad guy in it is his problem and there's nothing you can do about it. Just sit there for 15 seconds, call him a moron, and think about those -4 points you gave him.
Spearhead
Gulf coast redneck hippy
+731|7146|Tampa Bay Florida
I vote no
ZimiZuhu
Member
+11|7115
the point system is as good enough now.

i dont like get more points destroying any vehicles...
[CANADA]_Zenmaster
Pope Picard II
+473|7201

One shot kill AA with current missle system? You've never flown have you? Oh ma bad you have! For 10 seconds. -2 for every passenger when you get shot down? Why not just give them team-kills! That will teach them for picking up team-mates, they should just take off next time and fuck the team-mates!

Teasing aside, the meagre point system now keeps people from purposely exploiting flaws you would create above by rewarding people with too many points. E.g. you think jihad jeeping is bad now? Or suicide c4 guys who don't bother to run away and blow? Well if they only get -2 for a suicide, and 4,6,8 points for armor and apcs, everyone is going to target those vehicles with no concern about getting a -2 suicide. Your lifetime in any vehicle would be exceedingly short if you were that big of a point bonanza.

As for air vehicles, you're suggestion that you should get 1 hit kills with AA including +3 and +4 extra points along with +2 for every pilot + 2 for passengers, plus -2 for the pilot for every passenger hes taking, is so completely insane that's all I will say. 

I agree it is frusterating that AT guys get jipped when the guy bails from armor, and engineering repair points are so insanely slow it's complete bullshit, but I think the real fix for armor is to play in a squad of AT's if someone is really armor whoring. Armor, like air equipment, respawns so fast that when you take it out, 30 seconds later it will be back again, doing the same shit over and over.

Yes it is annoying, but the only way to stop it is to play as a team and actively discourage the guy who is doing well in the armor from continuing, when he gets fed up of being blown up over and over, he will stop and someone new, and most likely less skilled will take over and you can go on your merry way. If not, then you can either stay AT all round doing real teamwork for yes, a very small reward, but if you consider changing the point system too radically, then how would you feel when your teammate blows the tank and gets 6 points and you walk away with a 1 point kill assist? That wouldn't be very fair to you. Furthermore, now that tanks are worth more, everyone and their dog is going to be camping it with AT, mines, and c4 hoping for an easy sleezy 4 - 6 points and the tank respawns after a 30 second time out...that's a lot of points from one source. Similarly, the blackhawk source of +ve and -ve points would skew scores pretty fast.

J-10 pilots on wake would have sick scores in this system, only increasing the current problems...

I think the fix you are looking for is, yes fixing repair points in some fashion, but for destroying tanks, apcs, jets, but not transport craft (they are easy enough to take out now that miniguns are nerfed), I would give a maximum of one extra point.

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