bjColt
Member
+0|7097
I think the Engineer sucks against the medic! The cause aren't the weapons: They are just different and for another purpose (not distance!). The Problem is the medic fight and distribute medic-kits and get there for a lot of points, because the kits heal completely at a moment. But the engineer have to be a long time at a tank to repair it. Of course it wouldn't make sense if a kit could repair a tank at once, but why can the medic heal people at once?
In reality he have also to work on the injured person, not only gives him some pills...

So my conclusion is: The medicpacks aren't fair! Perhaps they would be, if they heal slowly like in bf1942, but this way...?

What think you?
YoBabysDaddy
Member
+31|7274|St. Louis, MO
As an engineer it's often wise to be in a vehicle or armor.Because you don't have to get out to repiar.As a medic it seems your on foot more and little more exposed.
Strangley enough I actually have more repairs than heals.Seems fair enough like it is I guess.
Hugh_Jasss
Death is my Dominion
+10|7109|Sydney, Australia

YoBabysDaddy wrote:

As an engineer it's often wise to be in a vehicle or armor.Because you don't have to get out to repiar.As a medic it seems your on foot more and little more exposed.
Strangley enough I actually have more repairs than heals.Seems fair enough like it is I guess.
wow! how is it possible to get the expert repair!? i barely got by basic one before the round was over.

but on topic, it doesnt really bother me about the medic part, however the engineer shoul receive a repair point for repairing 3/4 of what one currently has to i think - make it easier to get repairs (ONLY 1 POINT, might i add)
Sigarms357
Say Hello to My 11-87
+6|7189
Im not a engineer to fix things.  11-87 and mines is a deadly combo on city maps

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