I think we can all admit that Karkand is (love it or hate it) the most played map in BF2. What I am wondering, from a playability/design viewpoint, is what makes it so playable? It will obviously be more than one factor, so try to keep responses fairly clear. And refrain from discussions revolving around how its the noob map, please. I would like to hear about map playability, not map players.
My top four thoughts:
No air vehicles so no one gets pounded mercilessly. The majority of players play on the ground, and there are few things more frustrating than seeing those big fat bombs falling on your head and knowing that you can't do a lot about it other than standing in line hoping that your button is held down harder than the other guy's.
Fairly linear layout, in that its possible to get to the back flags but difficult to do undetected. Once back flags are taken, it is still a linear battle. You always know where the fight is and usually where it will be next.
Fairly flat layout, with clear lines of sight and fire. You can see where the opposition is moving and either engage from afar or plan a route to them.
High flag density that doesn't require a two-minute walk/run to the next flag. You can re-spawn and be re-engaged in 20-30 seconds. Most BF2 players are hyper and want to shoot stuff, not walk for 5 minutes to get caught in the open and die.
What else?
My top four thoughts:
No air vehicles so no one gets pounded mercilessly. The majority of players play on the ground, and there are few things more frustrating than seeing those big fat bombs falling on your head and knowing that you can't do a lot about it other than standing in line hoping that your button is held down harder than the other guy's.
Fairly linear layout, in that its possible to get to the back flags but difficult to do undetected. Once back flags are taken, it is still a linear battle. You always know where the fight is and usually where it will be next.
Fairly flat layout, with clear lines of sight and fire. You can see where the opposition is moving and either engage from afar or plan a route to them.
High flag density that doesn't require a two-minute walk/run to the next flag. You can re-spawn and be re-engaged in 20-30 seconds. Most BF2 players are hyper and want to shoot stuff, not walk for 5 minutes to get caught in the open and die.
What else?