Club3D
Member
+31|7108
Would it be possible to have a map where you need to capture the commander or a game mode which is possible?
Exchange your thoughts.
Tigg@lot
noob on tour
+1|7040|NRW,Germany
Reminds me of CS.
ENTR0PYMAN
Member
+3|7053|The Void
I think you should get 12 points for killing the commander.
12 you say!!!?? Well 12 and 8 and 6 for each map size.

That way you wont have the commander running around in jets or tanks. This also give spec ops one more objective.

A capture feature that removes the commander for 30 seconds or more instead of the 15 second respawn would be neat.

You could have a capture only, say if you have two spec ops guys present. Removing the commander  for 1 minute. When captured the commander would turn into a stationary until someone kills the spec ops guys.

Either way I think killing the commander should give you more team points, no matter what.
Rosse_modest
Member
+76|7042|Antwerp, Flanders

ENTR0PYMAN wrote:

I think you should get 12 points for killing the commander.
12 you say!!!?? Well 12 and 8 and 6 for each map size.
I've often had enemy base rapists kill me over and over again when being commander - that's the only thing they'd do, come to our base to kill me. So I'd think extra points for killing the commander is a very bad idea. The fact that the commander is probably unaware of the killers presence is reward enough because it's an easy kill.
Club3D
Member
+31|7108

Rosse_modest wrote:

ENTR0PYMAN wrote:

I think you should get 12 points for killing the commander.
12 you say!!!?? Well 12 and 8 and 6 for each map size.
I've often had enemy base rapists kill me over and over again when being commander - that's the only thing they'd do, come to our base to kill me. So I'd think extra points for killing the commander is a very bad idea. The fact that the commander is probably unaware of the killers presence is reward enough because it's an easy kill.
The commander objective besides helping your mates is to hide well enough so the enemy wont find you, i do not think is that easy to find unless the other commander is pin pointing where you are.
BudRell
Member
+2|7104|Home

ENTR0PYMAN wrote:

I think you should get 12 points for killing the commander.
12 you say!!!?? Well 12 and 8 and 6 for each map size.

That way you wont have the commander running around in jets or tanks. This also give spec ops one more objective.

A capture feature that removes the commander for 30 seconds or more instead of the 15 second respawn would be neat.

You could have a capture only, say if you have two spec ops guys present. Removing the commander  for 1 minute. When captured the commander would turn into a stationary until someone kills the spec ops guys.

Either way I think killing the commander should give you more team points, no matter what.
Erhh...then commander should get double points from every kill he makes. Double job double points.
Commanders job is NOT to run around taking flags or fly bombraids. There's enough job just to command.

btw. why should you get MORE points from the easiest target in the game ?

Hell...lets put some turtles around every map. If you kill one, you get a "turtle badge"....

That other thing WOULD be very nice. Capture enemy commander = commander abilities frozen for 1 minute...or something like..

EDIT: and YES..the enemy commander is fairly easy to find...but you must get the location from own commander.

Last edited by BudRell (2005-10-22 10:53:19)

TheMajorBummer
Have a nice day!
+-4|7092|Netherlands

Rosse_modest wrote:

ENTR0PYMAN wrote:

I think you should get 12 points for killing the commander.
12 you say!!!?? Well 12 and 8 and 6 for each map size.
I've often had enemy base rapists kill me over and over again when being commander - that's the only thing they'd do, come to our base to kill me. So I'd think extra points for killing the commander is a very bad idea. The fact that the commander is probably unaware of the killers presence is reward enough because it's an easy kill.
Exactly.
ENTR0PYMAN
Member
+3|7053|The Void
Protect your ASSests.

Im sticking with the points.

What're we worried about EA cant even fix Color. Rofl

Easy target Really when he can all arty and his men in.  you can always spawn elsewere.

But back to the topic.
Capture.
Two spec ops guys to freeze his somehow would be cool.

                              I wrote:
You could have a capture only, say if you have two spec ops guys present. Removing the commander  for 1 minute. When captured the commander would turn into a stationary until someone kills the spec ops guys.


What would that be worth?
DrDestruction
Utilityman
+1|7044
It might, but again, you would have everybody and their mothers trying to capture you.

I think it should stay how it is, maybe add the extra spawn time for the sole purpose of making the commander keep his ass out of battle and in the command screen.

Fact is, if you give ANY statistical incentive to killing a commander vs. a regular soldier, every body in the game would go commander-hunting and it would completely ruin the point of the game.  It would turn into a hide and go seek game instead of capturing flags, taking outposts, and using team tactics to defeat the other team.  Besides, then you also would have less people wanting to command, because they wouldn't want have to run for the whole game.

The commander should stay how it is.  With so many issues/bugs/exploits/point-farming issues with the current version of BF2, we shouldn't mess with one of the few things that DOESN'T cause problems with point farmers and the like.

Now, what about this - how about the ability to capture enemy assets, like artillery/UAV/Scans, and the captured assets cut the reload time for the captured assets in half?  For example, if artillery takes 4 minutes to reload, and you capture all of the enemy artillery, it only takes two minutes to reload?  I think it would add an extra dimension to the game, but because you wouldn't get many (if any) points for it, you wouldn't have every single player trying to rush the enemy's base to do it any more than you currently have people blowing up commander assets.  Maybe add a 1-2 point "Strategic Target Capture Point(s)" to give incentive to this rather than just blowing it up?

Last edited by DrDestruction (2005-10-22 22:49:08)

DeltaForceWarrior
Member
+1|7031
the commander shouldn't even be on the battlefield, he should be restricted to circling the battlefield in a chopper that is flown by the computer and has no weapons, and cannot be shot down... ya know like in reality
THA
im a fucking .....well not now
+609|7037|AUS, Canberra

Rosse_modest wrote:

ENTR0PYMAN wrote:

I think you should get 12 points for killing the commander.
12 you say!!!?? Well 12 and 8 and 6 for each map size.
I've often had enemy base rapists kill me over and over again when being commander - that's the only thing they'd do, come to our base to kill me. So I'd think extra points for killing the commander is a very bad idea. The fact that the commander is probably unaware of the killers presence is reward enough because it's an easy kill.
thats why you use your radar scan all the time!
kilroy0097
Kilroy Is Here!
+81|7110|Bryan/College Station, TX
If you want to give a commander extra points for being killed then also give the Squad Leaders that ability to spawn on the Commander so they can defend them against the groups attempting to take the Commander out. In a sense you have a defensive perimeter around the Commander which is what we should have around certain flag points as well.

Once again Defense is a lost concept for most playing this game.
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
THA
im a fucking .....well not now
+609|7037|AUS, Canberra

kilroy0097 wrote:

If you want to give a commander extra points for being killed then also give the Squad Leaders that ability to spawn on the Commander so they can defend them against the groups attempting to take the Commander out. In a sense you have a defensive perimeter around the Commander which is what we should have around certain flag points as well.

Once again Defense is a lost concept for most playing this game.
thats right, as commander you almost feel bad asking somone to defend say artilary, cause they dont get points for it
Cut Throat
Member
+-1|7053|Gold Coast,Australia
You could capture commander and question him like threaten him that you will completely destry his asset/s so they can't be repaired in that round or you take him out of thegame for 1 min , so you either take it for the team or you be selfish, so many fights would start because the commander would give up say his arty to disrepair for the round rather then taking 1 death

Last edited by Cut Throat (2005-10-23 01:25:01)

DrDestruction
Utilityman
+1|7044
What they should do is leave the current conquest system how it is, and create a new game mode - Defend (got the idea from someone higher on this thread), where your team must defend its commander from being killed, oh, we'll say 10 times.  First team to kill the other commander 10 times wins.  No flags (maybe if you want a few for closer spawn points, I guess), and the maps are very small as to make sure action always continues.
THA
im a fucking .....well not now
+609|7037|AUS, Canberra
thats what i liked about americas army, it had better plots and stuff, only prob is rounds go fast, somtimes under a minute
Ryan_Mercury
"It's Recharging!"
+19|7086
Yeah, whats the deal with a "Game Mode" when theirs only 1 mode? Do they ever intend to add more or is this just a piece of crap that was left over from early development?

A Defend Mode like the above post would be something fresh. Or maybe a Capture the Flag Mode where you have to go to the Enemy base (only 1 flag per team), and bring it back to your base. If you get killed, a big flag is dropped on the map and if a team mate picks it up, he can continue the journey back to home base, however if the enemy who killed the flag carrier picks up the flag, it instantly gets returned to their side, and vica versa.

If anyone has played Postal 2 in Snatch Mode, it's the same thing where you go steal the enemy bitch and bring it back to your home base, which is actually quite fun.

The person stealing the flag if successful would just get alot more points for doing it, so it would encourage alot of team work and action. And if your own flag is stolen and captured, maybe take away 2 points away from everybody on the other team to also encourage some defence.


But back on topic, when Im commander one of my 2nd priorities is spotting the enemy commander and taking him out with arti when it cant be used elsewhere, usualy on maps like Sharqi or on Karkand when the risk is to high.
DrDestruction
Utilityman
+1|7044
Yeah, I remember that capture the flag was one of my favorite game types on BF1942 (Desert Combat).  There was a particular city night map that my clan would always play it on - can't remember the exact name, but it was alot of fun.

I would love to see a defend/CTF type game in BF2 - that would be sweet.

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