Would it be possible to have a map where you need to capture the commander or a game mode which is possible?
Exchange your thoughts.
Exchange your thoughts.
I've often had enemy base rapists kill me over and over again when being commander - that's the only thing they'd do, come to our base to kill me. So I'd think extra points for killing the commander is a very bad idea. The fact that the commander is probably unaware of the killers presence is reward enough because it's an easy kill.ENTR0PYMAN wrote:
I think you should get 12 points for killing the commander.
12 you say!!!?? Well 12 and 8 and 6 for each map size.
The commander objective besides helping your mates is to hide well enough so the enemy wont find you, i do not think is that easy to find unless the other commander is pin pointing where you are.Rosse_modest wrote:
I've often had enemy base rapists kill me over and over again when being commander - that's the only thing they'd do, come to our base to kill me. So I'd think extra points for killing the commander is a very bad idea. The fact that the commander is probably unaware of the killers presence is reward enough because it's an easy kill.ENTR0PYMAN wrote:
I think you should get 12 points for killing the commander.
12 you say!!!?? Well 12 and 8 and 6 for each map size.
Erhh...then commander should get double points from every kill he makes. Double job double points.ENTR0PYMAN wrote:
I think you should get 12 points for killing the commander.
12 you say!!!?? Well 12 and 8 and 6 for each map size.
That way you wont have the commander running around in jets or tanks. This also give spec ops one more objective.
A capture feature that removes the commander for 30 seconds or more instead of the 15 second respawn would be neat.
You could have a capture only, say if you have two spec ops guys present. Removing the commander for 1 minute. When captured the commander would turn into a stationary until someone kills the spec ops guys.
Either way I think killing the commander should give you more team points, no matter what.
Last edited by BudRell (2005-10-22 10:53:19)
Exactly.Rosse_modest wrote:
I've often had enemy base rapists kill me over and over again when being commander - that's the only thing they'd do, come to our base to kill me. So I'd think extra points for killing the commander is a very bad idea. The fact that the commander is probably unaware of the killers presence is reward enough because it's an easy kill.ENTR0PYMAN wrote:
I think you should get 12 points for killing the commander.
12 you say!!!?? Well 12 and 8 and 6 for each map size.
Last edited by DrDestruction (2005-10-22 22:49:08)
thats why you use your radar scan all the time!Rosse_modest wrote:
I've often had enemy base rapists kill me over and over again when being commander - that's the only thing they'd do, come to our base to kill me. So I'd think extra points for killing the commander is a very bad idea. The fact that the commander is probably unaware of the killers presence is reward enough because it's an easy kill.ENTR0PYMAN wrote:
I think you should get 12 points for killing the commander.
12 you say!!!?? Well 12 and 8 and 6 for each map size.
thats right, as commander you almost feel bad asking somone to defend say artilary, cause they dont get points for itkilroy0097 wrote:
If you want to give a commander extra points for being killed then also give the Squad Leaders that ability to spawn on the Commander so they can defend them against the groups attempting to take the Commander out. In a sense you have a defensive perimeter around the Commander which is what we should have around certain flag points as well.
Once again Defense is a lost concept for most playing this game.
Last edited by Cut Throat (2005-10-23 01:25:01)