Uzique wrote:
to design such an immersive, close-to-detail environment and then not allow sandbox-mode / free-roam is a major fuck up, imo...
I agree. The first game had free-roam. You can do it in this game too, when it turns you lose to go do shit before driving to the next mission. Still, with DLC coming out for this game, it will probably be implemented as a direct feature. Other devs are essentially doing the same thing with their games.
Poseidon wrote:
I know you're trying really hard to defend it, but please stop.
There was little to no immersion, I barely felt like I was in the 50's (I felt it more in Fallout 3 FFS!), the story was bland and unoriginal, the gameplay was EXTREMELY frustrating (especially with the severe lack of autosaves)...
A 6.5/10 at best for graphics and soundtrack alone.
Goodfellas had an incredible story. Godfather pt. 1 and 2 had amazing stories. And all 3 were original from each other.
This? Nope.
I could just as easily tell you to stop pissing all over it as easily as you're telling me to stop defending it. You're talking like you wanted Francis Ford Coppola to write thie thing, when it's a bloody video game! Fallout 3? Where were the mutants? Where was VATS? Where was the skill system? Christ. The mob genre has been done so many times now that it's just about impossible to be completely original. It did not stop this game from being a decent venture, and I will be getting the DLC.
I do agree with you about the save system, though. Their chapters are ginormous, and it's irritating to start from the beginning of one if you want to replay a particular part.
You might want to update your OP.
[Edit: Hopefully they'll make police a bit more persistent in the DLC. Could be why they delayed free ride mode.]
The original is a cult classic, and I enjoyed this story just as much. Sales aren't surprising, (comparing it to Rockstar? lol) but I still want the DLC.