Ilocano
buuuurrrrrrppppp.......
+341|6972

How are both of your replies any different on BF2?  IO Karkand Hotel and Train for example.  Flag capping is just easier than arming MCOM's because the capture radius is bigger.  Faster to cap with more bodies.  No need to get out of your vehicle.  Run like hell or hide against overwhelming numbers.
RDMC
Enemy Wheelbarrow Spotted..!!
+736|6870|Area 51
Karkand is a poor example.
Roc18
`
+655|6096|PROLLLY PROLLLY PROLLLY

Doctor Strangelove wrote:

coolstorybro wrote:

rush is the most retarded thing a battlefield game has ever done
Claymores.
This and the 1.3 patch.

But seriously rush sucks. I think it would be an awesome game mode on a city/infantry type map. Which Im hoping BF3 has. BC2 had huge spread out vehicle maps for rush, and like 2 decent maps for that game mode.

Last edited by Roc18 (2011-08-08 15:42:11)

Ilocano
buuuurrrrrrppppp.......
+341|6972

RDMC wrote:

Karkand is a poor example.
Which most players gravitated to.  Most played map for the majority of players.  I suspect in some degree, for many of these Karkand players, better death by nadefest than no chance in hell against heli's and jets.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6774
If people played karkand to get away from jet and heli rape, they would have gone to Mashtuur.

No, people played karkand because you get the points easiest on it.
-Sh1fty-
plundering yee booty
+510|5779|Ventura, California
Wake = jet whoring
Dragon Valley = heli whoring
Karkand = Infantry whoring
Highway Tampa = tank whoring
And above your tomb, the stars will belong to us.
Ilocano
buuuurrrrrrppppp.......
+341|6972

Doctor Strangelove wrote:

If people played karkand to get away from jet and heli rape, they would have gone to Mashtuur.

No, people played karkand because you get the points easiest on it.
True.  But Mashtuur flags were too far apart for the most part on foot.  And a good tanker could dominate that map.


Pfft.  Highway Tampa was FAV whoring with friends.  Quickly cap and run away before the enemy armor gets close.
-Sh1fty-
plundering yee booty
+510|5779|Ventura, California
Mashtuur with a bit of tweaking could be the perfect map.
And above your tomb, the stars will belong to us.
Ilocano
buuuurrrrrrppppp.......
+341|6972

Dragon Valley was actually a pretty good balanced map.  No one vehicle really dominated that map.  There were enough anti-air counters and cover such that they didn't fly about with impunity like most other air maps.
-Sh1fty-
plundering yee booty
+510|5779|Ventura, California
I hope we get better versions of the Tunguska and M6 Bradley. Their anti-aircraft cannons sucked. We need a higher ROF for those guns, tracers, and zoom along with a square around air vehicles.
And above your tomb, the stars will belong to us.
Ilocano
buuuurrrrrrppppp.......
+341|6972

-Sh1fty- wrote:

I hope we get better versions of the Tunguska and M6 Bradley. Their anti-aircraft cannons sucked. We need a higher ROF for those guns, tracers, and zoom along with a square around air vehicles.
The anti-air armaments are just fine.  Just give them "all the time on radar" for a certain radius of the map.  Force copters to fly low to avoid detection.  And remove the jet's automatic vehicle radar.
FatherTed
xD
+3,936|6805|so randum

-Sh1fty- wrote:

I hope we get better versions of the Tunguska and M6 Bradley. Their anti-aircraft cannons sucked. We need a higher ROF for those guns, tracers, and zoom along with a square around air vehicles.
did you actually play bf2 because goddamn your post
Small hourglass island
Always raining and foggy
Use an umbrella
Spearhead
Gulf coast redneck hippy
+731|6995|Tampa Bay Florida

Ilocano wrote:

Why such hate for Rush?  Conquest is easy mode if you are playing with friends.  On Conquest, you spend most of your time flag-hopping, air vehicles excluded.  Vehicle whores love Conquest because the enemy is less concentrated.  Except for choke points, opposition is typically thin.  On Rush, most of the enemy could be focused in one location.
Because its Battlefield, and the thing that made the series so fun and successful in the first place was giving absolute freedom to everyone, everywhere on the map.  The idea of adding objectives on a certain part of the map creates lame ass choke points, where you are rewarded more for having quick reflexes and blowing shit up as opposed to having to think about the layout of the map and pick the best positions based on the physical layout of the environment.  I mean, honestly, is Rush fun to play at all when you are defending?  You sit there and wait for someone to come, one team has all the vehicles and has all the fun while the defenders have to fan out to the cramped corners of the map and snipe, or sit by the objective and get raped. 

Its not that rush isnt completely horrible and not fun to play, but it was clearly designed for the sole purpose of dividing the game into simplistic "attack and defend" that we all know was only added to the game to appease console noobs who had no idea how to play.  And because they built the game from the ground up with this kind of mentality, the maps, even when played on conquest, are reduced into attack and defend, one direction bullshit.  Hill 137 or whatever, or that one snowy map with three flags.  Its kind of like what Karkand would be if instead of having the option to sneak around a flank, cap a flag from behind and create chaos from the rear, you are forced to capture each individual flag one at a time and are being told where to go. 

"Vehicle whores", lol, maps like Battle of Britain, Coral Sea, and were DESIGNED for vehicles, and I feel sorry for you if you've never got to experience giant 5 on 5 tank battles on desert maps like Op Smoke Screen.  That is why BF is, or was, the best, because you could have fun running around on the ground with a gun or take part in massive semi realistic battles in the drivers seat, in the sky, sea, or land.  The idea that the side with the best teamwork will win and if you are a lone wolf, well, then fuck you and go play call of duty or halo.  That is what was lost in the bad co. games.  No way am I going to build a new expensive rig just to play Bad Company 3. 

okay thats the end of my rant, lol
gurdeep
­
+812|5060|proll­y

Ilocano wrote:

Dragon Valley was actually a pretty good balanced map.  No one vehicle really dominated that map.  There were enough anti-air counters and cover such that they didn't fly about with impunity like most other air maps.
a good j10 pilot dominates every single map
-Sh1fty-
plundering yee booty
+510|5779|Ventura, California

FatherTed wrote:

-Sh1fty- wrote:

I hope we get better versions of the Tunguska and M6 Bradley. Their anti-aircraft cannons sucked. We need a higher ROF for those guns, tracers, and zoom along with a square around air vehicles.
did you actually play bf2 because goddamn your post
What do you disagree with? The 3 or 4 seeking missiles were ok, but the main cannons sucked, maybe I just sucked at it.
And above your tomb, the stars will belong to us.
The A W S M F O X
I Won't Deny It
+172|5990|SQUID

-Sh1fty- wrote:

FatherTed wrote:

-Sh1fty- wrote:

I hope we get better versions of the Tunguska and M6 Bradley. Their anti-aircraft cannons sucked. We need a higher ROF for those guns, tracers, and zoom along with a square around air vehicles.
did you actually play bf2 because goddamn your post
What do you disagree with? The 3 or 4 seeking missiles were ok, but the main cannons sucked, maybe I just sucked at it.
DrunkFace
Germans did 911
+427|6987|Disaster Free Zone

-Sh1fty- wrote:

FatherTed wrote:

-Sh1fty- wrote:

I hope we get better versions of the Tunguska and M6 Bradley. Their anti-aircraft cannons sucked. We need a higher ROF for those guns, tracers, and zoom along with a square around air vehicles.
did you actually play bf2 because goddamn your post
What do you disagree with? The 3 or 4 seeking missiles were ok, but the main cannons sucked, maybe I just sucked at it.
The cannons raped choppers (and infantry). Jets were just too fast, which I addressed like 5 pages ago. Slow the fucking jets down and remove fire and forget AA.
-Sh1fty-
plundering yee booty
+510|5779|Ventura, California
Slow down the jets? They weren't that fast.
And above your tomb, the stars will belong to us.
RDMC
Enemy Wheelbarrow Spotted..!!
+736|6870|Area 51

-Sh1fty- wrote:

Slow down the jets? They weren't that fast.
Yes they were.
Naturn
Deeds, not words.
+311|6911|Greenwood, IN
If I remember correctly in BF2.  Air battles were determined by who can fly the slowest not the fastest.
RDMC
Enemy Wheelbarrow Spotted..!!
+736|6870|Area 51

Naturn wrote:

If I remember correctly in BF2.  Air battles were determined by who can fly the slowest not the fastest.
Well in the F35 you definitly did not want to be the slowest.
Lucien
Fantasma Parastasie
+1,451|6958
Ilocano are you going to do that thing where someone makes a retarded point, gets proven wrong, then sneaks back into the thread later on to spout the same bullshit again

if you hate vehicles and winning I suggest you buy an xbox 360 and play bad company
https://i.imgur.com/HTmoH.jpg
0akleaves
Member
+183|6919|Newcastle UK

Lucien wrote:

Ilocano are you going to do that thing where someone makes a retarded point, gets proven wrong, then sneaks back into the thread later on to spout the same bullshit again

if you hate vehicles and winning I suggest you buy an xbox 360 and play bad company
Game, Set and Match.
You have to learn the rules of the game and then you have to play better than anyone else.
jord
Member
+2,382|6984|The North, beyond the wall.
Jets too fast? What next, c4 to explosiony?

They go fast, they're meant to, they're jets. And the speed hardly affected the balance either. Stop it
coke
Aye up duck!
+440|7014|England. Stoke

jord wrote:

Jets too fast? What next, c4 to explosiony?

They go fast, they're meant to, they're jets. And the speed hardly affected the balance either. Stop it
Jets aren't too fast particularly if the maps are the right size for them.

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