How are both of your replies any different on BF2? IO Karkand Hotel and Train for example. Flag capping is just easier than arming MCOM's because the capture radius is bigger. Faster to cap with more bodies. No need to get out of your vehicle. Run like hell or hide against overwhelming numbers.
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Karkand is a poor example.
This and the 1.3 patch.Doctor Strangelove wrote:
Claymores.coolstorybro wrote:
rush is the most retarded thing a battlefield game has ever done
But seriously rush sucks. I think it would be an awesome game mode on a city/infantry type map. Which Im hoping BF3 has. BC2 had huge spread out vehicle maps for rush, and like 2 decent maps for that game mode.
Last edited by Roc18 (2011-08-08 15:42:11)
Which most players gravitated to. Most played map for the majority of players. I suspect in some degree, for many of these Karkand players, better death by nadefest than no chance in hell against heli's and jets.RDMC wrote:
Karkand is a poor example.
If people played karkand to get away from jet and heli rape, they would have gone to Mashtuur.
No, people played karkand because you get the points easiest on it.
No, people played karkand because you get the points easiest on it.
Wake = jet whoring
Dragon Valley = heli whoring
Karkand = Infantry whoring
Highway Tampa = tank whoring
Dragon Valley = heli whoring
Karkand = Infantry whoring
Highway Tampa = tank whoring
And above your tomb, the stars will belong to us.
True. But Mashtuur flags were too far apart for the most part on foot. And a good tanker could dominate that map.Doctor Strangelove wrote:
If people played karkand to get away from jet and heli rape, they would have gone to Mashtuur.
No, people played karkand because you get the points easiest on it.
Pfft. Highway Tampa was FAV whoring with friends. Quickly cap and run away before the enemy armor gets close.
Mashtuur with a bit of tweaking could be the perfect map.
And above your tomb, the stars will belong to us.
Dragon Valley was actually a pretty good balanced map. No one vehicle really dominated that map. There were enough anti-air counters and cover such that they didn't fly about with impunity like most other air maps.
I hope we get better versions of the Tunguska and M6 Bradley. Their anti-aircraft cannons sucked. We need a higher ROF for those guns, tracers, and zoom along with a square around air vehicles.
And above your tomb, the stars will belong to us.
The anti-air armaments are just fine. Just give them "all the time on radar" for a certain radius of the map. Force copters to fly low to avoid detection. And remove the jet's automatic vehicle radar.-Sh1fty- wrote:
I hope we get better versions of the Tunguska and M6 Bradley. Their anti-aircraft cannons sucked. We need a higher ROF for those guns, tracers, and zoom along with a square around air vehicles.
did you actually play bf2 because goddamn your post-Sh1fty- wrote:
I hope we get better versions of the Tunguska and M6 Bradley. Their anti-aircraft cannons sucked. We need a higher ROF for those guns, tracers, and zoom along with a square around air vehicles.
Small hourglass island
Always raining and foggy
Use an umbrella
Always raining and foggy
Use an umbrella
Because its Battlefield, and the thing that made the series so fun and successful in the first place was giving absolute freedom to everyone, everywhere on the map. The idea of adding objectives on a certain part of the map creates lame ass choke points, where you are rewarded more for having quick reflexes and blowing shit up as opposed to having to think about the layout of the map and pick the best positions based on the physical layout of the environment. I mean, honestly, is Rush fun to play at all when you are defending? You sit there and wait for someone to come, one team has all the vehicles and has all the fun while the defenders have to fan out to the cramped corners of the map and snipe, or sit by the objective and get raped.Ilocano wrote:
Why such hate for Rush? Conquest is easy mode if you are playing with friends. On Conquest, you spend most of your time flag-hopping, air vehicles excluded. Vehicle whores love Conquest because the enemy is less concentrated. Except for choke points, opposition is typically thin. On Rush, most of the enemy could be focused in one location.
Its not that rush isnt completely horrible and not fun to play, but it was clearly designed for the sole purpose of dividing the game into simplistic "attack and defend" that we all know was only added to the game to appease console noobs who had no idea how to play. And because they built the game from the ground up with this kind of mentality, the maps, even when played on conquest, are reduced into attack and defend, one direction bullshit. Hill 137 or whatever, or that one snowy map with three flags. Its kind of like what Karkand would be if instead of having the option to sneak around a flank, cap a flag from behind and create chaos from the rear, you are forced to capture each individual flag one at a time and are being told where to go.
"Vehicle whores", lol, maps like Battle of Britain, Coral Sea, and were DESIGNED for vehicles, and I feel sorry for you if you've never got to experience giant 5 on 5 tank battles on desert maps like Op Smoke Screen. That is why BF is, or was, the best, because you could have fun running around on the ground with a gun or take part in massive semi realistic battles in the drivers seat, in the sky, sea, or land. The idea that the side with the best teamwork will win and if you are a lone wolf, well, then fuck you and go play call of duty or halo. That is what was lost in the bad co. games. No way am I going to build a new expensive rig just to play Bad Company 3.
okay thats the end of my rant, lol
a good j10 pilot dominates every single mapIlocano wrote:
Dragon Valley was actually a pretty good balanced map. No one vehicle really dominated that map. There were enough anti-air counters and cover such that they didn't fly about with impunity like most other air maps.
What do you disagree with? The 3 or 4 seeking missiles were ok, but the main cannons sucked, maybe I just sucked at it.FatherTed wrote:
did you actually play bf2 because goddamn your post-Sh1fty- wrote:
I hope we get better versions of the Tunguska and M6 Bradley. Their anti-aircraft cannons sucked. We need a higher ROF for those guns, tracers, and zoom along with a square around air vehicles.
And above your tomb, the stars will belong to us.
-Sh1fty- wrote:
What do you disagree with? The 3 or 4 seeking missiles were ok, but the main cannons sucked, maybe I just sucked at it.FatherTed wrote:
did you actually play bf2 because goddamn your post-Sh1fty- wrote:
I hope we get better versions of the Tunguska and M6 Bradley. Their anti-aircraft cannons sucked. We need a higher ROF for those guns, tracers, and zoom along with a square around air vehicles.
The cannons raped choppers (and infantry). Jets were just too fast, which I addressed like 5 pages ago. Slow the fucking jets down and remove fire and forget AA.-Sh1fty- wrote:
What do you disagree with? The 3 or 4 seeking missiles were ok, but the main cannons sucked, maybe I just sucked at it.FatherTed wrote:
did you actually play bf2 because goddamn your post-Sh1fty- wrote:
I hope we get better versions of the Tunguska and M6 Bradley. Their anti-aircraft cannons sucked. We need a higher ROF for those guns, tracers, and zoom along with a square around air vehicles.
Slow down the jets? They weren't that fast.
And above your tomb, the stars will belong to us.
Yes they were.-Sh1fty- wrote:
Slow down the jets? They weren't that fast.
If I remember correctly in BF2. Air battles were determined by who can fly the slowest not the fastest.
Well in the F35 you definitly did not want to be the slowest.Naturn wrote:
If I remember correctly in BF2. Air battles were determined by who can fly the slowest not the fastest.
Ilocano are you going to do that thing where someone makes a retarded point, gets proven wrong, then sneaks back into the thread later on to spout the same bullshit again
if you hate vehicles and winning I suggest you buy an xbox 360 and play bad company
if you hate vehicles and winning I suggest you buy an xbox 360 and play bad company

Game, Set and Match.Lucien wrote:
Ilocano are you going to do that thing where someone makes a retarded point, gets proven wrong, then sneaks back into the thread later on to spout the same bullshit again
if you hate vehicles and winning I suggest you buy an xbox 360 and play bad company
You have to learn the rules of the game and then you have to play better than anyone else.
Jets too fast? What next, c4 to explosiony?
They go fast, they're meant to, they're jets. And the speed hardly affected the balance either. Stop it
They go fast, they're meant to, they're jets. And the speed hardly affected the balance either. Stop it
Jets aren't too fast particularly if the maps are the right size for them.jord wrote:
Jets too fast? What next, c4 to explosiony?
They go fast, they're meant to, they're jets. And the speed hardly affected the balance either. Stop it
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