banksd1983
APC whore
+20|7146
be it a full server or a few people in a 64 man sized, I assume it'd be a map with both sides having an uncap, and a bunch of flags in between that keep switching sides.

what maps would you say?

Last edited by banksd1983 (2006-05-25 01:36:09)

Lucien
Fantasma Parastasie
+1,451|7134
Daqing, zatar
https://i.imgur.com/HTmoH.jpg
polarbearz
Raiders of the Lost Bear
+-1,474|7270|Singapore

Yay everyone cares!
Jenspm
penis
+1,716|7213|St. Andrews / Oslo

16 player limmit Strike at Karkand 64 ,USMC has hotel, MEC has the others...

Last edited by Jenspm (2006-05-25 01:41:24)

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Lime
[Bf.Nut] - No Use Talking
+23|7225|Singapore
I would say Dragon Valley 64p map. Even more so if there's only 20 or so people playing.

As long as the US has at least two flags including the Docks, they won't get ticket bleeded, and most probably they aren't gonna wipe the Chinese out... so expect a long game with tickets going down purely by kills only.
DaReJa
BF2s US Server Admin
+257|7107|Los Angeles, California, US.
Leviathin, Always 1 to 2 Hour Rounds, For me at least.

Other than that, Dragon Valley, Or Kubra Dam.

Last edited by DaReJa (2006-05-25 02:32:19)

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MyBFi/BF3i Admin

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Jenspm
penis
+1,716|7213|St. Andrews / Oslo

same as I said, but I think Karkand has more tickets?

edit: @ Lime

Last edited by Jenspm (2006-05-25 02:32:07)

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beerface702
Member
+65|7174|las vegas
Stalemate. i was in a 3 hour round once beilive it or not..from 10 to 1 am lol


i think that accounts for 1/2 of my time on that level jesus

ended it with 185 points. the most i've ever had in a round. so i kept a note of it =]

Last edited by beerface702 (2006-05-25 02:38:35)

Lime
[Bf.Nut] - No Use Talking
+23|7225|Singapore
Basically the longest maps are the ones that start off with one team having control of all or nearly all the flags on the map at the start, and the other team starting out from an uncapable base. For it to be a long game, attacking side must capture at least one flag early in the game to stop ticket bleed, and the defending side must not lose all their flags aka get wiped out. Examples are Dragon Valley, Kubra Dam, Strike at Karkand, Sharqi Peninsula, etc.

Maps with all flags neutral at the start and both sides having to start out from their own uncappable base tend to end fast if one team holds more than half the available flags on the map and hence ticket bleed the opposition. Examples are Mashtuur City, Zatar Wetlands, Dalian Plant, Songhua Stalemate, FuShe Pass, etc.

Last edited by Lime (2006-05-25 02:48:29)

Jenspm
penis
+1,716|7213|St. Andrews / Oslo

^Agreed^
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