genius_man16 wrote:
BF3 should include:
- Fully destructible environments
- be able to go ANYWHERE in a map, like being able to go into any building, or jump out any window, or shoot out any window for that matter.
- lots of total factions, and more than 2 per map
- more than ground and air combat, i.e. add subs, destroyers and stuff for naval combat
- have both Day and Night maps, like in SF, or they could have a sort of timer in the round, i.e. the longer the round goes, the later in the day it gets. Each map could have a start time or something to change when it goes dark or light
- Weather effects, like lightning and rain, perhaps they could go REALLY far and make it so when it rains, you get mud slicks that make it hard to run in, or you have to walk.. maybe even a chance that you get stuck and have to do something to get out, or die. Perhaps even have lighting be able to hit people/vehicles to kill or disable them
- More environmental obstacles, like trees and stuff, so it's more covert and not so much "i see you, you die now!" kind of stuff. Would make the game more intense
- bigger maps with more people, i remember someone said a long while ago that they were making a 256 player Karkand map... dont know how that went, but it would be awesome to have 256 players on a map don't you think?
- a better melee combat system, like gun whacking or fist fights. Maybe even have grapples and wrestle around or something until you get a knife in their neck
- be able to pick up grenades that have been thrown
- add an adrenaline factor into the game, i.e. if you run into a tank after running out of sprint, being able to sprint until safe... or until you die, lol
i basically went through the thread and picked bits of peoples ideas that i liked, and added some of my own stuff. Props to those who thought of them first
To elaborate on the longer maps - make it the longer a map goes, the longer it takes for vehicles to reinforce. They already have a similar system with infantry, when you have 'limited tickets' so why not introduce a similar 'behind the scenes' system for tanks, apcs etc.
Would also be nice to be able to choose your uniform. I doubt battle-hardened troops would always have their sleeves down whilst in the middle of an intense desert combat. (Karkand for example).
The ability to customise your weapon to a degree. For example, assault can choose between a GL or an aimpoint. (The red dot you see with some AR currently when aiming them). If you had a GL, you wont be able to run as much, as it adds weight to the weapon plus the additional ammo.
Lack of map borders would be nice. Better ability to flank your opponent and develop some better, more intense combat.