Alright. I got this idea while taking a dump, but I think its a pretty good idea. After searching bf2s, tacticalgamer and a couple of other forums, I realize there really hasn't been much on this idea. So I've decided to post this on my favourite and soon to be my ONLY bf2 forum (because I'm tired of all the kids and jackasses in the rest. seeing them on bf2 is more than enough thankyouverymuch).
Aight, here goes.
Different valuation for Kills
The idea started with me (yes taking a dump, but) chewing on the topic that has been discussed ad-nausem: the n00b-tube. How easy it is to kill with it yadda yadda yadda. I wanted hand grenade users to be rewarded more. Isn't it smart to throw a hand-grenade into a room before entering? Doesn't it take skill to lob a handgrenade into a camping spot, at a person (with accurate timing), Around obstacles etc?
So this came to me all of a sudden. (I stood up, wiped my arse and came back to my workstation)
DIfferent kills should be rewarded in different ways. Vehicular and Aerial kills should be less valuable than kills on foot. Mounted kills (MG, TOW, IGLA etc.) Should be worth more. This adds a little element of realism to the game too (Yes it is a GAME but it is a MILDLY realistic one, so save me this argument). If you're stupid enough to run at a bunker/emplacement/whatever, you DESERVE it.
Jet, chopper and tank kills should be worth less. Sure, wh0re all you want, you'll end up with same points at the end of the day. Kills in uncappable should be worthless. No points registered. Camp all you want.
I think i'm talking out of my ass here, but heres an idea for us to work on.
Aight, here goes.
Different valuation for Kills
The idea started with me (yes taking a dump, but) chewing on the topic that has been discussed ad-nausem: the n00b-tube. How easy it is to kill with it yadda yadda yadda. I wanted hand grenade users to be rewarded more. Isn't it smart to throw a hand-grenade into a room before entering? Doesn't it take skill to lob a handgrenade into a camping spot, at a person (with accurate timing), Around obstacles etc?
So this came to me all of a sudden. (I stood up, wiped my arse and came back to my workstation)
DIfferent kills should be rewarded in different ways. Vehicular and Aerial kills should be less valuable than kills on foot. Mounted kills (MG, TOW, IGLA etc.) Should be worth more. This adds a little element of realism to the game too (Yes it is a GAME but it is a MILDLY realistic one, so save me this argument). If you're stupid enough to run at a bunker/emplacement/whatever, you DESERVE it.
Jet, chopper and tank kills should be worth less. Sure, wh0re all you want, you'll end up with same points at the end of the day. Kills in uncappable should be worthless. No points registered. Camp all you want.
I think i'm talking out of my ass here, but heres an idea for us to work on.