polarbearz
Raiders of the Lost Bear
+-1,474|7056|Singapore

Alright. I got this idea while taking a dump, but I think its a pretty good idea. After searching bf2s, tacticalgamer and a couple of other forums, I realize there really hasn't been much on this idea. So I've decided to post this on my favourite and soon to be my ONLY bf2 forum (because I'm tired of all the kids and jackasses in the rest. seeing them on bf2 is more than enough thankyouverymuch).

Aight, here goes.

Different valuation for Kills

The idea started with me (yes taking a dump, but) chewing on the topic that has been discussed ad-nausem: the n00b-tube. How easy it is to kill with it yadda yadda yadda. I wanted hand grenade users to be rewarded more. Isn't it smart to throw a hand-grenade into a room before entering? Doesn't it take skill to lob a handgrenade into a camping spot, at a person (with accurate timing), Around obstacles etc?

So this came to me all of a sudden. (I stood up, wiped my arse and came back to my workstation)

DIfferent kills should be rewarded in different ways. Vehicular and Aerial kills should be less valuable than kills on foot. Mounted kills (MG, TOW, IGLA etc.) Should be worth more. This adds a little element of realism to the game too (Yes it is a GAME but it is a MILDLY realistic one, so save me this argument). If you're stupid enough to run at a bunker/emplacement/whatever, you DESERVE it.

Jet, chopper and tank kills should be worth less. Sure, wh0re all you want, you'll end up with same points at the end of the day. Kills in uncappable should be worthless. No points registered. Camp all you want.

I think i'm talking out of my ass here, but heres an idea for us to work on.
THA
im a fucking .....well not now
+609|7038|AUS, Canberra
ironic how you post to a forum from your.....hang on what did you call it....a WORK station??
AnD-MasterMatt
Member
+0|7019|Vancouver, WA - USA
I don't know if weighting points for the types of weapons you use would be practical without drastically inflating the point system, but I do think that weighting points for certain types of targets killed might achieve a similar effect. Basically, I think that a player should receive more points for destroying a humvee, tank, helicopter, or jet compared to killing another infantry unit. For example, destroying a humvee or vodnik might award an additional bonus point, destroying a tank might award 2 bonus points, and destroying a helicopter might award 3 bonus points. However, this system will also inflate the point system quite a bit. However, because the variance in effectiveness between small arms is much smaller than the deviance of effectiveness found between vehicles and small arms I think that you would have to have a point system inflated to a scale of 10x to accurately and fairly record the type of stats you're looking for. I wouldn't be opposed to this but it would basically require a complete overhaul of the point system.
Turtle
Member
+7|7025|Boulder, CO
Sorry but I don't agree at all. It's extremely easy to kill a jeep trying to run you down if you're ready and have a pack of c4. And if it's full... that's a good deal of points. And, not all infantry units are created equal...You might tear up 10 morons that can't aim then get clobbered by a player who knows what he's doing. Also, the vehicles are doing their jobs.. planes knock out reinforcements, tanks are versatile and can be used effectively at range or to run up on a flag. Helicopters, well, helis just own everything (except jets... usually) if you have a good gunner/pilot. Every point you make in this game is earned by how well you play it. Unless you're a stat padder and then.. who cares how many pts you have?
AnD-MasterMatt
Member
+0|7019|Vancouver, WA - USA
Turtle, unintentionally and unbeknowest to you, the arguements you just made actually supports my point in part. You admitted that tanks are versatile for ranged combat and capturing bases and that helicopters can own if a good pilot is paired with a decent gunner. Then wouldn't it seem logical that if these vehicles have an advantage over infantry in many situations that players should be compensated more for eliminating them? I do agree that humvees and vodniks are somewhat easier to take out then tanks, helicopters, and jets, but often they are positioned at a distant range where infantry has a hard time taking them out, except for 50 cal snipers and AT soldiers.

Turtle wrote:

And, not all infantry units are created equal...You might tear up 10 morons that can't aim then get clobbered by a player who knows what he's doing.
This scenario is somewhat more complicated to deal with because you're right, not all players are created equal. It could be argued that additional points are given if a player kills another soldier of a higher rank or they receive less points for killing someone of a lower rank but this wouldn't always work either. Unfortunately ranks aren't based on skill but on hours played. I consistently own players of much higher rank who have played hundreds of more hours than I have, and occasionally an opponent of a lower rank gives me some trouble either through skill or luck. Idealy, if you wanted to more accurately weight points they should be compensated on a players KD ratio or SPM. I think though that this would be getting too technical and add to an already complicated stat system.
Turtle
Member
+7|7025|Boulder, CO
That's what I meant tho, there are two sides to every coin. With the exception of jets, only a good pilot can kill another good pilot. But everything else has something that's made to counter it, usually this counter has to be anti tank as infantry vs. any vehicle.
And while you may see less tank whores with this system it won't eliminate the fact that a tank is excellent support for groud troops raiding a cp and basically vital to overthrowing a base ridden with enemies. Just because you can ride up in a tank and kill half a base while they're defending against light rounds fire as well doesn't mean they should get docked points because it's so much more "easy". Just my opinion.

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