ShotYourSix
Boldly going nowhere...
+196|7205|Las Vegas
It seems to me that when I chuck a nade while strafing left or right that it effects the trajectory of the grenade somewhat.  Either that or its just a false perspective you get while moving away from the line of travel.

Anyone have any opinion on this?  I could swear that the movement creates a sort of "curveball" effect though I can not verify this.  In your opinion, does sideways movement have any effect on the trajectory of a nade?
PspRpg-7
-
+961|7184

Yeah, I just noticed that today, strange.
Deadmonkiefart
Floccinaucinihilipilificator
+177|7192
yes, I figured that out within the first week.
Audio
Member
+130|7018|Orlando, FL
Hm, never noticed that.
ShotYourSix
Boldly going nowhere...
+196|7205|Las Vegas

Deadmonkiefart wrote:

yes, I figured that out within the first week.
Damn!   You must be very proud.......
tupla_s
.
+455|7078|Finland
I've noticed it too... It's good way to chuck them round corners
LockerFish
Member
+47|7192
So can you actually make them go around corners? or is it just the perspective thing like stated above?
xintegrityx
set your body ablaze
+37|7215|Louisiana
The same thing happens with the noob tube. Strafing throws the trajectory completely off.
tupla_s
.
+455|7078|Finland

LockerFish wrote:

So can you actually make them go around corners? or is it just the perspective thing like stated above?
I dunno about that... at least it looks like it

I have to check that out sometime if it really works or does it just look like it
ShotYourSix
Boldly going nowhere...
+196|7205|Las Vegas
Guess i'm gonna have to launch a private server and compare where a nade thrown while standing still lands, compared with where one thrown immediately after strafing left and right lands.  If there is indeed a variation in trajectory, it would also be interesting to note whether adding sprint to the strafe would add even more curve to the path.

Last edited by ShotYourSix (2006-06-10 18:40:30)

RD_The_Dog
Member
+87|7023
It changes the trajectory very drametically.  The grenade doesnt curve, it just releases at an angle.  Chopper pilots should be very used to it.   The same thing happens whilst strafing in a chopper and firing rockets.  Its very satisfying when you get them on target.  But generally, its best not to strafe when throwing 'nades
Adams_BJ
Russian warship, go fuck yourself
+2,058|7108|Little Bentcock
It does really curve, I think they did the to end the mindless nade spamming, by making some skill involved to throwing and straffing at the same time.
Cohammer
Member
+61|7024
never really notice, im a jump-nader
Crawdaddy79
Member
+27|7023
Tanks, APCs, almost everything has a movement based on your own movement..  I think this "feature" is why BF2's netcode is so quirky... A lot more information is being passed to a lot of computers than most other online games... 

I just really wish one shot from an M4 wouldn't kill me right after shoot four DAO - 12 rounds into that person's chest.
Riot77
Banned
+20|7215|camping your spawn

Cohammer wrote:

never really notice, im a jump-nader
you can't jump nade on bf2 anymore asshat.
straz_mataz
Banned
+86|7021|Edmonton Alberta

Riot77 wrote:

Cohammer wrote:

never really notice, im a jump-nader
you can't jump nade on bf2 anymore asshat.
yeah u can man you throw then jump.... i do it also
jax
Member
+12|7253

Riot77 wrote:

Cohammer wrote:

never really notice, im a jump-nader
you can't jump nade on bf2 anymore asshat.
actually you can all you have to do is hold down right click sprint jump or just jump and relase the right mouse button as you jump and you through it while ur in the air
asshat
damn it straz mat beat me to it

Last edited by jax (2006-06-10 23:40:44)

Riot77
Banned
+20|7215|camping your spawn
so sue me dickhead...

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