l41e
Member
+677|7263

Methinks that is what it's about, ground pounders have been bombed, strafed, rocketed, gunned down, and TV-missiled so many times that they(we?) want revenge, even if it's just one plane that will respawn in a minute. It just feels good.
Adogg
Member
+5|7169
I smell an unlock............................ for the anti-tank kit ....
Jussimies
Finnish commander whore
+76|7199|Finland
NO BIG NO that is not good idea some planes are getting hitted down after 30s from takeoff already.
Kendoson
Member
+10|7310|Scotland

funkstrong wrote:

It could be like anti-tank but with only 2 missiles or something.  I KNOW that they exist.  Look up FIM-92 Stinger on google.  They could be nerfed so they don't do much damage to land vehicles.  This would really balance out the air superiority.  I don't know, just a thought.  Sorry if somebody has already suggested it.


-Funk
Check out nations at war mod it got anti air infintary
Reject_Wolf
Former Karkand Addict
+32|7198
Air vehicles are meant to dominate, that is why humans have spent so much time creating them.
Stalker-NSDQ
SOUL * REAPER
+24|7170|Germany
I disagree also. BF2 does not need an AA-Class. That would definately make flying impossible. On certain maps there are already way too many STINGER sites as it is. With the improvement on the LOCK on planes/Helo it is almost too much.

Hopefully they do not add this class !
l41e
Member
+677|7263

Here we go again with what stuff's "meant" to do.

Well, if you want to go there,

A Stinger is meant to bring down an aircraft with a high hit-rate (think 1.2) with one shot.
A Sidewinder (F-35, F-18, and F-15) or Sea Sparrow (Essex) missile is meant to also kill with one shot with a high accuracy at medium-range - a few miles, larger than most, if not all, BF2 maps.
An IGLA is meant to do the same thing as the Stinger.
Dauntless
Admin
+2,249|7357|London

I would prefer if the commander of the team could choose where to put the AA/TOW's, I don't know of any map where the AA or TOW is in a good place, they always have it right in front of a big wall or make it hit the sandbags if it goes too low...
https://imgur.com/kXTNQ8D.png
plastic_budgie
Member
+114|7366|England : East Yorkshire
It's a good idea Think about it when that MEC chopper On sharqi is spawn raping like mad its better defence then been a sitting duck in aa. I think they should add it ppl who dont want it added are chopper whores.
Tjasso
the "Commander"
+102|7138|the Netherlands

[UCF]Dauntless wrote:

I would prefer if the commander of the team could choose where to put the AA/TOW's, I don't know of any map where the AA or TOW is in a good place, they always have it right in front of a big wall or make it hit the sandbags if it goes too low...
yep i agree and they shouldnt be seen on a enemy/pilots hud for him or her to spot AA so easely
Adogg
Member
+5|7169

[UCF]Dauntless wrote:

I would prefer if the commander of the team could choose where to put the AA/TOW's, I don't know of any map where the AA or TOW is in a good place, they always have it right in front of a big wall or make it hit the sandbags if it goes too low...
+1 ... Good idea ... not sure if it's possible due to system constraints ...

Board footer

Privacy Policy - © 2026 Jeff Minard