groll72
Member
+0|7014
I think that there's a logical error in the code for the AA missiles. I gather that the idea was to have a way to lock on a target but to also give the pilot a way of evading the attack.

A1. You have only one airborne vehicle in the air space. You lock on this target and fire. If no flares are fired and the pilot doesn't turn much you have a chance of success.

A2. The pilot releases the flares before the missile reaches the target. The priority of the missile will change to hit the flares instead and the attack fails. I've never seen a heli or plane get hit while releasing flares.

So far all is good. Now. It seems that the coding has been performed in a way that will allow an AA missile to only hit the primary target if there are no other airborne targets.

B1. This is why the flares works, they will allways have higher priority than the intended target.

B2. This is what causes your missiles to allways go for another airborne vehicle than the one you intended. If there are two helis in the air the missile will likely go for the one you didn't target, since it will never go for the target if there are other airborne vehicles in range.

B3. Since you cannot target friendly vehicles the risk of hitting one is high. If we could lock on friendly aircrafts we would be able to protect them.

So, how to use the missiles?

C1. Try to aim in the general direction of the target without locking on it.

C2. Try to fire missiles when there are multiple hostiles in the air.

C3. Never fire a missile while having friendly aircrafts within range.

C4. If you have a lock, only fire if there are no other airborne vehicles or flares.

C5. Use multiple missiles, chanses are the second missile will never have time to lock properly, giving it a fair chance to hit.

C6. You cannot chose a target if there are multiple targets. You can only chose a target not to fire at in such situations.

****************************************************************

I have no idea if it works this way but it seems so to me. If anyone bothers to experiment with this, please let me know about the results.
(Yes, I've posted this on the EA Forums too. I figure that some people don't make the effort of following several BF2 forums)
Jeckelcopy
Ach du Sheisse!!!!
+2|7028
Huh...
Very well done...so, this does seem to work...
Just that when you said no freindly targets in range, that meens none, I've hit a friend "out of range" (I guess that means fog?)
groll72
Member
+0|7014
Maybe the missile can "recalculate" possible targets asit moves along. When it closes in on the intended target your friendly heli shows up, now within range, and the missile will then make this a higher priority.
Slowpinger-GER-
Kermit was here...
+-1|7048|Hamburg

groll72 wrote:

A2. The pilot releases the flares before the missile reaches the target. The priority of the missile will change to hit the flares instead and the attack fails. I've never seen a heli or plane get hit while releasing flares.
Sorry but I hit chopper in a jet. I have a special way. First fly directly to the Chopper and gunning him. The chopper releases flares, so he isnt locked anymore. I pull up and fire at the same time. Therefore my rocket will start form a higher position and hit the next aim (the chopper) without a lock. The flares does not work because the must follow the law of gravity.
This works 50:50 for me
groll72
Member
+0|7014
Ok. A flaw in my theory then.

But you say that you do fire without locking on the chopper and if that's the case the flares wouldn't help that much. The main thought I have is that if you lock on a target the missile will follow that target until it gets distracted by another targets. If there's another target, like flares or planes, the missile will allways chnage target. Since you do not lock on the chopper there will be no change of target, I guess the closest target is tha one most likely to be hit if there's no lock.
nating75
Member
+0|7045
Well if that theory is correct and the AA missiles are programmed to go after the lowest priority target then if I was EA I would switch the algorithm.

Have the missile go after the highest priority target first. Then set the flares to the highest possible priority.

As a programmer I would have made the aircraft have a heat level. Flares -> Jets with Afterburners on -> Jets without after burners -> Attack choppers -> Transport choppers. Then have the missile search for the highest heat source with a little more vigor.

It's all speculation. For all I know EA could have done this. And of course its not as easy as it sounds.
xTachyonx
Member
+0|7009
I always like to fire in the general direction of an enemy aircraft without the lock-on. Especially on small maps where the enemy airfield is 'in range'. I'll just keep firing at the enemy airfield...Sometimes i get lucky and get a hit or 2. On the other hand, i always get friendly kills when i fire into a dogfight or when i try to help out friendly aircrafts. And, i always never get a kill whenever i lock onto an enemy plane...not once yet. So yah....that's my logic...to hell with EA logic.

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