There is so much wrong with this game, that it has to be impossible to sum up all the bugs/programming oversights. Luckily there is twich as much good than bad, which is why we still play
Anyway, have you guys noticed that:
[*] The M95 had a gap between the hand of the sniper and the gun itself? Only chinese snipers seem to have fat enough hands (or is it the gloves?) to get a decent grip on the gun.
[*] The L96A1 has a scope made of jelly, just go idle and watch the sucker blob around inside the scope! (near the bottom edges)
[*] The SCAR-L has a secret blackout function! When you look through the laser sights, the world around the scope falls into pitch black darkness. The M4 however (USMC stock) doesnt so any of this fancy stuff.
[*] The Spec-Ops kit, while always sporting a funky hat, has just as much head protection as the medic, wearing a helmet. Im wondering what they make their helmets from..
[*] Falling from anything higher than 2 meters (i think thats about 6.5 feet) will damage you. Anything higher than 2.5 meters saps you of more than 1 health bar..
If you take 20 falls from 2 meters and up, you are dead..
[*] Taking massive damage from any type of weapon will not influence your running speed. (Dieing will)
[*] BF2 Snipers are actually perfect shot zombies. The only other way to get the rifle that perfectly still, is by being dead (but you will have a hard time pulling the trigger), or swallowing 1kg of diapezam (which would probably kill you, so i guess thats a win-win situation)
[*] A car drop in an enemy mine will not set it off. Driving the car will.
[*] Planes fly with their wheels ready to land (go on wake, and zoom your sniper onto any F-35, im not sure about the J-10)
[*] BF2 doesnt use ragdoll physics, they use gingerbreadman physics! Remember the last time you died of artillery? Remember how your arms and legs go stiff the moment you die?
Also, killing someone with the pistol will have the same knockbackeffect as with the shotgun..
Well, i cant remember much more than that, but look for these and you will find
Anyway, have you guys noticed that:
[*] The M95 had a gap between the hand of the sniper and the gun itself? Only chinese snipers seem to have fat enough hands (or is it the gloves?) to get a decent grip on the gun.
[*] The L96A1 has a scope made of jelly, just go idle and watch the sucker blob around inside the scope! (near the bottom edges)
[*] The SCAR-L has a secret blackout function! When you look through the laser sights, the world around the scope falls into pitch black darkness. The M4 however (USMC stock) doesnt so any of this fancy stuff.
[*] The Spec-Ops kit, while always sporting a funky hat, has just as much head protection as the medic, wearing a helmet. Im wondering what they make their helmets from..
[*] Falling from anything higher than 2 meters (i think thats about 6.5 feet) will damage you. Anything higher than 2.5 meters saps you of more than 1 health bar..
If you take 20 falls from 2 meters and up, you are dead..
[*] Taking massive damage from any type of weapon will not influence your running speed. (Dieing will)
[*] BF2 Snipers are actually perfect shot zombies. The only other way to get the rifle that perfectly still, is by being dead (but you will have a hard time pulling the trigger), or swallowing 1kg of diapezam (which would probably kill you, so i guess thats a win-win situation)
[*] A car drop in an enemy mine will not set it off. Driving the car will.
[*] Planes fly with their wheels ready to land (go on wake, and zoom your sniper onto any F-35, im not sure about the J-10)
[*] BF2 doesnt use ragdoll physics, they use gingerbreadman physics! Remember the last time you died of artillery? Remember how your arms and legs go stiff the moment you die?
Also, killing someone with the pistol will have the same knockbackeffect as with the shotgun..
Well, i cant remember much more than that, but look for these and you will find

