iPoon.be
Internet Poon
+145|7098|Belgium
There is so much wrong with this game, that it has to be impossible to sum up all the bugs/programming oversights. Luckily there is twich as much good than bad, which is why we still play

Anyway, have you guys noticed that:
[*] The M95 had a gap between the hand of the sniper and the gun itself? Only chinese snipers seem to have fat enough hands (or is it the gloves?) to get a decent grip on the gun.

[*] The L96A1 has a scope made of jelly, just go idle and watch the sucker blob around inside the scope! (near the bottom edges)

[*] The SCAR-L has a secret blackout function! When you look through the laser sights, the world around the scope falls into pitch black darkness. The M4 however (USMC stock) doesnt so any of this fancy stuff.

[*] The Spec-Ops kit, while always sporting a funky hat, has just as much head protection as the medic, wearing a helmet. Im wondering what they make their helmets from..

[*] Falling from anything higher than 2 meters (i think thats about 6.5 feet) will damage you. Anything higher than 2.5 meters saps you of more than 1 health bar..
If you take 20 falls from 2 meters and up, you are dead..

[*] Taking massive damage from any type of weapon will not influence your running speed. (Dieing will)

[*] BF2 Snipers are actually perfect shot zombies. The only other way to get the rifle that perfectly still, is by being dead (but you will have a hard time pulling the trigger), or swallowing 1kg of diapezam (which would probably kill you, so i guess thats a win-win situation)

[*] A car drop in an enemy mine will not set it off. Driving the car will.

[*] Planes fly with their wheels ready to land (go on wake, and zoom your sniper onto any F-35, im not sure about the J-10)

[*] BF2 doesnt use ragdoll physics, they use gingerbreadman physics! Remember the last time you died of artillery? Remember how your arms and legs go stiff the moment you die?
Also, killing someone with the pistol will have the same knockbackeffect as with the shotgun..


Well, i cant remember much more than that, but look for these and you will find
Defiance
Member
+438|7239

I havent seen the L9 one but other then I can relate.
iPoon.be
Internet Poon
+145|7098|Belgium
Dont be shy :p this stuff is real
medic.me.elmo
Member
+5|7091|Melbourne, Australia

iPoon.be wrote:

[*] BF2 doesnt use ragdoll physics, they use gingerbreadman physics! Remember the last time you died of artillery? Remember how your arms and legs go stiff the moment you die?
Also, killing someone with the pistol will have the same knockbackeffect as with the shotgun..
lol, thats called rigor mortis my friend
DaReJa
BF2s US Server Admin
+257|7195|Los Angeles, California, US.
Has anyone looked at the Jets? I've noticed this Ever Since the Day Patch 1.30 Came out, But I never Said Anything.

https://img127.imageshack.us/img127/8274/untitled2kw.png

Can anyone say, Doubled? The Glass, The Whatever you Call It, And Around it, Theres like Two of it.
Battlelog: DaReJa
MyBFi/BF3i Admin

AKA DanielRJ
GameSurge IRC Network, Support Agent and Staff
Phuzion IRC Network, Support Director and Operator
DaReJa
BF2s US Server Admin
+257|7195|Los Angeles, California, US.

BlaZin'Feenix wrote:

Aah, but I notice noone has praised the graphics. Complain, complain, complain
This thread isnt made for Praising.... Its Made to Notice the "(Graphical) ERRORS of BF2!" Not the Nice Graphics.
Battlelog: DaReJa
MyBFi/BF3i Admin

AKA DanielRJ
GameSurge IRC Network, Support Agent and Staff
Phuzion IRC Network, Support Director and Operator
[n00b]Tyler
Banned
+505|7163|Iceland
if i put my Dynamic options on low there will be black walls in middle of nowhere. But it dont happen if I have it Off or Med or High.
[n00b]Tyler
Banned
+505|7163|Iceland
https://img238.imageshack.us/img238/2897/screen0022yy.png
BlaZin'Feenix
I'm just that good
+156|7187|Cork, Ireland
But those black and white walls are MEANT to be there! Don't you know?
DaReJa
BF2s US Server Admin
+257|7195|Los Angeles, California, US.
https://img207.imageshack.us/img207/4062/untitled23ck.png

A little more of What I Mentioned Above, C'mon, Youve got to See it!!
Battlelog: DaReJa
MyBFi/BF3i Admin

AKA DanielRJ
GameSurge IRC Network, Support Agent and Staff
Phuzion IRC Network, Support Director and Operator
[n00b]Tyler
Banned
+505|7163|Iceland

DaReJa wrote:

http://img207.imageshack.us/img207/4062 … ed23ck.png

A little more of What I Mentioned Above, C'mon, Youve got to See it!!
dude Its the screen for the green thingy.
DaReJa
BF2s US Server Admin
+257|7195|Los Angeles, California, US.

[n00b]Tyler wrote:

DaReJa wrote:

http://img207.imageshack.us/img207/4062 … ed23ck.png

A little more of What I Mentioned Above, C'mon, Youve got to See it!!
dude Its the screen for the green thingy.
Thats an Interesting Name for it.
Battlelog: DaReJa
MyBFi/BF3i Admin

AKA DanielRJ
GameSurge IRC Network, Support Agent and Staff
Phuzion IRC Network, Support Director and Operator
[n00b]Tyler
Banned
+505|7163|Iceland

DaReJa wrote:

[n00b]Tyler wrote:

DaReJa wrote:

http://img207.imageshack.us/img207/4062 … ed23ck.png

A little more of What I Mentioned Above, C'mon, Youve got to See it!!
dude Its the screen for the green thingy.
Thats an Interesting Name for it.
well since u know so much about english say the word i know its Skjárinn in Iceland but its not like the straight meaning in English cause it would mean Screen.

EDIT; hmm maybe that is the word ^_^ when u look at it its a screen!

Last edited by [n00b]Tyler (2006-07-12 06:33:04)

DaReJa
BF2s US Server Admin
+257|7195|Los Angeles, California, US.

[n00b]Tyler wrote:

DaReJa wrote:

[n00b]Tyler wrote:


dude Its the screen for the green thingy.
Thats an Interesting Name for it.
well since u know so much about english say the word i know its Skjárinn in Iceland but its not like the straight meaning in English cause it would mean Screen.

EDIT; hmm maybe that is the word ^_^ when u look at it its a screen!
Lol.
Battlelog: DaReJa
MyBFi/BF3i Admin

AKA DanielRJ
GameSurge IRC Network, Support Agent and Staff
Phuzion IRC Network, Support Director and Operator
mavrick 3399
EA GAMES PATCH EVERYTHING
+102|7110|Doncaster UK
the HUD

just a guess

Last edited by mavrick 3399 (2006-07-12 06:35:58)

chittydog
less busy
+586|7403|Kubra, Damn it!

It's the HUD. Heads Up Display.
DaReJa
BF2s US Server Admin
+257|7195|Los Angeles, California, US.

chittydog wrote:

It's the HUD. Heads Up Display.
Yeah, Thats what I thought it was Called, But, It Didnt Sound Right for Some Reason, So, I Didnt say it.
Battlelog: DaReJa
MyBFi/BF3i Admin

AKA DanielRJ
GameSurge IRC Network, Support Agent and Staff
Phuzion IRC Network, Support Director and Operator
Sydney
2λчиэλ
+783|7412|Reykjavík, Iceland.

chittydog wrote:

It's the HUD. Heads Up Display.
Head Up Display actually.

And it is a glitch for him, it's for some reason double.
Vintageologist
Tankbuster
+31|7326|Vienna, Austria

iPoon.be wrote:

There is so much wrong with this game, that it has to be impossible to sum up all the bugs/programming oversights. Luckily there is twich as much good than bad, which is why we still play

Anyway, have you guys noticed that:
[*] The M95 had a gap between the hand of the sniper and the gun itself? Only chinese snipers seem to have fat enough hands (or is it the gloves?) to get a decent grip on the gun.

[*] The L96A1 has a scope made of jelly, just go idle and watch the sucker blob around inside the scope! (near the bottom edges)

[*] The SCAR-L has a secret blackout function! When you look through the laser sights, the world around the scope falls into pitch black darkness. The M4 however (USMC stock) doesnt so any of this fancy stuff.

[*] The Spec-Ops kit, while always sporting a funky hat, has just as much head protection as the medic, wearing a helmet. Im wondering what they make their helmets from..

[*] Falling from anything higher than 2 meters (i think thats about 6.5 feet) will damage you. Anything higher than 2.5 meters saps you of more than 1 health bar..
If you take 20 falls from 2 meters and up, you are dead..

[*] Taking massive damage from any type of weapon will not influence your running speed. (Dieing will)

[*] BF2 Snipers are actually perfect shot zombies. The only other way to get the rifle that perfectly still, is by being dead (but you will have a hard time pulling the trigger), or swallowing 1kg of diapezam (which would probably kill you, so i guess thats a win-win situation)

[*] A car drop in an enemy mine will not set it off. Driving the car will.

[*] Planes fly with their wheels ready to land (go on wake, and zoom your sniper onto any F-35, im not sure about the J-10)

[*] BF2 doesnt use ragdoll physics, they use gingerbreadman physics! Remember the last time you died of artillery? Remember how your arms and legs go stiff the moment you die?
Also, killing someone with the pistol will have the same knockbackeffect as with the shotgun..


Well, i cant remember much more than that, but look for these and you will find
1&2. clipping errors, look at any 3D game you like.
3. Didn't notice that so far.
4. Face it, a helmet doesn't do anything against a gun bullet anyway...
5. Jump down 2 metres 20 times with full equipment and let's see how well you do.
6. Similar to 4, one bullet would be enough to make you non moving in any case anyway.
7. A good trained sniper will have a good breathing technique to hold still and would hit similar to a BF2 sniper, maybe even better.
8) Maybe you didn't drop it excactly on it... ever placed a mine where a plane spawns with it's wheels?
9)Only if you fly slow enough.
10)The player model physics are still great. If you can do better with the given resources that player PCs have, go on.
Add to 10) YOu actually don't get blasted back anyway when hit with a gun in R/L, that's just a myth. (as long as it's not a REALLY big gun like the SRAW )

Last edited by Vintageologist (2006-07-12 08:42:26)

Vintageologist
Tankbuster
+31|7326|Vienna, Austria

PBAsydney wrote:

chittydog wrote:

It's the HUD. Heads Up Display.
Head Up Display actually.

And it is a glitch for him, it's for some reason double.
I don't see what's wrong with it on the screens!?

Edit: Ah now I see... I don't have that prob though...

Last edited by Vintageologist (2006-07-12 08:40:29)

ninjabot
Member
+3|7084

medic.me.elmo wrote:

iPoon.be wrote:

[*] BF2 doesnt use ragdoll physics, they use gingerbreadman physics! Remember the last time you died of artillery? Remember how your arms and legs go stiff the moment you die?
Also, killing someone with the pistol will have the same knockbackeffect as with the shotgun..
lol, thats called rigor mortis my friend
Yeah but rigor mortis doesn't set in instantly.

PBAsydney wrote:

chittydog wrote:

It's the HUD. Heads Up Display.
Head Up Display actually.

And it is a glitch for him, it's for some reason double.
Happens to me too though. I always thought that was normal, is there a different way to things?

Last edited by ninjabot (2006-07-12 08:42:21)

iPoon.be
Internet Poon
+145|7098|Belgium

Vintageologist wrote:

iPoon.be wrote:

There is so much wrong with this game, that it has to be impossible to sum up all the bugs/programming oversights. Luckily there is twich as much good than bad, which is why we still play

Anyway, have you guys noticed that:
[*] The M95 had a gap between the hand of the sniper and the gun itself? Only chinese snipers seem to have fat enough hands (or is it the gloves?) to get a decent grip on the gun.

[*] The L96A1 has a scope made of jelly, just go idle and watch the sucker blob around inside the scope! (near the bottom edges)

[*] The SCAR-L has a secret blackout function! When you look through the laser sights, the world around the scope falls into pitch black darkness. The M4 however (USMC stock) doesnt so any of this fancy stuff.

[*] The Spec-Ops kit, while always sporting a funky hat, has just as much head protection as the medic, wearing a helmet. Im wondering what they make their helmets from..

[*] Falling from anything higher than 2 meters (i think thats about 6.5 feet) will damage you. Anything higher than 2.5 meters saps you of more than 1 health bar..
If you take 20 falls from 2 meters and up, you are dead..

[*] Taking massive damage from any type of weapon will not influence your running speed. (Dieing will)

[*] BF2 Snipers are actually perfect shot zombies. The only other way to get the rifle that perfectly still, is by being dead (but you will have a hard time pulling the trigger), or swallowing 1kg of diapezam (which would probably kill you, so i guess thats a win-win situation)

[*] A car drop in an enemy mine will not set it off. Driving the car will.

[*] Planes fly with their wheels ready to land (go on wake, and zoom your sniper onto any F-35, im not sure about the J-10)

[*] BF2 doesnt use ragdoll physics, they use gingerbreadman physics! Remember the last time you died of artillery? Remember how your arms and legs go stiff the moment you die?
Also, killing someone with the pistol will have the same knockbackeffect as with the shotgun..


Well, i cant remember much more than that, but look for these and you will find
1&2. clipping errors, look at any 3D game you like.
3. Didn't notice that so far.
4. Face it, a helmet doesn't do anything against a gun bullet anyway...
5. Jump down 2 metres 20 times with full equipment and let's see how well you do.
6. Similar to 4, one bullet would be enough to make you non moving in any case anyway.
7. A good trained sniper will have a good breathing technique to hold still and would hit similar to a BF2 sniper, maybe even better.
8) Maybe you didn't drop it excactly on it... ever placed a mine where a plane spawns with it's wheels?
9)Only if you fly slow enough.
10)The player model physics are still great. If you can do better with the given resources that player PCs have, go on.
Add to 10) YOu actually don't get blasted back anyway when hit with a gun in R/L, that's just a myth. (as long as it's not a REALLY big gun like the SRAW )
Youre right, we should love the game, not hate it

Btw, all my gfx options are set to low or worse, maybe thats why i see dead people.. erm, i mean clipping errors
eusgen
Nugget
+402|7361|Jupiter
@ iPoon.be

Your sig does not meet the forum rules (250px tall and 150kb or less). Please fix it. {quote}

Last edited by (EUS)Gen.BadSnipaDay (2006-07-12 09:13:12)

iPoon.be
Internet Poon
+145|7098|Belgium

(EUS)Gen.BadSnipaDay wrote:

@ iPoon.be

Your sig does not meet the forum rules (250px tall and 150kb or less). Please fix it. {quote}
Which part of "250px tall and 150kb or less" isnt meeting the forum rules?
eusgen
Nugget
+402|7361|Jupiter
225 KB (230,035 bytes)

Last edited by (EUS)Gen.BadSnipaDay (2006-07-12 09:20:07)

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