Twist
Too old to be doing this sh*t
+103|6782|Little blue planet, milky way
Well, I HAVE my WCR, and almost 150 hours of command to go along with it. All I can say is that if I run around fighting (or even worse, dying), I can actually get a NEGATIVE command score if I dont open my command screen (yes, I've been as low as -2 at one time). It took me a while to figure it out, but as best I can tell, you WILL get more points from doing nothing but commanding than if you run around capping flags/whatever.
My worst command score ever WAS when being a fighting commander on Daqing oilfields, I managed a grand total of 2 points in the entire round (commander score). Dont tell me that my team on AVERAGE managed only 2 point pr man. While I can remember the exact scores, I'm pretty sure that wasn't the case.

Fo rthe fun of it. Try getting two high ranked players in the same game, on opposing sides. One commanding each team. One goes fighting commander, never opening his screen except to give supplies/vehicles on request, the other goes total commander... If you want to make it  TOTALLY even match, have neither commander use the arty. This way the team has to get ALL the kills, and thus score ALL the points (which in THEORY should make for a higher command score, as your teammate will get points for those kills the arty would otherwise wipe out). Watch the difference in their scores. I'm pretty sure I'm right about this, but I have no stone cold evidence, and it's tough to proove my point without fraps ot something else to support it.

As someone said, you get no score for capping flags/killing. This is also not quite true (but almost). It still shows up on your stats, but you get no points to count towards your total score in the round, if you were commander while scoring those points (which is why some people resign as commander when they score, and then apply again after scoring, damn padders). However, A friend of mine got his vet repair WHILE being commander, so I know for a fact that you still get the stats even if you miss out on the actual round score. So you just get the points AFTER the round has finished. Some goes for arty kills, they still count towards your total kills, and you get points for that AFTER the round has finished.
iPoon.be
Internet Poon
+145|6788|Belgium
my team ALWAYS loses when i am commander, and i dont get it.. I only have about 1 hour command time, and i do everything to keep the team alive: supplies, enemy spotting, answering requests and organising the squads to fight tactically.. but i get armor whore camping fucknuts and privates
Mike<Eagle23>
BF2sEU old school admin - I don't care who you are
+359|6987|Germany

Twist wrote:

Well, I HAVE my WCR, and almost 150 hours of command to go along with it. All I can say is that if I run around fighting (or even worse, dying), I can actually get a NEGATIVE command score if I dont open my command screen (yes, I've been as low as -2 at one time). It took me a while to figure it out, but as best I can tell, you WILL get more points from doing nothing but commanding than if you run around capping flags/whatever.
Well, although I've got more hours as commander than you, I've never experienced a negative score as commander that was not caused by teamkills / damages. You do get the commander points even if you are just standing around, doing nothing. I've also seen commanders who did not even spawn. They all got their points.

Twist wrote:

Fo rthe fun of it. Try getting two high ranked players in the same game, on opposing sides. One commanding each team. One goes fighting commander, never opening his screen except to give supplies/vehicles on request, the other goes total commander... If you want to make it  TOTALLY even match, have neither commander use the arty. This way the team has to get ALL the kills, and thus score ALL the points (which in THEORY should make for a higher command score, as your teammate will get points for those kills the arty would otherwise wipe out). Watch the difference in their scores. I'm pretty sure I'm right about this, but I have no stone cold evidence, and it's tough to proove my point without fraps ot something else to support it.
The result of this experiment would be useless, because the commander score depends on the score the team makes. If you had two team, getting exactly the same number of Kills / death / team points, the commanders will have a very similar score.


SysTray wrote:

SysTray wrote:
Commander points is an average of your team's score basically. Artillery counts for global kills and combat points but not global points, this is the reason that your commander, teamwork, and combat score don't equal your global score. You can get "Kills In a round" requirements from artillery alone.

You get a percentage of every score your team makes as commander. If BobJoe7 kills someone and there are 17 total people on your team you get 2/17 (0.11) points). The decimals don't show up, but they are there. Once you hit a whole number, that number shows as your score.

The division is based on how many people on your team are alive at the time of the point scored though. When BobJoe7 killed another guy, all 17 members of your team weren't alive, so it is divided by the number that were alive. 2/13=0.15 points.

At the end of the round if you are still commander and your team wins, your score is doubled. These extra points don't count toward awards like the War College Ribbon (notice the "Before 2x"), but you still get them. Cool, huh? If you had 36 it would double to 72. But if you had some weird decimal again it may "double" to 73. You may have had 36.67 points before the win.

If you teamkill as commander, the points you lose still double. If you had 23 commander points, and lost 4 due to a teamkill, it would show as 19. If the round finished right after that, your points would "double" to 42.

You still have 23 commander points, which got doubled to 46, then you lost the 4 for the teamkill. Thus leaving you with 42.
Btw, you'll only get the x2 when you are commander at the end of the round and only the commander score will be doubled. If you make 20 points as squadmember and 20 points as commander, you'll get 60 points. If you leave the round before the end (or lose your connection as it used to happen a lot to me some time ago), your bonus will be gone.
Twist
Too old to be doing this sh*t
+103|6782|Little blue planet, milky way
Well, I've been playing for over a year... Things might have changed with the patches.

But at any rate... The experiment is totally valid. If it really is as you believe that you will get the total points/team members, then do the experiment on a 32 player server. ALL points should be shown after the game. Sure a couple of poeple might have been DC'd, but that would not account for the majority of points.

At the end, grab a screenie, add up all of team1s points divide by total players, see if it matches. Do the same for team2. Then see if there's a diff (ofcourse divide score by two for the winning commander)... Not that hard to do. In fact..... Try commanding TWO rounds in a row, just one person, one as frontline commander, never opening your screen and one as "total commander". See if there's a diff.... I might even try that myself if I can find a 32 player server somewhere.
Prove me wrong if you must. I'm just saying that it's possible to do REALLY bad as commander, even when your team is doing well. I've tried that in the past (admittedly it HAS been a while since I did bad as commander, but these days I never fight as commander except to defend the flag I'm at).
GAIKIWARRIOR
Judge Death
+64|7002|PERTH WESTERN AUSTRALIA
A friend of mine got his vet repair WHILE being commander, so I know for a fact

i got my vet repairs commanding too
Mike<Eagle23>
BF2sEU old school admin - I don't care who you are
+359|6987|Germany

Twist wrote:

Well, I've been playing for over a year... Things might have changed with the patches.

But at any rate... The experiment is totally valid. If it really is as you believe that you will get the total points/team members, then do the experiment on a 32 player server. ALL points should be shown after the game. Sure a couple of poeple might have been DC'd, but that would not account for the majority of points.

At the end, grab a screenie, add up all of team1s points divide by total players, see if it matches. Do the same for team2. Then see if there's a diff (ofcourse divide score by two for the winning commander)... Not that hard to do.
It won't match because that would be the average at the end, but as SysTray wrote in his explaination, the score you get depends on the number of team mates alive when the point is made
Twist
Too old to be doing this sh*t
+103|6782|Little blue planet, milky way
But if you take a map with 300 tickets each anmd no initial bleedin (ie no karkand or wake), then the "only" difference in "quality time spent being critically wounded" would be if someone go revived. Assuming that this is done roughly the same amount on both sides, the difference shouldn't be that much.....

Regardless. This is not to show that there's a diff of 3-4 unexplained points. the idea is to show if there's a dif of say 30 points... Which cannot be explained away by "he was dead when scoring those 80 AT mine kills".
Twist
Too old to be doing this sh*t
+103|6782|Little blue planet, milky way
Ok... I've finally tested this. Apparently it's not teamscore/members when commander screen is on. It's teamscore/members, when you're ALIVE (going frontline a dying alot made me realize this, as my score never increased while I was dead). As for how to get the negative score, I'm not sure exactly WHEN that happens, but I did manage to go -1 early in the round.

So appologies if I may have confused myself/others with apparently obsoleted information.

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