I'd like to suggest a "competancy" system put in play for vehicles. Vehicles can make or break an offense/defense, especially on maps such as Mashtuur city where the driver of the tank can literally dictate the game, or if an incompetant takes it, lose the game for his team. This system would be similar to how rank determines who gets to command, but much more complex and observant of skill. Each player in a game should have a competancy rating that is a long integer "point based score" which is derived from several things. Taking the Mashtuur tank as a for example, the first statistic that should be considered is Kills to Deaths in an armored vehicle. Kills count as points, deaths count as negative points. This is so that someone can't have a higher score by simply attrition - 1600 kills 1200 deaths should not take priority over, say, 600 kills 50 deaths. Second thing that should be analyzed is kills per minute while in an armored vehicle, and a bonus given for a high KPM, and perhaps a demerit for extremely low KPMs. Third thing to consider is class. A player who is an Engineer at that moment should get, say, a 1.3x bonus to his points because an engineer is much more likely to be able to keep his vehicle in shape and avoid unnecessary losses. Medic and support, who also have special abilities in vehicles, should receive, say, a 1.1x bonus, just to establish themselves as slightly more useful. Medics in particular make wonderful tank top gunners because of their ability to heal themselves when they take damage. Fourth thing to consider is squad. Players in a squad which have a squadmember in a vehicle should receive a bonus to their competancy check to reflect the greater organization between the squadmates, and the fact that a squadmate gunning in a vehicle can respawn directly in the vehicle to resume his duties when he dies (something extremely valuable when you are gunning for a tank, and providing him protection from C4).
Under the competancy system, the team vehicle resources would be allocated to those best suited to using them - people who want to build their competancy can find servers running maps where there are more vehicle resources or less competition for those resources to practice on, or can build it gunning for the various vehicles (if not competant enough vs a teammate to drive them). Under the competancy system, a more competant player could boot a less competant player out of a vehicle at any time he wished to take over the vehicle. Booting someone out and not using the vehicle, of course, would be punishable by negative points (there should be a requirement that you earn an X amount of quota in a vehicle if you boot someone out).
One of the big benefits of this would be the elimination of people camping helipads or other vehicle spawns because they would not be able to rely on the hope that they can steal the vehicle for themselves - they would always be deferred out of the vehicle by the player with the higher competancy cheeck. If they want a vehicle, they must first prove they are competant to use it by building up their competancy by practicing with vehicles.
Under the competancy system, the team vehicle resources would be allocated to those best suited to using them - people who want to build their competancy can find servers running maps where there are more vehicle resources or less competition for those resources to practice on, or can build it gunning for the various vehicles (if not competant enough vs a teammate to drive them). Under the competancy system, a more competant player could boot a less competant player out of a vehicle at any time he wished to take over the vehicle. Booting someone out and not using the vehicle, of course, would be punishable by negative points (there should be a requirement that you earn an X amount of quota in a vehicle if you boot someone out).
One of the big benefits of this would be the elimination of people camping helipads or other vehicle spawns because they would not be able to rely on the hope that they can steal the vehicle for themselves - they would always be deferred out of the vehicle by the player with the higher competancy cheeck. If they want a vehicle, they must first prove they are competant to use it by building up their competancy by practicing with vehicles.