Ilocano
buuuurrrrrrppppp.......
+341|7138

usmarine2005 wrote:

comet241 wrote:

usmarine2005 wrote:

Damn right this game needs stingers.  All these 1337 "pilots" would have half the amount of points per round.
this is why infantry only is coming out. if you can't handle the air power, play that. and only a fraction of pilots in choppers and jets are any good, the rest just act that way.
*sigh*  I can handle the air power, that is not my point.  Jets are a huge problem on maps, and it has nothing to do with killing.  All they do is cause team killing and people crying and bitching at each other.  You see five or more people standing around the runway waiting for a jet, why?  Points.  It is disturbingly easy to fly and drop bombs everywhere, so you can rack up a lot of points.  If you make it harder for people to just roam around the map in the air, knowing where to go to avoid AA and the best angle to attack the same AA site that has been in the exact same spot for over year, then you might cut down on all the bitching and moaning that people hate about air maps.
QFT.


And the fact that most of those saying NO have more vehicle time than ground time.

This being a prime example.
http://bf2s.com/player/58383025/
Armor 111:12:32 13,223 1,019 13.4495 482
Aviator 289:07:11 34,714 642 57.6308 2285
Helicopter 31:57:32 936 443 2.3251 94



MastersMom wrote:

All this bickering is retarded.  Chopper/jet pilots probably don't WANT more weapons locking onto them (especially F-35 pilots) and if there were shoulder fired stingers available not EVERYONE would use that kit.

Here's the breakdown:  Add the stingers to an AT kit or some other kit, or make a new kit with it...everyone starts using it to get rid of jets and choppers...people either stop flying becuase they can't go ten feet without getting shot down...or nine of the ten people with the AA kit stop carrying the kit because they're tired of the guy next to them always getting the kill when a jet or chopper finally comes around.  Point being, if you have one target and ten shooters, either the target will get tired of always dieing, or nine of the ten people not getting the kills will get tired of wasting their time.  Eventually everything will even out.

Now for the cold hard facts...shoulder fired stingers will not get added to BF2 so none of this matters.

Have a nice day.
Funny, us tank-busters still use our AT, even though many times, we don't get credit for the kill.

Last edited by Ilocano (2006-08-21 15:03:34)

FFOLKES
Member
+39|7234

Cheddarmuff wrote:

How was video made...just some customization to the AT?
I modified the Predator tweak file and used FRAPS to record.
JohnnyBlanco
Member
+44|7042|England
Shiiiet, did you see cobalts stats? YOU sir suck asssssss, you even go sniper to tk the noobs! 1800 tks, lmao, no wonder you dont want stingers.
TrueArchon
Enemy Sniper..." *BOOM* "Nevermind... got him...
+61|7065|Las Vegas, NV USA

MastersMom wrote:

All this bickering is retarded.  Chopper/jet pilots probably don't WANT more weapons locking onto them (especially F-35 pilots) and if there were shoulder fired stingers available not EVERYONE would use that kit.

Here's the breakdown:  Add the stingers to an AT kit or some other kit, or make a new kit with it...everyone starts using it to get rid of jets and choppers...people either stop flying because they can't go ten feet without getting shot down...or nine of the ten people with the AA kit stop carrying the kit because they're tired of the guy next to them always getting the kill when a jet or chopper finally comes around.  Point being, if you have one target and ten shooters, either the target will get tired of always dieing, or nine of the ten people not getting the kills will get tired of wasting their time.  Eventually everything will even out.

Now for the cold hard facts...shoulder fired stingers will not get added to BF2 so none of this matters.

Have a nice day.
There's a lot of truth here.

The fact is, the aircraft whores don't want it, because it limits their whoring.  The infantry and ground units want it, because the choppers and fighter/bombers are ruining their whoring.

The biggest problems with the pilots in this game, is that they tend to live a lot longer in the matches than most others, and still rack up big kills (not sure about consistent 50:0 scenarios, though).  All because they can either rearm way too quickly (jets), or they can repair too easily (choppers).  Add in the fact that most air combat is directed to ground targets, and you rarely see a pilot willing to dogfight against another jet (too long in their minds), or fighters have a hell of a time shooting down choppers (which is kinda bullshit).

So, what do the ground units get?  A stationary SAM site, which takes an unbelievably long time to lock on against good pilots who just machine-gun away at the lit-up target in the HUD, or mobile AA, which can do wonders, but isn't available on every aircraft dominated map.

Anyways, I'm not saying that it's impossible to take out aircraft.  All I am saying is that the introduction of shoulder mounted stingers wouldn't be game breaking (after all, AT seems to be doing fine vs. armor).  The reasons are as follows:

1.  The stingers take time to lock on.  Then to fire the stinger, and then reload for a second killing shot, would make a lone stinger infantry a threat, but not a game-breaking threat.  Especially given that all aircraft have flares.

2.  Multiple stinger troops would help deter enemy aircraft from dominating the battlefield.  However, by choosing the stinger option, a soldier couldn't really go around AT'ing all the enemy vehicles (and the stinger would, more or less, be useless against infantry).

3.  Aircraft must be aware of troops with stingers, but with alarms, flares, and retreat/repair options, they should be fine in playability.  They'll just have to adapt to a armor-whoring style of play (i.e. be more aware and careful of their surroundings).

4.  The gunner position in the chopper will become a much more valuable role in the game.  With a gunner, the pilot can concentrate on flying (and evasion if necessary), while the gunner can hunt down enemy stinger wielders.  Thus, solo-chopper piloting becomes less of a problem.

5.  Experienced pilots aren't gonna have complete run of the battlefield, because they KNOW where all the stationary stingers are at, but shoulder mounted stingers will give them added challenges (after all, there should be some challenge, right?).  I've seen, and experienced, those "leet" pilots that dominate the map, racking up a gold medal, all without ever having seen a CP turn from enemy to friendly during the round.

So, honestly, what is the problem with a shoulder-stinger option?  Is the ultimate reason because there's a fear that KDRs will plummet to the armor-whoring range?  I think it's a nice option to add to the game, but isn't going to be game-breaking.  Personally, I'm not a big fan of the IO option (though I prefer ground-pounding).  BF2 was special because it introduced vehicles as a playable option.  Now, with the IO option, it's just another first person shooter without goals to achieve, and larger maps to roam.

ckaplan wrote:

It would be nice to have stinger kits laying around in certain spots that people could just pick up and use similar to the way it worked in DC.
This would be an nice option too.  Maybe this would alleviate a few of the concerns from the aircraft-whores.

Delphy wrote:

You can already take down choppers; it's called an SRAW.
Yes, but that's if...

1.  ... The chopper is close enough that the slow-moving SRAW won't easily be evaded (intentionally or unintentionally).  Any chopper at a moderate (let alone long) distance away from a SRAW wielder, can easily evade a SRAW.  The SRAW was largely meant to be used against ground vehicles, and as such, are slower so that they are easier to manage for the AT, and armor can still have a chance at evading a hit.

2.  ... There's two, or more, SRAW wielders, in the same vicinity, capable of hitting a moving chopper, and they both attack the chopper with their SRAWs in unison.

3.  ... It's not a chopper that's the problem.  SRAWs are all, but useless, against fighters.
BolvisOculus
Spagett!
+167|7090|Manitowoc, WI

Wicked97 wrote:

BolvisOculus wrote:

Doggehspike wrote:

I don't see what the big problem is, if infantry only is coming why not play that instead of screwing it up for everyone one else that actually enjoys the way it is now?
Because sometimes you like to play with vehicles but you don't like to play rounds where the Havoc circles the TV station the entire time.
Dont stand on top of the tv station like an idiot and thats not an issue.
Ok, that stops me from getting killed, but it doesn't stop his rampage or our teams inability to take our chopper and retaliate.  I'm sorry, but whatever you say, there needs to be a way to stop any vehichle at any time.  It doesn't need to be easy, just possible.

Last edited by BolvisOculus (2006-08-21 15:47:08)

daffytag
cheese-it!
+104|7046
Javalin with fire and forget
SoC./Omega
Member
+122|7012|Omaha, Nebraska!
that thing would pwn, if it had a sraw also though.
FrankieSpankie3388
Hockey Nut
+243|7001|Boston, MA
You have to face it, everybody who disagrees with this loves to fly. That's why they disagree. For somebody who hardly flies, like me, it would be great to have. How many times to do you see heli and jet pilots with some ridiculous score like 40-5? That's because they just keep raping people on the ground, maybe 10% of their kills come from dog fighting, with the exception of some jet pilots. Infantry needs this so it's possible for us to survive when a heli approaches with no AA available. I think that as a fair compromise they could remove the stationary AA, maybe even the mobile AA, and have the badge go towards how many kills you get with the stinger.
Ilocano
buuuurrrrrrppppp.......
+341|7138

JohnnyBlanco wrote:

Shiiiet, did you see cobalts stats? YOU sir suck asssssss, you even go sniper to tk the noobs! 1800 tks, lmao, no wonder you dont want stingers.
Notice how Cobalt for the most part avoids helicopters?  He can actually get killed in one.  And he's such an awesome sniper too!!!.

Personally, if they just make the stingers effective only against aircraft, I'm fine and good.  There are plenty of ways to kill copters, as long as it's a team effort.  HMG's working with stingers can easily take down all but the most expert copter pilots.  "I love the smell of smoking copters in the morning..."

Last edited by Ilocano (2006-08-21 16:23:55)

462nd NSP653
Devout Moderate, Empty Head.
+57|7155
Current fixed AA sux. Even when multiple AA sites are manned you only get the kill if someone has done significant damage to the plane/helo prior to it getting to you.  Basically even average pilots will own you every time.  Pilots strafe the fixed AA and knock it (and anyone standing by it...) out, period. They know where it is, fly strafing patterns over it and bomb whatever is left.

Mobile AA, can be very effective but that's because it's mobile and when I say very effective, once a pilot locks on to you, you have no defense. It has no smoke, etc. but even if it did has anyone ever had smoke even break their lock on signal?  Not here.  I know, I know...sour grapes and I'm sure a bunch of you will tell me about getting shot down by ridiculously powerful AA all the time.  Well, in over 800 hours of play, I've never seen an AA jockey get the best of a pilot let alone even be close.  One kill to eight is probably more like the odds.  Oh, and yeah, not only did the pilot kill the AA jockeys eight times but also twenty of his buddies so 20 to 1 KDR's for pilots...that's what I see most often.

Now, give me a handheld stinger, something enemy planes don't lock on to, it doesn't have to drop the plane in one shot but give him a bit to think about before shredding the base again and again and again..... that's all I ask.  I also like the suggestion that it's that or AT, but not both.  Too much firepower in one kit.

Also, yes I will acknowledge before it's said that it's not realistic to give infantry that much defense....real life jets/helos do own but this is a game and if planes and helos weren't so overpowering....why do people TK, runway block, sprint for them, etc. when the round starts?  Answer...because the OWN!
Eagle
Togs8896 is my evil alter ego
+567|7102|New Hampshire, USA
Stingers ruined airplanes and helicopters in desert combat, fuck that.  Youd be up in the air dog fighting and al of the sudden youd be dead from the magical one hit stinger.  I hated those soooooooooooooooooo much
https://static.bf2s.com/files/user/14407/Sig_Pats.jpg
Bevo
Nah
+718|6992|Austin, Texas
I'd be willing to bet 95% of chopper crews in pubs don't know each other. Or use voice chat. Unless you are both very skilled, you wont be having 40/5 rounds. (Unless there is a good pilot in the havok on a map like sharqi or oman.) I've had gunners that waste over 100 rounds trying to gun down an infantry man while circling a flag.

To try and punish those that have the ability or teamwork necessary to pull it off, is absurd. Whine all you want but a circling havok on the tv station will retreat or fall with 2 AT rocket hits. It's not hard to do. Lead, fire, re-adjust. Those stupid enough to not spawn with a M95 or AT rocket deserve to get raped.

There are plenty of TOW, and AA locations to deal with helictopers. TOWs are one shot one kill. AA; get the lock, wait a few seconds, if he drops flares, wait, and then hit him with both missiles. If he doesn't flare, aim as far above him as you can and fire both. If he drops flares, chances are they are too far below to re-direct the missile.


That being said... cool mod.
GhostStalker0
I like pie
+29|6949|San Diego, CA

daffytag wrote:

Javalin with fire and forget
YAR! Javalins rock!

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