MastersMom wrote:
All this bickering is retarded. Chopper/jet pilots probably don't WANT more weapons locking onto them (especially F-35 pilots) and if there were shoulder fired stingers available not EVERYONE would use that kit.
Here's the breakdown: Add the stingers to an AT kit or some other kit, or make a new kit with it...everyone starts using it to get rid of jets and choppers...people either stop flying because they can't go ten feet without getting shot down...or nine of the ten people with the AA kit stop carrying the kit because they're tired of the guy next to them always getting the kill when a jet or chopper finally comes around. Point being, if you have one target and ten shooters, either the target will get tired of always dieing, or nine of the ten people not getting the kills will get tired of wasting their time. Eventually everything will even out.
Now for the cold hard facts...shoulder fired stingers will not get added to BF2 so none of this matters.
Have a nice day.
There's a lot of truth here.
The fact is, the aircraft whores don't want it, because it limits their whoring. The infantry and ground units want it, because the choppers and fighter/bombers are ruining their whoring.
The biggest problems with the pilots in this game, is that they tend to live a lot longer in the matches than most others, and still rack up big kills (not sure about consistent 50:0 scenarios, though). All because they can either rearm way too quickly (jets), or they can repair too easily (choppers). Add in the fact that most air combat is directed to ground targets, and you rarely see a pilot willing to dogfight against another jet (too long in their minds), or fighters have a hell of a time shooting down choppers (which is kinda bullshit).
So, what do the ground units get? A stationary SAM site, which takes an unbelievably long time to lock on against good pilots who just machine-gun away at the lit-up target in the HUD, or mobile AA, which can do wonders, but isn't available on every aircraft dominated map.
Anyways, I'm not saying that it's impossible to take out aircraft. All I am saying is that the introduction of shoulder mounted stingers wouldn't be game breaking (after all, AT seems to be doing fine vs. armor). The reasons are as follows:
1. The stingers take time to lock on. Then to fire the stinger, and then reload for a second killing shot, would make a lone stinger infantry a threat, but not a game-breaking threat. Especially given that all aircraft have flares.
2. Multiple stinger troops would help deter enemy aircraft from dominating the battlefield. However, by choosing the stinger option, a soldier couldn't really go around AT'ing all the enemy vehicles (and the stinger would, more or less, be useless against infantry).
3. Aircraft must be aware of troops with stingers, but with alarms, flares, and retreat/repair options, they should be fine in playability. They'll just have to adapt to a armor-whoring style of play (i.e. be more aware and careful of their surroundings).
4. The gunner position in the chopper will become a much more valuable role in the game. With a gunner, the pilot can concentrate on flying (and evasion if necessary), while the gunner can hunt down enemy stinger wielders. Thus, solo-chopper piloting becomes less of a problem.
5. Experienced pilots aren't gonna have complete run of the battlefield, because they KNOW where all the stationary stingers are at, but shoulder mounted stingers will give them added challenges (after all, there should be some challenge, right?). I've seen, and experienced, those "leet" pilots that dominate the map, racking up a gold medal, all without ever having seen a CP turn from enemy to friendly during the round.
So, honestly, what is the problem with a shoulder-stinger option? Is the ultimate reason because there's a fear that KDRs will plummet to the armor-whoring range? I think it's a nice option to add to the game, but isn't going to be game-breaking. Personally, I'm not a big fan of the IO option (though I prefer ground-pounding). BF2 was special because it introduced vehicles as a playable option. Now, with the IO option, it's just another first person shooter without goals to achieve, and larger maps to roam.
ckaplan wrote:
It would be nice to have stinger kits laying around in certain spots that people could just pick up and use similar to the way it worked in DC.
This would be an nice option too. Maybe this would alleviate a few of the concerns from the aircraft-whores.
Delphy wrote:
You can already take down choppers; it's called an SRAW.
Yes, but that's if...
1. ... The chopper is close enough that the slow-moving SRAW won't easily be evaded (intentionally or unintentionally). Any chopper at a moderate (let alone long) distance away from a SRAW wielder, can easily evade a SRAW. The SRAW was largely meant to be used against ground vehicles, and as such, are slower so that they are easier to manage for the AT, and armor can still have a chance at evading a hit.
2. ... There's two, or more, SRAW wielders, in the same vicinity, capable of hitting a moving chopper, and they both attack the chopper with their SRAWs in unison.
3. ... It's not a chopper that's the problem. SRAWs are all, but useless, against fighters.