Jodah3 wrote:
Given time, peeps will learn to run when they're blinded rather than hunker down in a corner, which is what the Assault wants
That doesnt sound too smart. Why would I run when I can't see where or who is in front of me? I'd rather have it be a grenade, because at least then I have a chance of avoiding it and still be combat effective. The point being that FB drastically changes the way the game is played.
Jodah3 wrote:
Sounds like a) you've had some bad luck with your teammates, as W/L ratio is decided by the team effort and I'll guarantee that just as many of your teammates have SF weapons as your enemies do. And b) You probably cringe and curse each time you die to an SF weapon rather than rethinking your tactics and what led you to die to begin with.
a) Karkand is primarly a USMC favored map. Why? Because its heavily weighted becuase of USMC uncap and MEC cappable. Does USMC lose? Yes, but usually only when USMC is very disorganized or MEC is extremely effective.
b) Please dont assume that you know my playstyle. Particularly where my strengths are in adapting to changing conditions. If something that worked before no longer works, you change and adapt.
Jodah3 wrote:
To each his own, BUT I still fail to see how it can be argued that the expansion is not player-oriented. Correct me if I'm wrong, but weren't nighttime maps, vehicle dominance, and more maps/weapons the hot topics of the last few months? Seems to me that EA listened and gave people a game that answers these calls.
I didnt say that it wasnt player-oriented. And I can't comment on the additional features, because I dont usually follow those type of threads. What EA/DICE did do was listen and provide additional features at a cost. Should they charge? Yes. Should they incorporate additional features that you must pay for to a vanilla build? No.
Jodah3 wrote:
Also, I've been playing for 2 months now and still have not been witness to the 'glaring bugs' that I keep hearing about. Maybe I'm just lucky, or maybe I know how NOT to screw up my own computer, but my experience has been close to flawless thus far
a) Just because you cant see the ocean floor doesnt mean that its not there. Dont discount other people that have had this experience. If it wasn't an issue, do you think people would be complaining about it?
b) Im MCP and finishing up my CCNA. I've had 10 years professional IT experience with the largest west coast health care provider. Im third tier support for 100+ applications and work on any hardware from dot matrix printer to blade servers. I really dont think that I "screwed" up my own computer by installing and patching.
For the record:
WinXP SP2
Asus P5WD2
Intel Pentium D 830
1GB PC 6300 Mushkin DDR2
BFG 7800GTX - Forceware 81.95
76GB Maxtor raptor 10k RPM SATA HDD - Primary OS
250GB Seagate 7200.8 NCQ SATA HDD - Applications
Antec NeoPower 480 ATX12V2
Thermalright XP-90C
Panasonic Panaflow fans
I do keep an image of my primary OS so I can re-image if things go flakey.
Jodah3 wrote:
certainly no worse than any other multiplayer game.
By quantifying that statement doesnt make me feel any better. 90% of the time developers are pushing to get the product out of the door, ready or not. I would rather them take their time and delay than to put out a flawed bugged product.
The only release that I was impressed with was FF-XI. But this was probably due to the fact that it had already been available in Japan a year before the US release.
On a last note: The whole idea behind BF2 was rock<paper<scissors. Now you are incorporating additional gameplay elements to those people that pay for it. However you are limiting your inital base(those that chose not to buy the Expansion Pack) by not allowing them to have access to these features. Its a smart way to make money but a poor customer relations move.
Edit: I've played BF2 on the SF release day and one day after that. Since then I've been playing NFS:MW and really dont miss BF2. If you like "burnout" style racing you'll get a kick out of NFS:MW.
Last edited by CBRad929 (2005-11-30 12:59:07)