Personally I feel that BF2 needs some change. Not only should we be given several more maps with every patch, and be able to play certain certified custom maps on ranked servers (Call of Duty : UO officially included a custom map from CoD1, and many leagues allowed certain custom maps to be played in matches) but the most important thing I believe that needs to change is the unlock and ranking system.
1. Too many Gunnery Sergeants. The ranks should have higher point requirements, so maybe you'd need 30,000 points to get Sergeant. This will make ranks more "realistic" but we will still see some high ranking officers without having every other player a sergeant of above. 10,000 gets you to private, 15,000 Lance Corporal, 20,000 Corporal, etc. etc. etc. But to appease the noobs who play this game just so they can feel cool by playing with an unlock, the ranks wouldn't be dependent on ranks. You might get an small unlock every 500 points, and a larger unlock every 5,000.
2. As said above, completely redo the unlock system. Take everything away from every kit except the basic stock weapon in standard form (M4 with regular sights), pistol, knife, and helmet. Everything else will be an unlock.
Every kit will have unlocks for that specific kit... similar to 2142. At every rank you can choose whether or not to save up for an upcoming unlock... for example, say if you wanted the L96A1 for sniper, you'd need to get at least to Corporal or Sergeant before the unlock is available. If you unlock anything before that, the point/rank requirement would be higher. So as Assault I could choose whether I want to get a grenade launcher now, or get a scope for my M16 later. This will make every player unique. A player would be able to add as many unlocks as he wants, but eventually he would be so slow it would render him useless to defend himself.
Also, include Special Forces gadgets and attachments as additonal unlocks. For example, every kit will have gas mask as an unlock, and Assault will have grappling hook as an unlock, Support will have tear gas, etc. This will make vanilla BF2 gameplay more in-depth and varied. As for unlocks for unlocks goes, you would first need to unlock a G36c, and only after that would you be able to unlock a scope, silencer maybe, and other assorted stuff.
3. More in depth weapon choices. Add a stinger unlock for anti-tank. Add an option for an engineer to pick from an M4 or an M11 shotgun. Pretty much what I'm saying here is the 2142 unlock system on steroids.
I know it will never happen, but it's fun to think of what BF2 could be if gamers had a say in the design.
1. Too many Gunnery Sergeants. The ranks should have higher point requirements, so maybe you'd need 30,000 points to get Sergeant. This will make ranks more "realistic" but we will still see some high ranking officers without having every other player a sergeant of above. 10,000 gets you to private, 15,000 Lance Corporal, 20,000 Corporal, etc. etc. etc. But to appease the noobs who play this game just so they can feel cool by playing with an unlock, the ranks wouldn't be dependent on ranks. You might get an small unlock every 500 points, and a larger unlock every 5,000.
2. As said above, completely redo the unlock system. Take everything away from every kit except the basic stock weapon in standard form (M4 with regular sights), pistol, knife, and helmet. Everything else will be an unlock.
Every kit will have unlocks for that specific kit... similar to 2142. At every rank you can choose whether or not to save up for an upcoming unlock... for example, say if you wanted the L96A1 for sniper, you'd need to get at least to Corporal or Sergeant before the unlock is available. If you unlock anything before that, the point/rank requirement would be higher. So as Assault I could choose whether I want to get a grenade launcher now, or get a scope for my M16 later. This will make every player unique. A player would be able to add as many unlocks as he wants, but eventually he would be so slow it would render him useless to defend himself.
Also, include Special Forces gadgets and attachments as additonal unlocks. For example, every kit will have gas mask as an unlock, and Assault will have grappling hook as an unlock, Support will have tear gas, etc. This will make vanilla BF2 gameplay more in-depth and varied. As for unlocks for unlocks goes, you would first need to unlock a G36c, and only after that would you be able to unlock a scope, silencer maybe, and other assorted stuff.
3. More in depth weapon choices. Add a stinger unlock for anti-tank. Add an option for an engineer to pick from an M4 or an M11 shotgun. Pretty much what I'm saying here is the 2142 unlock system on steroids.
I know it will never happen, but it's fun to think of what BF2 could be if gamers had a say in the design.