So yeah, I play Special Forces, I manage to C4 an enemy tank, it gets destroyed. The flaming chassis sits there for a minute or so, then explodes. Some random teammate runs up next to it *maybe fascinated by the pretty lights* when it detonates, killing him...and he punishes because obviously I MUST have engineered his desmise out of spite, and he's sooo l337 that he could never do something as retarded as that.
I mean, I understand we get frustrated with the game some times. We get in a game when we are being stomped on, and seems like nothing we do can make a difference...well, yeah frustration sets in. But when guys just start punishing people for accidents, out of frustration, that's severely jacked up. Also, how does EA determine who killed who?
Another example, I was in an APC, doing patrols around our base *we were being base raped at the time* and as I'm driving down the runway, someone jumpes into a plane and taxis out. I try and avoid him, and he slams into me. It says I killed him, and I was immediately punished.
I mean, I understand we get frustrated with the game some times. We get in a game when we are being stomped on, and seems like nothing we do can make a difference...well, yeah frustration sets in. But when guys just start punishing people for accidents, out of frustration, that's severely jacked up. Also, how does EA determine who killed who?
Another example, I was in an APC, doing patrols around our base *we were being base raped at the time* and as I'm driving down the runway, someone jumpes into a plane and taxis out. I try and avoid him, and he slams into me. It says I killed him, and I was immediately punished.